Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kieve on July 22, 2008, 09:07:40 am
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Gentlemen, behold!
KRS Model Pack (http://www.freespacemods.net/download.php?view.306)
Original Thread (http://www.hard-light.net/forums/index.php/topic,43530.0.html)
1. Content
Included are fully functional models of:
-RLF Tigris
-RLF Panther
-RLFr Margay
-RLCg A09 & A17t (cargo modules)
-"Mauler" and "Streak" missiles
Also included are:
-Texture maps for all models
-Additional Effects
-Ship/Weapon .TBMs
-Additional table files
********************************************************************
2. Known Issues
No ship is 100% complete.
-Tigris cockpit texture was left unfinished
-Panther has transparent glass texture, but no cockpit
-Tables have serious balancing issues to be worked out
->EXCEPTION: Mauler & Streak missiles work exactly as intended
(Check out the kinetic impact on those swarm-packs!)
What didn't make the cut (ironically), was the 3DS/max scenefiles for the turrets and Grim. I'll provide them at specific request, but frankly I [hate] tossing out unfinished work. I really do.
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getting it now!!!
always wanted to have at least that freighter...
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Why no Grimalkin?
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Because it's still sitting on digital cinderblocks in 3DMax. If you want to work on it, I'll send you the scenefile (Max 5) or a 3DS, but it was never completed as a useable ship.
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Pics?
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[repost from original thread]
-RLF Panther
(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KVF_Panther2.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KVF_Panther2.jpg)(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KVF_Panther1.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KVF_Panther2.jpg)
Fighter has semi-transparent burgundy glass, but is otherwise as shown
-RLF Tigris
(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_VGF_Tigris11.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/VGF_Tigris11.jpg)(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_VGF_Tigris12.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/VGF_Tigris12.jpg)
-RLFr Margay
(http://i50.photobucket.com/albums/f321/Kieve/Freespace/th_KVFr-53Margay.jpg) (http://i50.photobucket.com/albums/f321/Kieve/Freespace/KVFr-53Margay.jpg)(http://i50.photobucket.com/albums/f321/Kieve/Freespace/th_KVFr_MargayR03.jpg) (http://i50.photobucket.com/albums/f321/Kieve/Freespace/KVFr_MargayR03.jpg)
The Margay has a scripted docking animation as well.
(http://i50.photobucket.com/albums/f321/Kieve/Freespace/th_MargayDockingProcedure.jpg) (http://i50.photobucket.com/albums/f321/Kieve/Freespace/MargayDockingProcedure.jpg)
*One catch - I don't know if the latest SCP build has docking-animations enabled. I know at the time I was constructing this, about a year ago, I needed Bobboau's help and a special build of FS2_Open to get it working.
-RLM-90 "Streak" missile
(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KVMStreak.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KVMStreak.jpg)
Missile no longer has chintzy circuit-pattern on the top, looks much better for it.
-RLM-22 "Mauler" missile
(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KVMMauler.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KVMMauler.jpg)
-RLCg A17T Cargo Container
(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KCG_A17t1.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KCG_A17t1.jpg)(http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/th_KCG_A17t2.jpg) (http://i50.photobucket.com/albums/f321/Kieve/WIP-%20Robofish/KCG_A17t2.jpg)
A09 container is identical, but without armored hardpoints on edges. Both have two docking positions.