Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on July 23, 2008, 02:03:12 pm
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So I put the "-fov 35" flag in the launcher, which, If I recall corectly, is the right one. Strangely it seems to turn evertyhing inside out though. Solution?
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http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fov
35 goes quite beyond 2*pi.
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Thanks.
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Yeah, -fov 0.35 would be a bit better... unless you're a vorlon or some other kind of hyperintelligent shade of blue living in more than three dimensions.
Hmm..
/me thinks of all the absolutely fascinating black hole/subspace jump effects that could be done with dynamic field of view value going beyond 360 degrees... :drevil:
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well it worked, but dang it makes stuff hard to hit, makes manuvering ultra-sensitive.
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You can fiddle with the value. Increase it a little to see if maneuvering is easier.
Or get used to it. I did. With a ****ing laptop keyboard.
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-fov 0.65 is what I left it at - 0.35 makes ships more realistically sized in real life, i.e. the square that is your monitor doesn't take up much of your fov, so of course ships will not fit in it if you want total realism - though you may get better at aiming, since the sensitivity is so great...then go back to 0.65 and whip everything...
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All this FOV discussion has me drooling again about the idea of triple monitors. Imagine running a realistic sized FOV with triple monitors --- all the correct scale with none of the sight problems...