Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on July 23, 2008, 07:06:24 pm
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I've brough the following weapons in-game ... sadly I encountered a serious of trouble preventing this from working as it should --- the Wiki has been no help, so I hope there is someone out there able to help me out...
1st problem:
The Child bombs don't home in on the target vessel - actually "inherit parent target" should do this but it appearently doesn't
(worked without that flag and with HEAT as homing-type - but I didn't test that in the middle of huge fire-fight yet)
2nd problem:
The Child bombs take a some time to start homing in on the target after they have been spawned
(taking for granted that the homing-type is HEAT - otherwise they don't home in on the target at all!)
SOLVED
3rd problem:
How do prevent the child-bombs from spawning when the patent is shot down by the blob-turrets or flak while moving in on the target?
Does anyone know how to solve these?
-NEW tbl-data below-
ps. build used for testing is the "fs2_open_3_6_10-20071028T.exe" (yes - I've no keeping up with the recent builds since ... well .. a long time...)
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This is just from me reading the wiki, so I have no idea whether this will actually work, but it's worth a try, right?.
1. Hopefully this will make the child-bombs home in on target whatever angle they're spawned at (with "inherit parent target" flag):
$Homing:
+Type: HEAT
+View Cone: 180
2. Eliminate the free flight time:
$Free Flight Time: 0
3. No idea, sorry.
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This is just from me reading the wiki, so I have no idea whether this will actually work, but it's worth a try, right?.
1. Hopefully this will make the child-bombs home in on target whatever angle they're spawned at (with "inherit parent target" flag):
$Homing:
+Type: HEAT
+View Cone: 180
Worked (but used 360° instead of 180°), tested it with a close formation of three cruisers
EDIT: I've to correct myself - It DOES NOT work ... as long as the parent is shot down it appears work but when it is able to impact on the target it does not (the childs start off in different directions searching a target of their own)
2. Eliminate the free flight time:
$Free Flight Time: 0
Worked as well ...
I'll do something on the spawn agles now... and see if there is something that can be done about the 3rd point -- also I've an unresolved range issue here....
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I believe there is a weapon flag for this... *looks it up*
"inherit parent target" it's called.
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He already said that doesn't work.
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"inherit parent target" aint gonna do you much good as only very, very few builds have that flag... Mine does...
Though you can certainly get very concentrated 'burst' with the spawned weapons by setting the angle to 0 and then adding rather large FOF value for the child weapon.
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Speaking of, Wanderer, how much more testing do you want on all your badass new code before you commit it? Or is it close?
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"inherit parent target" aint gonna do you much good as only very, very few builds have that flag... Mine does...
sooo if there is a build (can you please by chance post a link to the build which includes the flag?) in which this would work does it work regardless the homing-type or does it have to be ASPECT?
NEW tbl:
$Name: Hailstorm
$Model File: M_Hailstorm.pof
$Mass: 25.0
$Velocity: 120.0
$Fire Wait: 32.5
$Damage: 50
$Blast Force: 500.0
$Inner Radius: 50.0
$Outer Radius: 150.0
$Shockwave Speed: 55.0
$Armor Factor: 1.0
$Shield Factor: 0.75
$Subsystem Factor: 1.0
$Lifetime: 25.0
$Energy Consumed: 0.0
$Cargo Size: 20.0
$Homing: YES
+Type: ASPECT
+Turn Time: 1.0
+Min Lock Time: 5.0
+Lock Pixels/Sec: 35
+Catch-up Pixels/Sec: 70
+Catch-up Penalty: 12
$LaunchSnd: 97
$ImpactSnd: 101
$FlyBySnd: -1
$Rearm Rate: 0.1
+Weapon Range: 4500
+Weapon Min Range: 1000
$Flags: ( "player allowed" "Spawn Hailstorm-Baby, 5" "Bomb" "No Dumbfire")
$Trail:
+Start Width: 0.75
+End Width: 0.25
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 5.5
+Bitmap: MissileTrail03
$Icon: icon_hailstorm
$Anim: hailstorm
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$Spawn Angle: 15
$Name: Hailstorm-Baby
$Model File: Tempest.pof
$Mass: 25.0
$Velocity: 185.0
$Fire Wait: 0.0
$Damage: 750
$Blast Force: 375.0
$Inner Radius: 100.0
$Outer Radius: 200.0
$Shockwave Speed: 140
$Armor Factor: 1.0
$Shield Factor: 0.02
$Subsystem Factor: 0.5
$Lifetime: 25.0
$Energy Consumed: 0.0
$Cargo Size: 1.0
$Homing: YES
+Type: HEAT
+Turn Time: 1.0
+View Cone: 90
$Free Flight Time: 0
$LaunchSnd: -1
$ImpactSnd: -1
$FlyBySnd: -1
$Flags: ( "Bomb" "Huge" "supercap" "inherit parent target" "child" )
$Trail:
+Start Width: 0.95
+End Width: 0.35
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 2.5
+Bitmap: MissileTrail01
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
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That should have it... Just don't use 3D radar with it (its old build which still has a bug in it)
http://www.hard-light.net/forums/index.php/topic,54465.0.html