Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Aardwolf on July 24, 2008, 12:55:52 am

Title: What hasn't been done?
Post by: Aardwolf on July 24, 2008, 12:55:52 am
Just a general question... what hasn't been done in the FS universe, that would be original and wouldn't break the theme?

I've seen torpedoes, various kinds of primaries... but FS2 used up a lot of the stuff that FS1 lacked.

So, what else is there?

(This was inspired by an idea, what would FS3 have added that FS2 didn't already have? But I didn't want to focus on FS3 per se, so assume I'm talking about mods)
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 24, 2008, 01:23:08 am
...the Shivans having more juggernaut-class and superdestroyer-class warships?

Speaking of capital ships, it seems like the Ravana was always meant to be in FS2, even if the game wasn't slimmed down a little (cue FS2 Trailer).

Maybe stealth ships could be put to better use as well.
Title: Re: What hasn't been done?
Post by: terran_emperor on July 24, 2008, 03:10:14 am
Subspace missiles and Proper planetary missions

Both planned for FS2 but got canned for whatever reasons

Subspace Missiles - You Tag the enemy craft with the targeting laser primary. Then a missile/torpedo jumps out of Subspace and blows up the target. Actually it is possible to resurrect this feature > edit Weapons.Tbl and import the missile models from the old "Quarantine" Mod

Planetary missions - Missions where you fly above the suface of a planet within its atmosphere if it has one. Im not talking the pseudo-surface feature from TBP. Im talking like they had in Colony Wars vengence and Red Sun.

Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 24, 2008, 03:15:03 am
Subspace missiles and Proper planetary missions

Both planned for FS2 but got canned for whatever reasons

Subspace Missiles - You Tag the enemy craft with the targeting laser primary. Then a missile/torpedo jumps out of Subspace and blows up the target. Actually it is possible to resurrect this feature > edit Weapons.Tbl and import the missile models from the old "Quarantine" Mod

Planetary missions - Missions where you fly above the suface of a planet within its atmosphere if it has one. Im not talking the pseudo-surface feature from TBP. Im talking like they had in Colony Wars vengence and Red Sun.

What do you mean by "pseudo-surface feature"?
Title: Re: What hasn't been done?
Post by: terran_emperor on July 24, 2008, 03:55:40 am
THe Lunar surface plate model....Works just fine but the following problems

1) THere should be gravity draging you down
2) No proper atmosphere - Using a nebula wont work atall. Play Colony wars red sun or most other games set on the surface

Title: Re: What hasn't been done?
Post by: Herra Tohtori on July 24, 2008, 07:35:49 am
Make a model of a Shivan that can sometimes be spawned after destruction of a Shivan ship, and if it hits your fighter it can attach to it and crack it's hull open.

Put some bodies and body parts amongst debris from destroyed ships.

Planetary missions would require gravity (easy enough, it can be done as uniform acceleration added to all objects via scripting) and atmospheric modeling of drag and lift forces (a ***** to get done so that it would even remotely resemble reality)...
Title: Re: What hasn't been done?
Post by: Snail on July 24, 2008, 07:40:18 am
Put some bodies and body parts amongst debris from destroyed ships.
As we all know there are Vasudan bodies in some of the FS1 ships. :D
Title: Re: What hasn't been done?
Post by: Tantalus53 on July 24, 2008, 09:53:34 am
Though i know it would eat up FPS like nothing else, is it possible to leave gouges in the hull (IE the Sathanas cutscene where the Moloch carves into the Deimos' hull with its beam cannon) where a beam went across it?
Title: Re: What hasn't been done?
Post by: Aardwolf on July 24, 2008, 10:32:45 am
That's called geomodding. It's possible, in the same sense that in a billion years I might still be alive. Possible, but not very likely, and it will take a long time.
Title: Re: What hasn't been done?
Post by: Kszyhu on July 24, 2008, 11:30:17 am
Gouges and similiar things could be done using decals, but they're broken right now
Title: Re: What hasn't been done?
Post by: Cobra on July 24, 2008, 11:34:09 am
They could but they would look terrible anyway. And adding Geomod to the engine would require a complete rewrite of the source code.
Title: Re: What hasn't been done?
Post by: Nuclear1 on July 26, 2008, 11:09:13 am
...the Shivans having more juggernaut-class and superdestroyer-class warships?

You clearly have not played Inferno.
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 26, 2008, 11:16:05 am
Or maybe he has and it broke the poor mans mind and he is now addicted to "the next big ship"
Title: Re: What hasn't been done?
Post by: Eishtmo on July 26, 2008, 06:19:56 pm
One thing I'd love to see:

A backseater that can talk to you.  I've never seen that, don't even know if it's possible.  Two-seat fighters would be a neat new branch of ship styles to explore.
Title: Re: What hasn't been done?
Post by: Cobra on July 26, 2008, 06:26:56 pm
Well, aside from the bomber variant, I believe the Apollo was a two-seater. You're thinking of something like a RIO, aren't you?
Title: Re: What hasn't been done?
Post by: NGTM-1R on July 26, 2008, 06:36:10 pm
Or Starlancer.
Title: Re: What hasn't been done?
Post by: terran_emperor on July 26, 2008, 06:42:57 pm
Proper Characters! - of the type seen in Homesick - the rest of your squad, Derelict - Lt "Duct tape" Mackie, and Blue Planet
Title: Re: What hasn't been done?
Post by: Cobra on July 26, 2008, 06:43:28 pm
Um, that pretty much means it's been done before, dude. :wtf:
Title: Re: What hasn't been done?
Post by: Snail on July 26, 2008, 06:45:56 pm
It's been done a lot actually.
Title: Re: What hasn't been done?
Post by: General Battuta on July 26, 2008, 07:23:33 pm
One thing I'd love to see:

A backseater that can talk to you.  I've never seen that, don't even know if it's possible.  Two-seat fighters would be a neat new branch of ship styles to explore.

A lot of the bombers are two-seaters...not that they're particularly talkative or helpful, but, hey. Perhaps Alpha 1 is a group mind.
Title: Re: What hasn't been done?
Post by: terran_emperor on July 27, 2008, 01:41:50 am
It's been done a lot actually.

By modders like us.

Im talking in FS canon, there werent any fully develloped characters...though, Bosch came close
Title: Re: What hasn't been done?
Post by: blackhole on July 27, 2008, 02:43:34 am
I would like to point out that because of how FS2's engine is constructed, attempting to implement geomodding would be akin to throwing it into a fiery pit with spikes, dousing it in sulferic acid, and then teleporting it into the sun.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 27, 2008, 02:52:11 am
Ouch.

Is manual turret aiming a feasible idea?
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 27, 2008, 06:55:06 am
I think the biggy that most of us wanted which was never done (in retail) was carrier landing.
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 27, 2008, 08:23:18 am
I think the biggy that most of us wanted which was never done (in retail) was carrier landing.
Which you approximate in FRED using the distance SEXp
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 27, 2008, 08:52:50 am
It wasn't in any :V: missions :rolleyes:FAn-wise though itrust me, this was done way back in and before the robotech mod. Hell it was done in FS1 custom campaigns.

Never in a :v: mission though..
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 27, 2008, 09:05:25 am
True, that.
Title: Re: What hasn't been done?
Post by: Black Wolf on July 27, 2008, 11:46:06 am
/me hides all his ideas.

About 80% of everything unique I've thought up for FS has gone into TI, in one incarnation or another. Not going to blow the whole thing by posting it all here :p
Title: Re: What hasn't been done?
Post by: Eishtmo on July 27, 2008, 06:46:43 pm
Well, aside from the bomber variant, I believe the Apollo was a two-seater. You're thinking of something like a RIO, aren't you?

RIO, yes, I forgot the term.  And only the bomber variant of the Apollo IN A CUTSCENE had one.  I'd like to see AND HEAR them.
Title: Re: What hasn't been done?
Post by: lostllama on July 28, 2008, 03:09:05 pm
Ejection seats (well it has been done, kind of - ask Colonel Dekker about his eject-o-land mod).

Indicators on the HUD that highlight the position of incoming missiles (like a targeting bracket but for missiles, with range to missile also indicated). Actually I remember a thread about this being mentioned a long while ago, someone had apparently made this possible. You'd see these little yellow circles appear around the missiles. It would look cool if someone launched hornets at you.

Making capships block the missile's line of sight when trying to obtain a lock - might not be a good idea but it would be a bit more realistic IMO.

One or two model issues: Aeolus - is it me or does it have beam cannons on its sides that look like huge missile launchers? Also I think the Hecate has anti-fighter beams on its frontal "fins" that look like missile launchers too, I just don't think it looks right. Whilst I'm on the subject - making those stubby beam cannon turrets like those on the Orion turn and track targets... Would probably require new, multi-part turrets or something. But I can live without these changes.

Hmm, I'll go away and try to think of some more.
Title: Re: What hasn't been done?
Post by: Retsof on July 28, 2008, 04:14:02 pm
Quote
Ejection seats (well it has been done, kind of - ask Colonel Dekker about his eject-o-land mod).
Wait ... what?   DEKKER!  GET OVER HERE!
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 28, 2008, 05:39:06 pm
Eject-o-land :lol: i forgot about that.... wait a sec, lets see...........

This link pretty much sums it up...
http://www.hard-light.net/forums/index.php/topic,42857.0.html

Title: Re: What hasn't been done?
Post by: NGTM-1R on July 28, 2008, 05:40:31 pm
Side-mounted multi-part turrets that actually work.

Which I think has briefly been accomplished several times only to be broken again.
Title: Re: What hasn't been done?
Post by: Goober5000 on July 28, 2008, 08:39:52 pm
Let's not turn this into a SCP request thread.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 28, 2008, 09:14:30 pm
Let's not turn this into a SCP request thread.

I won't; you have my word.

I'm just wondering: we can shoot bombs down, but why not missiles?
Title: Re: What hasn't been done?
Post by: Snail on July 28, 2008, 10:05:55 pm
It would slow the game down with so many killable objects, I guess.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 28, 2008, 10:41:35 pm
Perhaps... :doubt:

FreeSpace uses energy weapons for primaries, but not weapons of mass, like a chaingun-esque weapon. The closest thing to that is the Mekhu HL-7, but it's still an energy weapon by definition.
Title: Re: What hasn't been done?
Post by: Droid803 on July 28, 2008, 11:05:03 pm
Perhaps... :doubt:

FreeSpace uses energy weapons for primaries, but not weapons of mass, like a chaingun-esque weapon. The closest thing to that is the Mekhu HL-7, but it's still an energy weapon by definition.

You mean the Maxim. The Mehku is an energy weapon through and through. At least the Maxim shoots...solid stuff.
Also, TVWP Demo has limited-ammo machineguns. So it's been done.
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 29, 2008, 12:18:40 am
Melee weapons. Like, a fighter that has lightsaber attachments to edges of its wings, and can slice and dice enemy fighters and stuff.
Title: Re: What hasn't been done?
Post by: JGZinv on July 29, 2008, 01:07:40 am
i made an image and thread concerning melee weapons and saber like weapons,
it was theorized that it might be able to work for a saber weapon, but any movements
would involve a lot of scripting.

Plus no one seemed to like the idea short of Robo G, so it was dropped.

Edit - here was the image:

http://i32.photobucket.com/albums/d1/GuardianZinv/Tachyon/ShipSaber.jpg (http://i32.photobucket.com/albums/d1/GuardianZinv/Tachyon/ShipSaber.jpg)
Title: Re: What hasn't been done?
Post by: Nuclear1 on July 29, 2008, 01:23:49 am
Perhaps... :doubt:

FreeSpace uses energy weapons for primaries, but not weapons of mass, like a chaingun-esque weapon. The closest thing to that is the Mekhu HL-7, but it's still an energy weapon by definition.

You mean the Maxim. The Mehku is an energy weapon through and through. At least the Maxim shoots...solid stuff.
Also, TVWP Demo has limited-ammo machineguns. So it's been done.

Also talk to Nuke about chainguns/machine guns in FS.
Title: Re: What hasn't been done?
Post by: Selectah on July 29, 2008, 02:55:33 am
The ability to fly ships other than bombers/fighters. Which are basically the same ships anyhow. Meaning corvettes, cruisers and that. Can be done. Has been done.

Cordially,
~Selectah
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 29, 2008, 05:03:29 am
Bo! Selectah. .
Couldn't help myself ;D
 
 
In mission player jumps to another system (without loading) could be possible if there was a means of switching a pre-loaded background. Game engine cutscenes could be used to simulate the gubbins.
Title: Re: What hasn't been done?
Post by: ShadowGorrath on July 29, 2008, 05:32:38 am
You can do that. You can change the backgrounds or skyboxes. I've done that in my testing mission, where the player and a group of ships go from Earth to Mars without having to load into another mission. And it worked just fine.
Title: Re: What hasn't been done?
Post by: Colonol Dekker on July 29, 2008, 07:04:39 am
For the sake of people who don't/can't make skyboxes a background swap sexp would be nice.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 29, 2008, 07:07:13 am
Melee weapons. Like, a fighter that has lightsaber attachments to edges of its wings, and can slice and dice enemy fighters and stuff.

Have you been playing Radiant Silvergun? :drevil:
Title: Re: What hasn't been done?
Post by: ShadowGorrath on July 29, 2008, 07:34:03 am
For the sake of people who don't/can't make skyboxes a background swap sexp would be nice.

Isn't there a remove and add background bitmap sexp/event?
Title: Re: What hasn't been done?
Post by: NGTM-1R on July 29, 2008, 12:25:25 pm
I'm just wondering: we can shoot bombs down, but why not missiles?

Picture a wing of Horuses trying to chase down some Hornets and you'll understand.
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 29, 2008, 12:32:49 pm
Have you been playing Radiant Silvergun? :drevil:
Nup. Don't have a console, and never heard of it to boot.

*snip*
Intersting. Do you still have the code or whatever you used to make it tick?
Title: Re: What hasn't been done?
Post by: JGZinv on July 29, 2008, 06:18:57 pm
You'd have to jump through all my old posts to find the thread, but no one ever made anything
to that effect. I just whipped up that image to try an illustrate what I wanted since everyone
was under the impression I was after a cutting laser with a longer beam.

Basically if I remember right you'd make a fighter mountable beam with a short max
length, then a very rapid firing rate with no cool down. From there you could merge it with scripting to
do movements. I think that is was mentioned that if you didn't want a movable weapon, then to lock
the beam turret to an axis, or something along those lines. So you'd end up with a stationary javelin beam of sorts.
At the time Getter Robo, the Gundam mod and me were looking at how to do the idea since the same thing could be used
for mecha beam sabers. The movement scripting is what's necessary to do all the mecha movements and realistic melee
attacks.

Thing is that once you come up with this, you end up with fighters that can plow through a fleet of caps
and take them out with relative ease. It's been shown before. So you either have to come up with a reason
shields can withstand these beam sabers, or pump up your flak and anti fighter weapons to compensate.

If you take it a step further... why not make a beam torpedo? Basically a large torp with a shield, battery, and emitter
that creates a independent flying beam sword if you will. Drop the thing and have it cut right through the heart of a enemy ship.
Ten to one, the SSM would work for this.
Title: Re: What hasn't been done?
Post by: SypheDMar on July 29, 2008, 06:44:17 pm
Wireless flying turrets like the Gunbound mobile A. Sate./Knight or Gundam's bits that fires on hostiles and can be given limited orders like a wing.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 29, 2008, 06:57:09 pm
I'm just wondering: we can shoot bombs down, but why not missiles?

Picture a wing of Horuses trying to chase down some Hornets and you'll understand.

Umm, I can't. Got a picture? :nervous:

Many months ago, I came across this Japanese website where I saw some Aeolus attachment called the Earthshaker. It was an obscenely big torpedo with beam cannons and thrusters. It was obviously inspired by the Earthshaker missile of Descent II, because it looks almost the same.
Title: Re: What hasn't been done?
Post by: Snail on July 29, 2008, 07:15:05 pm
Many months ago, I came across this Japanese website where I saw some Aeolus attachment called the Earthshaker. It was an obscenely big torpedo with beam cannons and thrusters. It was obviously inspired by the Earthshaker missile of Descent II, because it looks almost the same.
Yeah, that was made by Hamano. It was never converted.
Title: Re: What hasn't been done?
Post by: Akalabeth Angel on July 29, 2008, 07:45:47 pm
Thing is that once you come up with this, you end up with fighters that can plow through a fleet of caps
and take them out with relative ease.

      Isn't that what Gundam is all about? The newer drek anyway.
      I know the older stuff is a bit better, still gotta watch that movie trilogy I bought.
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 29, 2008, 08:38:28 pm
      Isn't that what Gundam is all about? The newer drek anyway.
      I know the older stuff is a bit better, still gotta watch that movie trilogy I bought.
The newest one, Gundam 00, is quite good. Seed was okay, but Seed Destiny ... Well.

I simply have a fetish for swords, blade halberds and beam sabers.
Title: Re: What hasn't been done?
Post by: Snail on July 29, 2008, 08:48:47 pm
Gundam 00 was, IMO, a cluster****ed attempt to get Gundams into current events and was trying far too hard to get its message (of world peace) across.
Title: Re: What hasn't been done?
Post by: Droid803 on July 29, 2008, 08:59:02 pm
Its namesake came from the fact that all the females (except for one), had ridiculously large sized breasts, aand the actual "Gundam 00" appeared for less than five seconds and only on the last episode.

Yeah. Well, at least there were some decent explosions, though not as much as in SEED (though that went a little too far with the pyrotechnics).

ANYHOW, back on topic...
Wait...what topic.
Title: Re: What hasn't been done?
Post by: Akalabeth Angel on July 29, 2008, 08:59:35 pm
I'm just wondering: we can shoot bombs down, but why not missiles?

Picture a wing of Horuses trying to chase down some Hornets and you'll understand.

     I have a hell of a time shooting down bombs as it is.
     I think people are just used to X-Wing etcetera, where missiles were shootable. Which was damn useful because when you're in a Tie Fighter, and an A-Wing gets on your tail, shooting down missiles becomes REALLY handy.


Its namesake came from the fact that all the females (except for one), had ridiculously large sized breasts, aand the actual "Gundam 00" appeared for less than five seconds and only on the last episode.

     Well-endowed women? Check out Robotech: Shadow Chronicles . . . . dunno who designed those characters but that man has a one track mind.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 29, 2008, 09:28:18 pm
If you want to emulate a sword-like weapon, perhaps a gun could be made that has Level 1 Shield and Hull Damage, but with a rate of fire at 100/s and range of 250m. The projectiles should travel at about 300 m/s. This will make it very strong, but only at close range.

Does that sound like and idea? :nervous:
Title: Re: What hasn't been done?
Post by: WMCoolmon on July 31, 2008, 01:35:03 am
An entire campaign where you play as a cargo container.

"TC 5's Big Day Out"

Could be kind of interesting. Maybe you could do an alternate perspective thing with the Freespace 1 or Freespace 2 campaigns.
Title: Re: What hasn't been done?
Post by: bfobar on July 31, 2008, 01:52:17 am
An entire campaign where you play as a cargo container.

"TC 5's Big Day Out"

Could be kind of interesting. Maybe you could do an alternate perspective thing with the Freespace 1 or Freespace 2 campaigns.

Oh come now, that's just silly.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 31, 2008, 01:59:45 am
An entire campaign where you play as a cargo container.

"TC 5's Big Day Out"

Could be kind of interesting. Maybe you could do an alternate perspective thing with the Freespace 1 or Freespace 2 campaigns.

[extremesarcasm]
Excellent idea, WM. You could make Admiral some day.
[/extremesarcasm]
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 31, 2008, 06:19:49 am
An entire campaign where you play as a cargo container.

"TC 5's Big Day Out"

Could be kind of interesting. Maybe you could do an alternate perspective thing with the Freespace 1 or Freespace 2 campaigns.

Directives:
Stay alive

Mission Objectives
Stay alive until the GTVA recovers you.

:wakka:
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 31, 2008, 08:12:04 am
I'd quite like to see how Alpha 1 thinks about flying a TC 5.

In fact, I'd like to see a TC 5 fly in space. :drevil:
Title: Re: What hasn't been done?
Post by: Droid803 on July 31, 2008, 11:41:16 am
lol...you can get kills by ramming!
Title: Re: What hasn't been done?
Post by: Snail on July 31, 2008, 11:54:30 am
lol...you can get kills by ramming!
Watchdogs and Ankhs, mainly.
Title: Re: What hasn't been done?
Post by: Androgeos Exeunt on July 31, 2008, 12:17:02 pm
It'll be quite funny, I think, to see a cube flying about chasing after stuff. "AHH! IT'S ALIVE!" :lol:
Title: Re: What hasn't been done?
Post by: Stormkeeper on July 31, 2008, 12:54:17 pm
... Hmmm.

*Stormkeeper thinks about DEM
Title: Re: What hasn't been done?
Post by: Goober5000 on July 31, 2008, 01:19:55 pm
Indeed.  The problem with topics like these is the high probability that people will think of spoilers to future campaigns without realizing it. :(
Title: Re: What hasn't been done?
Post by: JGZinv on July 31, 2008, 01:37:00 pm
Yes but of course Portal's Still Alive would have to play after you were rescued as the crate.