Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kie99 on July 24, 2008, 11:53:05 am
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Would it be possible to have a list of campaigns each pilot has completed, and how many times, underneath the kills stats in the Barracks? Something like every time a campaign is started, the name of that campaign is added to the pilot file along with an Integer, then upon each completion of the campaign, 1 is added to it, then it gets displayed in the Barracks?
Obviously it's nothing ground breaking, just one of those little things that would be cool.
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I never use the same pilot file long enough for this to make a difference, lol.
Still, could be a neat little feature. Might be some problems with it when you uninstall campaigns, etc. Not sure how it would/could be implemented, but that's the first potential issue I can see.
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It's a nice idea. It would have to wait for 3.7 though since Taylor has massively changed the pilot file and the code won't be committed until then.
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something like this?...
(http://img295.imageshack.us/img295/6483/fs22mi6.th.png) (http://img295.imageshack.us/my.php?image=fs22mi6.png)
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I never use the same pilot file long enough for this to make a difference, lol.
Still, could be a neat little feature. Might be some problems with it when you uninstall campaigns, etc. Not sure how it would/could be implemented, but that's the first potential issue I can see.
Considered that, but if my idea were implemented, when you uninstall campaigns it doesn't matter because the name of the campaign is already stored in the pilot file, with the amount of times completed. If you had two campaigns of the same name you might run into a problem though.
something like this?...
(http://img295.imageshack.us/img295/6483/fs22mi6.th.png) (http://img295.imageshack.us/my.php?image=fs22mi6.png)
Not quite, you'd have a list with the name of the campaign and a number next to it saying how many times it's been completed.
It's a nice idea. It would have to wait for 3.7 though since Taylor has massively changed the pilot file and the code won't be committed until then.
I see. Would it be difficult to implement after that?
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I've not seen Taylor's new pilot file code so I have no idea. Given that his general idea was to make it it robust enough that we could throw anything at it and not break it I presume it would make it easier or as difficult as it is now.
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I wonder if the new pilot file code will let us save our progress in one campaign while we play another one?
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I wonder if the new pilot file code will let us save our progress in one campaign while we play another one?
I would say that pilots exist for several reasons:
- To allow multiple control/hud/settings configurations, for different people
- To allow players to work on different campaigns by letting them create a new pilot, cloning the aforementioned settings
- To store the data of the aforementioned campaigns
In my opinion, being able to use a single pilot to play multiple campaigns simultaneously is a bad idea. The statistics collected in one campaign are supposed to be kept separate from those collected in others. If that were the case, players could artificially obtain medals, stats, etc. while playing their own, user-made campaigns, and it would become impossible to accurately judge a player's skill without observing them in combat--and completely impossible to judge their accomplishments.
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The statistics / medals collected in one campaign would be kept separate from those collected in others. I meant that you could pause your progress in a campaign and work on another one. The second one would create and maintain its own separate statistics, not affecting the paused one (not even global variables).
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if you have only done 3 missions of a 30 mission campaign then
Campaigns played: 0.1
Mission started: Lion at the door
it would make a few differences to each campaign you play.
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:bump:
Is this any closer to being implementable?
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It'll still take a rewrite of the pilot file code.