Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on July 27, 2008, 07:16:32 pm

Title: Quick Question
Post by: Solatar on July 27, 2008, 07:16:32 pm
I tried a search, but couldn't find anything (even though I could SWEAR I've seen this very topic here before).

I've made an artillery cannon for anti-capital ship use, which due to the fact it must travel a fairly long distance, has a speed of 750. In the premier mission you see it in, the player is tasked with destroying these cannons before they rip through a cruiser group. However once the player is nearer to the cannons than the cruisers, he becomes a target and since one hit (with blast) destroys all subsystems, he's effectively dead.

The stations firing these cannons have their own anti-fighter lasers (that are actually fair, lol) to challenge the player; how do I set it (preferably in the table) so that these turrets only fire at warships?

Basic question, I know...I'll continue scouring the forums for an answer, so I'm doing my part. :p
Title: Re: Quick Question
Post by: Colonol Dekker on July 27, 2008, 07:23:50 pm
bigship flag? in the tbl entry? :nervous:
Title: Re: Quick Question
Post by: Snail on July 27, 2008, 07:25:00 pm
I thought it would be either "big damage" or "huge", or both.
Title: Re: Quick Question
Post by: Solatar on July 27, 2008, 07:26:00 pm
That was my first instinct, but both of those deal with whether or not the weapon can deal the final damage to certain ships.

I'm rotating in every flag I can think of though...just to check.

EDIT: It seems that while "big ship" makes no difference, "huge" does the trick fairly well.
Title: Re: Quick Question
Post by: Retsof on July 27, 2008, 10:11:43 pm
Yes, "big ship" refers to what can carry the weapon, "huge" and others refer to what it can shoot at.
Title: Re: Quick Question
Post by: Excalibur on July 28, 2008, 06:21:38 pm
The fact that 100 Erynes fighters armed with UD-8 Kaysers can't destroy a Hatchepsut but can reduce it to 10% hull in about a minute is absolutley ridiculous...

Surely you could also do something in FRED2 to make them only attack the cruisers?
Title: Re: Quick Question
Post by: Droid803 on July 28, 2008, 06:27:26 pm
Actually, they can reduce the Hatshepsut to 1% hp. The damage decreases with an exponential curve beginning at 10%. Furtheer damage is possible.

At the point where the hattie is at 1%, just lob a few trebuchets.