Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: origin on July 29, 2008, 09:28:18 pm

Title: Nav points
Post by: origin on July 29, 2008, 09:28:18 pm
It is my understanding that Nav points are visible in game, does that mean that they also show up on the radar?  I would like to have the player fly to a navpoint.

I have tried putting a waypoint in FRED and then using the operator set_waypoint_to_Nav (I may not have that quite right but you get the point)  Anyway there is no Nav point showing up in the mission, what am I doing wrong?

Thanks
Title: Re: Nav points
Post by: Retsof on July 29, 2008, 09:43:33 pm
I think you have to target them.  I think.
Title: Re: Nav points
Post by: Kazan on July 29, 2008, 10:22:44 pm
A) operator must trigger after mission start
B) alt+n to cycle active nav points
C) alt+a to perform autopilot
Title: Re: Nav points
Post by: Solatar on July 29, 2008, 10:59:54 pm
They register as "reached" at 1000 metres, but if you want to delete them afterward you have to do it with another sexp. I don't think they show up on radar, however they don't "count" as what you're targeting, so you can target a fighter/station/whatever and they still show up.

Title: Re: Nav points
Post by: origin on July 30, 2008, 06:58:53 am
Thanks!  :yes:
Title: Re: Nav points
Post by: Solatar on July 30, 2008, 10:21:26 pm
If you need help figuring out how to work them exactly, I'd suggest looking at the sexps in the first BSG:Beyond the Red Line mission. It's not too complicated, but that particular mission helped me a lot (you can split it into multiple sexps though, if the uber sexp is too complicated).