Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Retsof on July 29, 2008, 10:17:19 pm

Title: Program Request skp <-> cob.
Post by: Retsof on July 29, 2008, 10:17:19 pm
Simple, (well, mabey not, I know nothing about programing) I want something that can go from on to the other without having to export in yet another file type.  Also this would actually let me get madels back into truespace.
Title: Re: Program Request skp <-> cob.
Post by: Water on July 30, 2008, 01:45:02 am
Simple, (well, mabey not, I know nothing about programing) I want something that can go from on to the other without having to export in yet another file type.  Also this would actually let me get madels back into truespace.
Does your version export kmz? (Google Earth)
If it does, kmz is just a zip file and inside is a dae (collalda) file that can be imported by most others. Otherwise get the Pro version.

And it's not like there is a lack of good free modelers nowdays- Blender/Wings3D/Truespace. Although harder to start with, they are far more powerful.
Title: Re: Program Request skp <-> cob.
Post by: JGZinv on July 30, 2008, 02:12:41 am
After discussion with a lot of modelers, I arrived at the final realization that Sketchup
produces models with a lot of bad geometry. Really I'd suggest just keep trying with another
suite.
Title: Re: Program Request skp <-> cob.
Post by: Unknown Target on July 30, 2008, 07:59:08 am
I used to be a big Sketchup proponent. Ditch it. It's useless if you want to actually use the models you make.
Title: Re: Program Request skp <-> cob.
Post by: Galemp on July 30, 2008, 08:35:06 am
...kmz is just a zip file and inside is a dae (collalda) file that can be imported by most others.

Seriously?? :jaw: omg! That's so cool! Now I can steal all the buildings from Google's library! Muahahaha...
Title: Re: Program Request skp <-> cob.
Post by: Hellstryker on July 30, 2008, 11:02:05 am
After discussion with a lot of modelers, I arrived at the final realization that Sketchup
produces models with a lot of bad geometry. Really I'd suggest just keep trying with another
suite.

Sketchup -> LU -> TS. easy.

Not with the .3ds exporter in pro, but nobody listens to me and blowfish  :rolleyes: You can't texture in sketchup, but who cares, it produces perfectly stable geometry if you use it right. an example would be the NTF Choctaw I recently made.

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Title: Re: Program Request skp <-> cob.
Post by: Unknown Target on July 30, 2008, 02:22:07 pm
For the record, you CAN texture in Sketchup.
Title: Re: Program Request skp <-> cob.
Post by: blowfish on July 30, 2008, 03:55:34 pm
For the record, you CAN texture in Sketchup.

Indeed.  And you can keep your texturing through 3ds.  SU's texturing tools are somewhat limited though...
Title: Re: Program Request skp <-> cob.
Post by: Hellstryker on July 30, 2008, 04:23:28 pm
For the record, you CAN texture in Sketchup.

Indeed.  And you can keep your texturing through 3ds.  SU's texturing tools are somewhat limited though...

You can keep the textures through 3ds? Heh, didn't know that.
Title: Re: Program Request skp <-> cob.
Post by: Retsof on July 31, 2008, 05:16:59 pm
Quote
Sketchup -> LU -> TS. easy.
LU?
Title: Re: Program Request skp <-> cob.
Post by: blowfish on July 31, 2008, 05:29:07 pm
LithUnwrap.
Title: Re: Program Request skp <-> cob.
Post by: Retsof on August 01, 2008, 11:00:15 am
Okay, I got LU, now what?
Title: Re: Program Request skp <-> cob.
Post by: Hellstryker on August 01, 2008, 12:28:22 pm
Now you get a "copy" of sketchup pro
Title: Re: Program Request skp <-> cob.
Post by: Retsof on August 01, 2008, 02:46:13 pm
*grumble*