Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Colonol Dekker on July 30, 2008, 10:24:30 am
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I had a totally random thought. Is it possible to implement this as a SEXP or a weapon flag to simulate a black hole or a <doc evil> "gravity bomb" </doc evil> for either i would hope you could set the "pull" and increment over time so whoever enters the area of effect has at least a chance to "turn and burn" to escape. The damage could be handled in a seperate sexp and flags but i thought this would be an interesting line of thought.
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Anyone3 know what i'm trying to convey?
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Point singularity weapons?
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You mean like a gravity well that can snare a ship? And the force is stronger the closer the ship is to the source of gravity and weaker the further it is away from it?
Hmm... tractor beams!! :cool:
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You mean like a gravity well that can snare a ship? And the force is stronger the closer the ship is to the source of gravity and weaker the further it is away from it?
Yeah, either by SEXP or for a weapon flag.. <doc evil> "gravity bomb" <doc evil>
It'd be nie to have damage start say after six/sevenths towards the centre of the well. killing the victim upon reaching dead centre.
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Used with the time compression sexp you could also give the effect of time slowing down as you approach the center.
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Whoop!!
FUBAR Aproves :yes: Time dialation = an aspect i hadn't thought of.
Hopefully this is all doable in chunks for 3.6.11 ;7
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I'm not sure but I thought someone had already done stuff with gravity in the code. I know for sure that there's been a script done for artificial gravity, but I'm not sure that it's acceptable for public release or not.
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Gravity points are on my to-do list. Some of the flags are already in place, but most of the code hooks are not.
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Bax has been working on different tractor beams as well. Might want to touch base with him.
Maybe I'm not on the same track, but I believe this could have implications for beam weaponry as well.