Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Narwhal on July 31, 2008, 03:09:03 pm
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I played some Inferno campaign like 2 or 3 years ago, wanted to find it back a month or two ago, google it, and then realized that :
- There were several Inferno out there
- I couldn't figure which one was out, which one was not.
- I couldn't figure what was canon, what wasn't.
- The Work in progress Inferno looks promising !
Really, you should put a sticker, like "Read this first : What are the Infernos" because it's EXTREMELY confusing for newcomers.
I'll take this answer by Copecampbell in another thread as a basis :
INFR1 - The original Inferno, the one you know. Shadow0000 released a patch some time ago, look in the Inferno forum (not by the Inferno team). There is also a patch to make it SCP compatible, PM me if you need instructions. (Made by the Inferno team)
INF:SCP - A complete remake of INFR1, starting from the ground up. Uses the SCP engine and has many HTL ships. Yet to be released. (Work-In-Progress by the Inferno Team)
INFA - Inferno Alliance. A campaign that shows what happened in the Sol system after the jump node collapsed. (Made by the Inferno team)
INFASA - Inferno Alliance Stand-Alone. And update to INFA making almost all of the ships HTL, and improving the campaign. (Work-In-Progress by the Inferno team)
INFA2 - Inferno Alliance 2. The sequel to Inferno: Alliance, will be released as a mod for INFASA. (Work-In-Progress by the Inferno team)
INFR2 - The sequel to INFR1, dropped in favor of INF:SCP (By the Inferno team)
S:AH - Sol: A History. Alternate campaign about Sol after the Lucifer disaster. Made by Blaise Russel. An amazing campaign, I have yet to play it as I can't get it to work. (Fan-Made)
Solar Wars - A buggy campaign that deals with jumping Knososses and desroyers that can withstand the main beams of a Gigas. You are recommended not to play it. (Fan-Made)
And then people get to understand, and do not just "oh, curse it, let's play Wing Commander Privateer Remake instead like I did two monthes ago :)
Apart from that, thank you for what you are doing :)
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I agree. This might be useful for newbies.
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I agree. This might be useful for newbies.
I agree too. Inferno, unlike other mods, has a lot of branches. Prior to reading this post, I thought Sol: A History is Inferno canon.
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(http://img257.imageshack.us/img257/7044/infernostuffatf0.png)
Yellow = Not Inf-Canon
Greenish = Canon to Old Continuity
Purplish = Canon to New Continuity
If that makes sense...
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You mean INF1 and INFSCP won't have the same storyline?
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You mean INF1 and INFSCP won't have the same storyline?
They're different storylines but they follow the same basic plot.
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I'd also like to say something.
First of all there are many INF related pages in the FreeSpace Wiki, one of which is about the mod in general and its initials. People can simply browse that page.
Another important thing is: play the mod and master it. If you know that something is in the works, wait...
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First of all there are many INF related pages in the FreeSpace Wiki, one of which is about the mod in general and its initials. People can simply browse that page.
Very true, except, the Inferno related pages don't talk about Solar Wars, Steadfast, Dreamcatcher or Sol: A History.
Another important thing is: play the mod and master it. If you know that something is in the works, wait...
Well, INFR1 and INFA are the only things that are released now. But that will soon change. ;7
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I take your word for it, Snail. Good going. :yes:
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Snail, the campaigns you mentioned aren't INF canon, the INF team isn't supposed to provide info regarding these campaigns. There's a Steadfast page simply because I'm a dedicated Stead and INF guy.
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Why are you always trying to start arguments and flame wars?
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Snail, the campaigns you mentioned aren't INF canon, the INF team isn't supposed to provide info regarding these campaigns. There's a Steadfast page simply because I'm a dedicated Stead and INF guy.
The fact that they're not on there means that people are going to ask about Sol: A History because it's not mentioned on the Wiki.
Why are you always trying to start arguments and flame wars?
Him or me? I have justification, it's not a flame war or an argument if it's me, it's just a discussion of conflicting opinion.
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I know - once again the fact that the FS Wiki is ignored by the most has emerged.
I'm not sure, but...the "official" Wiki article about FS2 gives the impression that S:AH is a "Made in :v:" campaign like Silent Threat...it confused me when I read it for the first time over two years ago.
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Him or me? I have justification, it's not a flame war or an argument if it's me, it's just a discussion of conflicting opinion.
Him.
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Why are you always trying to start arguments and flame wars?
This statement is debatable. In any case I heard from Snail that he had other things to do so he's fully justified. Further discussions about the subject are on Internal and nowhere else. Thanks.
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Right now I'm doing some stuff for ED more than INFA, but I'm FREDding on and off for some other INFA-related stuff (I've also restarted work on a private unannounced project of mine...).
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Interesting...tell us something about it :)
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It's based on INF, but I might drop that idea since it'd causing problems with the modpack (MediaVPs conflicting with the INFR1 ones)
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:(...
May we know something else?
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Uhh... It's got time travel in it?
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Is it about INFR1 only or will feature new stuff?
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Is it about INFR1 only or will feature new stuff?
I'm thinking of either scrapping the INFR1 thing completely (which would screw up the plot line) or doing something similar to Droid803's "Inferno Remix", but with different ships (and keeping the ones where possible).
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Droid's what?!?
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This thing: http://www.hard-light.net/forums/index.php/topic,55561.0.html
At first I was against it, but now I see the method behind the madness.
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I see...
It's a good thing to notice that the community still likes Inferno because of INFR1, even if it's pretty old. We won't delude them with INFA nor with INF SCP. :)
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It's a good thing to notice that the community still likes Inferno because of INFR1, even if it's pretty old. We won't delude them with INFA nor with INF SCP. :)
To be honest, even INF SCP is getting outdated. Despite it having a few good old ships, Woo should get a modeller to... "Modernize" the modpack.
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In my opinion, the story/campaign is where a mod shines. If your ships are pretty, but the campaign sucks or there is no campaign, then the mod is useless. Now if the ships are used well by a good campaign, no matter how outdated they are, the mod will still be great.
That's what INF SCP people have to worry about, not how their ships look ( even though they look good anyway ).
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Well, Inferno has never been that strong in the storyline department.
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That doesn't happen in INFA SA, we focused on many aspects of the storyline. There also are messages that add a lot to the campaign.
The poor-storyline thing is a problem of the early Inferno releases, only. To be honest I think we worked more on the missions than on the modpack recently.
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That doesn't happen in INFA SA, we focused on many aspects of the storyline. There also are messages that add a lot to the campaign.
Err, no. A war as described in Inferno(*) does not allow for that much storyline at all. Really, it's only a basic storyline with lots of nuances. That's not a good storyline, that's a detailed storyline.
[* - By this I mean, war with EA, Shivans arrive, team up with EA, beat back Shivans]
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Also note that the Aca Akrotiri has been used in both Blue Planet and The Procyon Insurgency, arguably two of the best mods available. With that said, I think Inferno did set a standard for mod developers to look at.
At this rate, however, the Akrotiri will be overused, which might be a problem.
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Fine. Give me another carrier to replace the Akrotiri.
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I don't think a full replacement is needed... :nervous:
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Err, no. A war as described in Inferno(*) does not allow for that much storyline at all. Really, it's only a basic storyline with lots of nuances. That's not a good storyline, that's a detailed storyline.
[* - By this I mean, war with EA, Shivans arrive, team up with EA, beat back Shivans]
Please note that basically everything can be resumed with a "War with X, Y arrives, Z defects, defeat Z, defeat Y, W arrives, hold back W" or similar. There are bad ideas developed in a good way and good ideas developed in a bad way. Maybe INFA1 won't be the top simply because it's a remake of something the community already knows. In any case there are more details and alternate episodes in INFA1, which is a step ahead.
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Please note that basically everything can be resumed with a "War with X, Y arrives, Z defects, defeat Z, defeat Y, W arrives, hold back W" or similar. There are bad ideas developed in a good way and good ideas developed in a bad way. Maybe INFA1 won't be the top simply because it's a remake of something the community already knows. In any case there are more details and alternate episodes in INFA1, which is a step ahead.
Yeah, but it's not a revolution in FreeSpace storytelling in the way Transcend and Blue Planet are. It focuses a lot more on new ships and weapons and a lot less than the storyline.