Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: chief1983 on August 04, 2008, 05:53:32 pm

Title: Karajorma's gone crazy!
Post by: chief1983 on August 04, 2008, 05:53:32 pm
Karajorma has almost a bugfix a day for the last 11 days.  I've been keeping an eye on the commit log and haven't seen this much bugfixing in quite some time.  I'm sure everyone's busy on their own coding, whether be a separate branch or other bugs, but his is the only one I've been able to quantify in such a distinct manner.  To you Kara, and everyone, keep up the good work!
Title: Re: Karajorma's gone crazy!
Post by: colecampbell666 on August 04, 2008, 07:39:58 pm
Yay! Wait... This means that coders do stuff? NONONO! GET OUT OF MY HEAD!

In all seriousness, more power (and free time) to you kara, and a thank you from the community.
Title: Re: Karajorma's gone crazy!
Post by: Ravage on August 04, 2008, 09:01:10 pm
Karajorma's faq was invaluable when I was just starting out with the SCP and all these bug fixes do not go unnoticed...even from a lurker...  Thank you to Karajorma and all the other programmers keeping SCP bug free and beautiful.  :yes:
Title: Re: Karajorma's gone crazy!
Post by: Turambar on August 04, 2008, 10:17:26 pm
we should mail him some flowers or something.

better yet, we should mail him some liquor.  liquor is much better than flowers.
Title: Re: Karajorma's gone crazy!
Post by: Stormkeeper on August 04, 2008, 10:47:18 pm
we should mail him some flowers or something.

better yet, we should mail him some liquor.  liquor is much better than flowers.
Liquor and flowers then. Best of both worlds.
Title: Re: Karajorma's gone crazy!
Post by: chief1983 on August 05, 2008, 12:53:40 am
Again guys, this was more meant as a thank you to all the bug fixing that is to come before 3.6.10, it just seems like Kara has an early start and I felt like pointing that out.  I wouldn't go too overboard or you'll make some other devs jealous  :nervous:
Title: Re: Karajorma's gone crazy!
Post by: karajorma on August 05, 2008, 01:19:35 am
Well part of the reason I seem to be working harder is cause I tend to commit lots of little fixes rather than save them up and commit them all at once. But yeah, I've been coding harder than usual the last couple of weeks. I'm in a bug fixing mood and I'm trying to milk it for all it's worth while I can. :)
Title: Re: Karajorma's gone crazy!
Post by: colecampbell666 on August 05, 2008, 08:56:52 am
And I assume you are off work as well.
Title: Re: Karajorma's gone crazy!
Post by: karajorma on August 05, 2008, 09:35:07 am
Nope. I'm just awesome. :p
Title: Re: Karajorma's gone crazy!
Post by: Stormkeeper on August 05, 2008, 09:43:38 am
Modest as well. :lol:
Title: Re: Karajorma's gone crazy!
Post by: General Battuta on August 05, 2008, 11:45:51 am
You should do a Bug Fix of the Day!
Title: Re: Karajorma's gone crazy!
Post by: chief1983 on August 05, 2008, 12:25:49 pm
I think it would be awesome if the devs had some sort of friendly contest or something now to get as many bugs fixed as quickly as possible for 3.6.10.
Title: Re: Karajorma's gone crazy!
Post by: karajorma on August 05, 2008, 12:30:18 pm
Why do you think I'm working so hard? I'm trying to beat Taylor's record. At this rate it should only take me about 5 years. :D
Title: Re: Karajorma's gone crazy!
Post by: FUBAR-BDHR on August 05, 2008, 01:59:26 pm
I better get busy digging up some more bugs then.   :pimp:
Title: Re: Karajorma's gone crazy!
Post by: chief1983 on August 05, 2008, 03:05:56 pm
Kara got the standalone to not crash immediately, maybe that's a good place to start now.  I hope to get a standalone running if it ever becomes stable enough.
Title: Re: Karajorma's gone crazy!
Post by: karajorma on August 05, 2008, 04:30:29 pm
There's a rather nasty bug with EFFs that is preventing me testing anything other than retail FS2 with the stand alone at the moment though. Unfortunately the graphics code gives me the heebee geebees so I'm not going anywhere near that if I can help it.

On the other hand I just fixed support ships in multiplayer coop (which had been broken since retail) so it might be worth looking at that. I'll look at the TvT bugs with support ships tomorrow but to be honest I'm not exactly sure what they are and this (http://scp.indiegames.us/mantis/view.php?id=1261) Mantis report is worryingly vague.
Title: Re: Karajorma's gone crazy!
Post by: FUBAR-BDHR on August 05, 2008, 05:42:38 pm
It's basically that if both teams call for support whatever team called first both support ships show up friendly to.  So if Alpha and Zeta both call for support and Zeta hits it first then both Alpha's and Zeta's support will be friendly to Zeta but hostile to Alpha.  Doesn't prevent rearming but interferes with missiles and targeting thus giving the advantage to one team over the other. 

The warping Gany is another thing entirely.  If you did something like calling a support ship, destroying it and I can't remember the rest you would cause the Ganymede installation in MT07 and the other Gany TvT mission to warp out.  It was pretty fun to do so I think it as more of a feature then a bug. 
Title: Re: Karajorma's gone crazy!
Post by: karajorma on August 06, 2008, 03:01:56 pm
Try this build (http://www.freespacefaq.com/Misc-Downloads/Builds/SupportShip_Fixes.7z). I think the fix I added last night seems to have gotten it (At least I saw nothing odd in my tests). I also added built in messages back in TvT. I can't understand for the life of me why :v: thought it was a good idea to let the server get them but deliberately filter them out in all TvT missions for the client.
Title: Re: Karajorma's gone crazy!
Post by: FUBAR-BDHR on August 06, 2008, 05:01:13 pm
He's at it again folks.  My inbox just got flooded with Mantis emails from stuff he's working on.