Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: LazyNinja on August 04, 2008, 09:17:25 pm

Title: Full Immersion Cockpit Simulator for FreeSpace
Post by: LazyNinja on August 04, 2008, 09:17:25 pm
I have been playing FreeSpace for the better part of the last decade, and now I have an urge to build a full simulation cockpit to play the game in. But rather than just dive in, I thought I'd get a feel of what the community thinks of something like this.

My current idea uses the controls from the Control Config screen in Options, broadly divided into the following categories. Each category is planned to be implemented as a separate module, with pushbutton switches, LCD panels, etc.


I was thinking of a slight change in the way the ship is controlled, that is, moving the joystick left/right will cause the ship to bank instead of turn (like regular flight simulators). Turning the ship left/right is controlled by the pedals. I'm also considering an automatic throttle control, where the throttle lever is controlled by a motor when Match Speed is enabled and a ship is targeted. I've attached a sample cockpit design (not to scale  :) ).

Now, I don't deny that this is an ambitious project. My questions to the community are:


Thanks in advance.

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Title: Re: Full Immersion Cockpit Simulator for FreeSpace
Post by: Wobble73 on August 05, 2008, 09:12:19 am
You may wish to have a look at this thread! (http://www.hard-light.net/forums/index.php/topic,52586.0.html)

In the meantime......

:welcome:

Title: Re: Full Immersion Cockpit Simulator for FreeSpace
Post by: LazyNinja on August 05, 2008, 10:03:11 am
Thanks for the link!!! That is a step in the direction I'm going   :yes:

But actually, I am looking for a method that will move all the on-screen displays, with the exception of the targeting reticle, to independent display units. I'm also planning to make the keyboard redundant, just keeping it there for backup operations that I haven't implemented.
Title: Re: Full Immersion Cockpit Simulator for FreeSpace
Post by: karajorma on August 05, 2008, 11:50:45 am
FS2_Open can't currently do that. I don't believe it's impossible but you'd likely need to code it in yourself as the SCP probably haven't got the time to spend on a feature that would benefit such a small percentage of users (no matter how cool it would be).

Of course if you (or another coder you can find) is willing to do it we'd almost certainly be willing to give you help and advice.
Title: Re: Full Immersion Cockpit Simulator for FreeSpace
Post by: LazyNinja on August 06, 2008, 12:01:48 pm
FS2_Open can't currently do that. I don't believe it's impossible but you'd likely need to code it in yourself as the SCP probably haven't got the time to spend on a feature that would benefit such a small percentage of users (no matter how cool it would be).

Of course if you (or another coder you can find) is willing to do it we'd almost certainly be willing to give you help and advice.

Sounds interesting enough. I've checked out the latest source and am looking at it right now  :D