Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: LazyNinja on August 04, 2008, 09:17:25 pm
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I have been playing FreeSpace for the better part of the last decade, and now I have an urge to build a full simulation cockpit to play the game in. But rather than just dive in, I thought I'd get a feel of what the community thinks of something like this.
My current idea uses the controls from the Control Config screen in Options, broadly divided into the following categories. Each category is planned to be implemented as a separate module, with pushbutton switches, LCD panels, etc.
- Targeting
- Communications
- Shielding
- Energy Management
- Weapons
- Wing Status
- Escort List
- Objectives List
- Target Window
- Player Status
- Radar
- Ship Movement
I was thinking of a slight change in the way the ship is controlled, that is, moving the joystick left/right will cause the ship to bank instead of turn (like regular flight simulators). Turning the ship left/right is controlled by the pedals. I'm also considering an automatic throttle control, where the throttle lever is controlled by a motor when Match Speed is enabled and a ship is targeted. I've attached a sample cockpit design (not to scale :) ).
Now, I don't deny that this is an ambitious project. My questions to the community are:
- Is there any way to modify FSO so that parameters could be sent out over a network to another device? For example, the speed of the targeted ship so that the autothrottle module can adjust the throttle lever to the correct level.
- Do you think there is anything that could be added/removed/changed whatever to the sample cockpit design
Thanks in advance.
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You may wish to have a look at this thread! (http://www.hard-light.net/forums/index.php/topic,52586.0.html)
In the meantime......
:welcome:
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Thanks for the link!!! That is a step in the direction I'm going :yes:
But actually, I am looking for a method that will move all the on-screen displays, with the exception of the targeting reticle, to independent display units. I'm also planning to make the keyboard redundant, just keeping it there for backup operations that I haven't implemented.
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FS2_Open can't currently do that. I don't believe it's impossible but you'd likely need to code it in yourself as the SCP probably haven't got the time to spend on a feature that would benefit such a small percentage of users (no matter how cool it would be).
Of course if you (or another coder you can find) is willing to do it we'd almost certainly be willing to give you help and advice.
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FS2_Open can't currently do that. I don't believe it's impossible but you'd likely need to code it in yourself as the SCP probably haven't got the time to spend on a feature that would benefit such a small percentage of users (no matter how cool it would be).
Of course if you (or another coder you can find) is willing to do it we'd almost certainly be willing to give you help and advice.
Sounds interesting enough. I've checked out the latest source and am looking at it right now :D