Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: origin on August 05, 2008, 08:16:57 am
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I want a wing of bad guys to show up when you visiting a Nav point. I want them to show up before you reach the nav point, so you can't use the trigger Nav-is-visited. I can't see how to do this, it looks like my choices are too limited on the wing editor.
Any ideas?
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For your arrival cue, something like this might work:
when
-distance
--<
---Alpha1
---Nav Alpha
--<What ever distance you think is necessary>
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Unfortunately there is no option to use the when statement, that I can figure out. When I try to replace the true statement there is only a very limited number of options to replace it with...
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In the case of the arrival cues, the "when" is understood.
In other words, it's already there. Just ignore the "when" part and replace "true" with "distance", and go from there.
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You'd have to replace it with > or < since Distance returns a number not a boolean.
But you're correct about the when being implicit so what you need to use for the cue is this.
- <
--distance
---Alpha 1
---Navpoint/waypoint/ship/whatever
--Whatever distance you want
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Got it thanks! I realized I was trying to put "distance" in before the '<' sign which was screwing me up.