Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: blowfish on August 06, 2008, 04:50:50 pm

Title: HTL Aurora
Post by: blowfish on August 06, 2008, 04:50:50 pm
This is something I've been working on for quite some time, and now that it is nearing completion, I figured I'd show it :)  I made a high-poly version of Aldo's GTF Aurora Interceptor (yes, this is the one from BluePlanet).  It is nearly done, but I still consider it WIP until it is converted (which will have to wait for a couple of things), so I am open to suggestions.

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/Aurora1.jpg)
This is a render from Cinema 4D.  It's not quite up to date (missing a couple of details and smoothing)

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora2.jpg)
Here is a more recent screenshot from SketchUp.
Title: Re: HTL Aurora WIP
Post by: Hellstryker on August 06, 2008, 05:27:08 pm
That cockpit is horrific. the rest looks nice though.
Title: Re: HTL Aurora WIP
Post by: Solatar on August 06, 2008, 06:10:19 pm
The cockpit has a lot of potential. It's just too pointy. I wouldn't round it off or anything, the struts just look lo-poly.

Other than that, great ship.
Title: Re: HTL Aurora WIP
Post by: Retsof on August 06, 2008, 06:22:04 pm
Looks pretty good, the cockpit needs work (I know this is the third time you've heard that) and it seems to be doing something weird just infront of the missile bays.  looks good other than that though.
Title: Re: HTL Aurora WIP
Post by: blowfish on August 06, 2008, 08:05:35 pm
Tried some things with the cockpit.  Any better?

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora3.jpg)
Title: Re: HTL Aurora WIP
Post by: Droid803 on August 06, 2008, 09:01:41 pm
I'd say that's good :)
Title: Re: HTL Aurora WIP
Post by: Water on August 07, 2008, 12:28:27 am
Tried some things with the cockpit.  Any better?
Possibly end the cockpit at the upright. Make the  upright narrower otherwise it reduces the pilots forward fov. I think the glass area is too long for a one seat fighter.
Title: Re: HTL Aurora WIP
Post by: Akalabeth Angel on August 07, 2008, 03:10:57 am
I think another problem with the cockpit is the texturing. It's only one sorta grey colour, which doesn't match the rest of the hull. As a result it looks separate from the hull. I think you need to bring it more in line with the rest of the ship. At the very least, the forward portion, which should match the ship because it wouldn't normally articulate/move to allow access for the pilot. If that makes sense.
Title: Re: HTL Aurora WIP
Post by: blowfish on August 07, 2008, 04:25:52 am
Possibly end the cockpit at the upright. Make the  upright narrower otherwise it reduces the pilots forward fov. I think the glass area is too long for a one seat fighter.

If I made the cockpit any shorter, it would be so close to the front of the fighter that I wouldn't be able to fit the pilot in.  It's a squeeze as it is.

For those of you still complaining about the cockpit, I made a comparison of various variants.  One how it was, one with the vertical struts narrowed, one with no struts at all, and the original low poly model just for comparison:

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora4.jpg)
Title: Re: HTL Aurora WIP
Post by: Water on August 07, 2008, 05:08:55 am
If I made the cockpit any shorter, it would be so close to the front of the fighter that I wouldn't be able to fit the pilot in.  It's a squeeze as it is.
Heh - sorry  I meant the glass.
(http://i229.photobucket.com/albums/ee67/waternz/mesh/blowfish-aurora.jpg)
Title: Re: HTL Aurora WIP
Post by: Snail on August 07, 2008, 06:48:21 am
Water's idea looks good. :yes:
Title: Re: HTL Aurora WIP
Post by: Galemp on August 07, 2008, 07:36:59 am
Not to mention that it would very very expensive to get a piece of glass to curve like that. Especially if it has to be airtight. In a vacuum. And survive collisions at 90 m/s.
Title: Re: HTL Aurora WIP
Post by: Snail on August 07, 2008, 07:48:32 am
Not to mention that it would very very expensive to get a piece of glass to curve like that. Especially if it has to be airtight. In a vacuum. And survive collisions at 90 m/s.
I have doubts that the stuff even is glass.
Title: Re: HTL Aurora WIP
Post by: Solatar on August 07, 2008, 08:39:29 am
Just look at the Perseus' bubble. Curved glass anyone?  ;)

I'll second Water's idea. :yes:
Title: Re: HTL Aurora WIP
Post by: Droid803 on August 07, 2008, 11:13:30 am
Personally, I like the one with the curved 'glass' better.
It looks awkward when it just....ends...and its completely f*cks up the curves on the whole thing.
Title: Re: HTL Aurora WIP
Post by: blowfish on August 07, 2008, 02:37:14 pm
Personally, I like the one with the curved 'glass' better.
It looks awkward when it just....ends...and its completely f*cks up the curves on the whole thing.

I kind of agree here :nervous:
Title: Re: HTL Aurora WIP
Post by: Solatar on August 07, 2008, 09:15:16 pm
It's your model. :)
Title: Re: HTL Aurora WIP
Post by: Akalabeth Angel on August 07, 2008, 09:35:58 pm
Not to mention that it would very very expensive to get a piece of glass to curve like that. Especially if it has to be airtight. In a vacuum. And survive collisions at 90 m/s.
I have doubts that the stuff even is glass.

      Why would it be glass? We've had transparent aluminum since the 80s. Who needs glass.
Title: Re: HTL Aurora WIP
Post by: peterv on August 08, 2008, 04:58:29 am
Personally, I like the one with the curved 'glass' better.
It looks awkward when it just....ends...and its completely f*cks up the curves on the whole thing.

I kind of agree here :nervous:
:nod:

As for the rest off the model it looks completed, very nice work.
Title: Re: HTL Aurora WIP
Post by: Titan on August 08, 2008, 08:25:00 am
just make it a little less pointy, and it'll work.
Title: Re: HTL Aurora WIP
Post by: blowfish on August 09, 2008, 04:57:59 pm
Just another view, 'cause I felt like it:

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora5.jpg)
Title: Re: HTL Aurora WIP
Post by: Droid803 on August 09, 2008, 05:02:42 pm
Nice!
Title: Re: HTL Aurora WIP
Post by: blowfish on August 11, 2008, 01:24:02 am
I did a test conversion.  Got it in-game, and took some screenshots.  I want to use Collada for the final conversion though, because this model needs custom smoothing, and I also need to wait for a PCS2 bug to be fixed.  Anyway, here are the screenshots (taken using BluePlanet):

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora6.jpg)
(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/aurora7.jpg)
Title: Re: HTL Aurora WIP
Post by: Snail on August 11, 2008, 04:20:03 am
Could use another texture on the cockpit rims IMO.
Title: Re: HTL Aurora WIP
Post by: colecampbell666 on August 11, 2008, 09:33:30 am
Photos are gone.
Title: Re: HTL Aurora WIP
Post by: Snail on August 11, 2008, 09:34:08 am
Photos are gone.
They work fine for me. And they're not photos.
Title: Re: HTL Aurora WIP
Post by: Herra Tohtori on August 11, 2008, 09:51:09 am
It looks to me as if the base texture shinemap needs alpha intensity reduction, my preference is completely black alpha channel everywhere but specifically chromed or glass parts.

Of course, ideally we would have material system making the environmental reflection somewhat fuzzy and not so clear and mirror-like, in which case it would be usable for a wider range of surface reflectivity than currently...
Title: Re: HTL Aurora WIP
Post by: colecampbell666 on August 11, 2008, 10:14:17 am
Photos are gone.
They work fine for me. And they're not photos.
Well so-rry. Funny, they work now, even though even the direct links didn't work before.
Title: Re: HTL Aurora WIP
Post by: Harbinger of DOOM on August 25, 2008, 06:45:53 pm
Update-zor?
Title: Re: HTL Aurora WIP
Post by: blowfish on August 25, 2008, 07:13:43 pm
Update-zor?

:wtf:  Erm, there's not much more to update.  The Mesh is done, the maps were more or less done before I even touched the model, I did add an alpha channel to the shinemap, but that's not really worth updating for.  I got a test conversion done, but it has no LODs or debris (I need to import these from the original model).  Also, this model really needs custom smoothing, which I have no way of doing ATM.  I also will probably replace the cockpit with Vasudan Admiral's at some point (it's a lot better).  If you want the test converted POF, I can post it.
Title: Re: HTL Aurora WIP
Post by: Droid803 on August 25, 2008, 08:36:42 pm
Yes, yes :)
Title: Re: HTL Aurora WIP
Post by: blowfish on August 25, 2008, 08:45:17 pm
OK.  Here is is.  Find a table entry yourself, and note that it isn't finished.  Also note that the maps are TGA, not DDS.

clicky (http://www.game-warden.com/earthdefence/staff_files/blowfish/stuff/Aurora.zip)
Title: Re: HTL Aurora WIP
Post by: Harbinger of DOOM on August 26, 2008, 12:59:27 am
w00tzor!
Title: Re: HTL Aurora WIP
Post by: Darius on August 26, 2008, 09:42:40 am
That's a nice Aurora :)
Title: Re: HTL Aurora WIP
Post by: Snail on August 26, 2008, 09:43:10 am
I can't wait to blow it up in WiH. :D
Title: Re: HTL Aurora WIP
Post by: peterv on August 26, 2008, 02:32:45 pm
Great work! Time for me to play the blue planet campaign at last :yes:
Title: Re: HTL Aurora WIP
Post by: Droid803 on August 26, 2008, 03:37:31 pm
Awesome!
(I imported LODs and its working great!)
Title: Re: HTL Aurora WIP
Post by: Harbinger of DOOM on August 28, 2008, 06:04:59 am
Will it have normal maps?
Title: Re: HTL Aurora WIP
Post by: blowfish on August 28, 2008, 08:36:56 am
Will it have normal maps?

Only if someone else makes them (i.e. I don't know how) ;)
Title: Re: HTL Aurora WIP
Post by: Admiral Nelson on August 28, 2008, 08:50:37 am
Send the maps to freespaceking.  He'll take care of it. :)
Title: Re: HTL Aurora WIP
Post by: Harbinger of DOOM on August 29, 2008, 03:47:16 pm
lol, FSK's name is well-deserved.
Title: Re: HTL Aurora WIP
Post by: Snail on August 29, 2008, 06:16:10 pm
You do realize that there are two people who have almost the exact same name? (FreeSpace Freak (http://www.hard-light.net/forums/index.php?action=profile;u=4909) and FreeSpaceFreak (http://www.hard-light.net/forums/index.php?action=profile;u=7439))
Title: Re: HTL Aurora WIP
Post by: FreeSpaceFreak on August 29, 2008, 11:56:27 pm
Yes :p But FS F isn't active anymore AFAIK.
Title: Re: HTL Aurora WIP
Post by: blowfish on December 19, 2008, 10:53:45 pm
:bump: (http://www.freespacemods.net/download.php?view.449)

:nervous:

:D
Title: Re: HTL Aurora WIP
Post by: Droid803 on December 20, 2008, 12:05:13 am
for the normal maps?
Title: Re: HTL Aurora WIP
Post by: blowfish on December 20, 2008, 12:09:02 am
Unfortunately, I don't know how to make normal maps.  Also, I'm not sure how well the model would take them, given the atrocious way in which I mapped it... :nervous:

You could try to add normal maps if you want though...
Title: Re: HTL Aurora WIP
Post by: Commander Zane on December 20, 2008, 02:05:52 am
No update pictures?
Title: Re: HTL Aurora WIP
Post by: blowfish on December 21, 2008, 12:34:15 pm
No update pictures?

Fine, though it hasn't changed much since I last showed it (mostly I just fixed the smoothing, added the LODs and debris, and converted the maps to DDS).

(http://www.freespacemods.net/e107_files/public/aurora_htl.jpg)
Title: Re: HTL Aurora WIP
Post by: Commander Zane on December 21, 2008, 02:12:04 pm
Well hell, it's still turning out good.
Title: Re: HTL Aurora WIP
Post by: blowfish on December 21, 2008, 02:17:45 pm
Well hell, it's still turning out good.

Did you miss the part where I just released it? :wtf:
Title: Re: HTL Aurora WIP
Post by: Commander Zane on December 21, 2008, 04:06:39 pm
Apparently...yes. :nervous:
Title: Re: HTL Aurora
Post by: Snail on December 21, 2008, 05:10:31 pm
Removed 'WIP' part of the title to avoid confusion.
Title: Re: HTL Aurora
Post by: Zacam on December 22, 2008, 01:44:39 am
As I happen to love this ship immensely, I'll take a stab at making a normal map for it.
Title: Re: HTL Aurora
Post by: Commander Zane on January 03, 2009, 01:21:40 am
Sorry for bumping, but does anyone have a table entry for the Aurora, I can't find a seperate one of its own and I can't get the one I tried using from Blue Planet to work.
Title: Re: HTL Aurora
Post by: ssmit132 on January 03, 2009, 03:38:51 am
I don't think I have a copy of the original Aurora table lying around. What seems to be the problem?
Title: Re: HTL Aurora
Post by: Commander Zane on January 03, 2009, 03:59:11 am
Something in the table that isn't written to recognize the HTL Aurora files I'm guessing.
Title: Re: HTL Aurora
Post by: ssmit132 on January 03, 2009, 06:06:54 am
Just try renaming the model file first, if you haven't already.
Title: Re: HTL Aurora
Post by: Commander Zane on January 03, 2009, 06:39:49 am
Already renamed it so it matches with the .pof that was provided in the download, that didn't solve it before.
Title: Re: HTL Aurora
Post by: ssmit132 on January 03, 2009, 06:55:13 am
Are you trying this in Blue Planet? If so, put the model into ...\[Blue Planet folder]\data\models
Otherwise, I don't know how to help much more unless I see the table or directory tree or something.
Title: Re: HTL Aurora
Post by: Commander Zane on January 03, 2009, 07:01:52 am
I was just putting the files in the FreeSpace 2 / Data folder so I wouldn't need Blue Planet but I did just have an idea now...
Title: Re: HTL Aurora
Post by: Narvi on January 03, 2009, 09:10:20 am
Alright, put the model folder in blueplanet/data/models, and what else? That didn't work on its own. I'm not entirely sure what these mysterious "table files" are...
Title: Re: HTL Aurora
Post by: blowfish on January 03, 2009, 05:20:43 pm
Uhh.  Put the POF file in blueplanet/data/models.  Also put the maps (DDS) in blueplanet/data/maps.  For Blue Planet, you shouldn't need to do anything to the tables.
Title: Re: HTL Aurora
Post by: Commander Zane on January 03, 2009, 06:10:15 pm
You will, the HTL Aurora is named aurora.pof, while on the tables it's something completely different, either change the model name to match the table or vice-versa.
Title: Re: HTL Aurora
Post by: Droid803 on January 03, 2009, 07:58:28 pm
Its fighter2r-01.pof or something. Just check BP's ship.tbl, rename, and replace.
Title: Re: HTL Aurora
Post by: Narvi on January 04, 2009, 12:12:08 am
It's fighterCW-02t, seemingly. Do we have to rename the DDS files as well?

Oh, can anybody recommend me a good idiot-compatible VP viewer? I used modelview to get that but it doesn't really seem very, shall we say, up-to-date.
Title: Re: HTL Aurora
Post by: Droid803 on January 04, 2009, 12:35:51 am
If you just want to view and extract, I reccomend QuickVP.
It works like...winzip. except it doesn't handle adding stuff very well.
Title: Re: HTL Aurora
Post by: ssmit132 on January 04, 2009, 03:13:45 am
It's fighterCW-02t, seemingly. Do we have to rename the DDS files as well?
No, don't rename the DDS textures. :)