Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Droid803 on August 06, 2008, 10:53:54 pm

Title: Turrets not working
Post by: Droid803 on August 06, 2008, 10:53:54 pm
I've encountered a possible glitch. After doing a reskinning in PCS2, I've found that some turrets...just stop working.
They are targetable and destroyable, but they do not fire. I know for sure, because prior to the reskin, with an unedited mission file, the ship fires fine. Once I edited it , it just refused to fire. (if it matters, it's the Kismat's two forward beam cannons, so its quite obvious when its firing or not)

In addition, if it is armed with a beam and I use the fire-beam SEXP, it causes FS2 to crash.

Did anyone else ever encounter this error?
Is there a way to correct the error?  :confused:
Title: Re: Turrets not working
Post by: blowfish on August 06, 2008, 11:03:54 pm
Look in PCS2.  Do the turrets have firepoints?
Title: Re: Turrets not working
Post by: Droid803 on August 06, 2008, 11:07:33 pm
Yes, they do.
They still have fire points, yet they don't shoot :/
Title: Re: Turrets not working
Post by: Wanderer on August 08, 2008, 02:45:39 pm
First of all... I think you could have done the whole reskinning just by using the texture replace option in the FRED (i think.. havent ever tested that).

Second.. Run debug build. Go to mainhall then try loading the mission (if you even get that far). Copy paste all the related warnings/errors/whatevers here. Only the beginning though.. The stack most likely wont be very useful so please leave the list of memory addresses or function names (depending build you use) away.