Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Galemp on August 12, 2008, 09:19:05 pm
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LATEST RELEASE: 3.4 (http://www.hard-light.net/forums/index.php?topic=84358.0)
See the official thread for details!
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Will the long awaited Valkyrie be included? :D
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Uh... that depends. I know of at least three that are either finished or in progress. I promise I'll look into each of them and pick the best to go in.
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How will this interface with other mod files that use the FSPort? Do you need to add an addition to the secondarylist for fsportmvp? Why not just add it to the fsport file?
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Because the FSPort files are designed to be retail compatible. FSPort MVPs are not.
As for interfacing with other mod files, well, it would behave just like FS2 campaigns; you would either need to edit their mod.ini to specify the FSPortMVP folder, or make an updated version specifically for the MVP (just like the Campaign Restoration Project did with Derelict.)
Alternatively you can just plop the VP into your main FSport folder and forget about it. But that's at your own risk as then bug reports can't be reliably disentangled.
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Can you post a screenshot off the GTS Centaur? I started working on one and i might have to abort it and do something more productive.
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A HTL Centuar is actually about 2/3 done in among the HTL uglies. Cockpit and neck is on the Comanche, engine section is on the Navajo. Considering the overall simplicity of the thing it shouldn't be hard to whack a centre section together and make a new texture for it. Those models can be downloaded from freespacemods.net if you wanted to have a go of that.
(Incidentally there's also around 1/3 of an Athena as the right wing on the Seminole.)
BTW, if you wanted something simple to do and yet needed - well apart from the TC-Tri, SAC3 and TAC1, all the cargo units remain un-HTLed. ;)
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Thanks, checking on Centaur now. :)
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There already is an HTL Centaur; I uploaded it to freespacemods at this location (http://www.freespacemods.net/download.php?view.355).
It was evidently made by:
Model - SLICK2K6
Mapping - Woomeister
Conversion - Woomeister
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The cockpit on that thing is terrible :ick:. Even worse than the standard one.
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Soon there will be two off them. Sorry, i spend the whole weekend working on Vasudan Admiral's model and i think that the result is a litle bit better.
However we must find a way of communicating more efficiently about this matter. :beamz:
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Bumping a sticky thread. Heh.
Official 3.6.10 Media VPs are released... however due to some delays with the next FSPort release, which is also a dependency, the FSPort MVPs won't be coming for a little while. I'll do everything I can to wipe out the last remaining delays and get them both out this weekend (12/14.)
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Sweet. The community looks forward to it.
I did consider making my biggest necro-bump to ask about that in this thread...but wasnt sure if i'd get in trouble bout it.
Hmm wondering how long it will be before playing Normal-mapped FS1 and ST/ST:R....
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*looks at calendar* No more than three weeks.
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while we're on the topic, which models from FS1 remain un-htled?
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Shaitan? Scorpion? An00bis (as I recall someone was working on an An00bis but it was never finished)?
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There's a sticky thread on that very subject. Check it out. (http://www.hard-light.net/forums/index.php/topic,55980.0.html)
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i'll give a go to one of the shiv ships or the PVS Scarab...
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The Amun would look sexy HTL.
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Just a nit, but by the saccor of Kraevus, could we please make that mod ini say secondarylist please?
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I thought they changed it so that both spellings work.
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Like I said, just a nit. Just tired of seeing it is all.
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Yes, both the correct spelling and the old incorrect one work now. Spell-check at your leisure. :p
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Shaitan? Scorpion? An00bis (as I recall someone was working on an An00bis but it was never finished)?
I'm working on the Shaitan, it's just on hold due to other projects.
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The latest and greatest version of the Freespace Port is out now!
Download links and details at this thread. (http://www.hard-light.net/forums/index.php/topic,58357.0.html)
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Hey.
The Anubis and Seth in the spinny animation things have different models from the in-game ones. Why can't those models be used in-game?
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For the purposes of those anis, I did quick smoothing jobs on the models. They're not full fledged high-poly upgrades, nor are they finished for in-game use. I have them if someone wants to use them as a base for a high-poly model, but since it literally took two minutes to apply the subdivide modifier it's probably not worth it.
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Just post them. I'm sure someone will do something with them ;)
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Hey.
The Anubis and Seth in the spinny animation things have different models from the in-game ones. Why can't those models be used in-game?
Spinny animation?
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Ship selection ANI? :nervous:
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I don't get on here very much anymore but I just wanted to say. Good work with everything you have done. It's hard to believe I've been playing this game for a decade now.