Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Yoseph on August 13, 2008, 07:39:35 am
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Hello all, today we have the CDF Interceptor fighter, featuring space and atmospheric flight; Model done by BrandX0.
Enjoy!
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HOT DAMN
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Now THAT is seriously sweet, BRAVO! :yes:
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I want one...
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It looks like a normal jet... 'course there's only so many ways to do atmospheric flight.
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Is it the modified F-22? :P
Well, at least it looks like one.
Awesome job, anyway :)
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the artist (Brand) used modern day fighters as an inspiration, in keeping with my design of EOTP as a futuristic, yet believable universe.
The fighters see both space and air combat, so as one poster said, you can't get away from some design elements.
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Pretty much I based this off of a concept sketch, but then once the model had the shapes and angles I wanted, I began to add an F-22 style motif to it. This fighter, thus, looks like an F-22 the way the modern F-35 looks like the F-22. Completely separate design, but many of its stylings are the same. I'll be using this style for all the CDF fighters I do.
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That looks like an F-18 mixed with an F-23 to me, and they mix great.
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Quote: Beerfest: I want to stick my d**k in it... I want it to stick its d**k in me.
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how much for one of those!! 5kk dls?
let the US pay for it a buch of bucks more and you get a billonare contract!
now seriusly, that's a good work done there. Very impresive.
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Dang, whenever I see "release". especially with "in game model", I think "Oh yay, POF for download!", but really, what's released?
Pictures. :S Should really use a better descriptor, since nothing was released. (Say, screenshots or renders)
Nice plane, anyway.
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Love the texturing. I wonder how well it holds up in game though.
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Yeah, some in-game shots would be great.
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BTW, is there any chance of getting a detailed close view of the textures? I can't seem to find any good tutorial online about how to do that type of texturing, everything I've come across is how to either uvmap or how to repaint an existing texture.
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BTW, is there any chance of getting a detailed close view of the textures? I can't seem to find any good tutorial online about how to do that type of texturing, everything I've come across is how to either uvmap or how to repaint an existing texture.
Erm... it doesn't seem very hard to draw dude...
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Scooby, I could do a tutorial of it, but I'd need to know some more specifics on what you want to know