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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: aRaven on August 14, 2008, 09:19:18 am

Title: supercharged lasers and 1/3 throttle
Post by: aRaven on August 14, 2008, 09:19:18 am
I was reading the Stele Chronicles recently and was wondering if SWC would implement supercharged lasers?

And furthermore will the special 1/3 throttle settings of XvsTIE and XWA have importance in SWC?
It would be nice if it was implemented. The specific maneuverability plus on 1/3 could vary between craft. Let's say i.e. an X-Wing on 1/3 is more agile than an TIE Interceptor on 1/3, although the TIE Interceptor can "fly circles" around the X-Wing when both craft are on full throttle.
Title: Re: supercharged lasers and 1/3 throttle
Post by: TopAce on August 14, 2008, 10:32:23 am
What is a supercharged laser?
Title: Re: supercharged lasers and 1/3 throttle
Post by: Akalabeth Angel on August 14, 2008, 02:18:49 pm
Isn't that just fully charged lasers?
In Xwing, if the energy bank is full, it causes more damage than when the energy is almost empty.
Title: Re: supercharged lasers and 1/3 throttle
Post by: brandx0 on August 14, 2008, 02:52:19 pm
As for the supercharged lasers I don't know about their feasability in the FS engine, but I know that it's not really referenced anywhere else in the universe that I can recall.

The whole 1/3 throttle thing always seemed like a very last minute addition to game mechanics.
Title: Re: supercharged lasers and 1/3 throttle
Post by: Scourge of Ages on August 16, 2008, 01:48:44 am
Yeah, I remember that stuff.
I personally like the supercharged lasers, because it meant a forcing you to focus on energy management a little harder (and kept you from running out of laser juice is you're careful).
The 1/3 throttle thing is a little wierd. I'd always just chalked it up to "the slower you go, the faster you turn" but that's not it since a 0% throttle you turned like a sick bus.
Sticking to the "WWII in space" theme, what is the throttle/turn ratio going to be? Will we slow down to turn, or speed up?
Title: Re: supercharged lasers and 1/3 throttle
Post by: Vertigo 7 on August 16, 2008, 11:48:36 pm
i donno if you've ever payed attention to the way the game turns ships, they can do a 180 and strafe around you at damn near full speed... as hard as i've tried, i've never been able to pull that off.
Title: Re: supercharged lasers and 1/3 throttle
Post by: aRaven on August 17, 2008, 08:59:57 am
Yeah, I remember that stuff.
I personally like the supercharged lasers, because it meant a forcing you to focus on energy management a little harder (and kept you from running out of laser juice is you're careful).
The 1/3 throttle thing is a little wierd. I'd always just chalked it up to "the slower you go, the faster you turn" but that's not it since a 0% throttle you turned like a sick bus.
Sticking to the "WWII in space" theme, what is the throttle/turn ratio going to be? Will we slow down to turn, or speed up?

The low agility at 0% throttle is intended for balance...I always thought the system is really nice and gives more strategy to dogfights. For example I often had 2/3 throttle for more agility when there is more bandits around, and at 1/3 for a knife fight. I also love how the engine sounds differs depending on the throttle setting

It could be implemented so that as the more you move the stick in one direction, the slower the ship will turn automatically. The rate should be different from craft to craft. This will remove the constant throttle handling by the player!
Title: Re: supercharged lasers and 1/3 throttle
Post by: brandx0 on August 17, 2008, 03:14:42 pm
Well, the thing is that it doesn't make any sense really.  If you slow down your turning radius will be tighter anyways, but your rate of turn shouldn't be affected.
Title: Re: supercharged lasers and 1/3 throttle
Post by: chief1983 on August 17, 2008, 05:18:33 pm
The engine itself currently has you hardcode rotation times on every axis, that are the same regardless of speed.  So, as was said, at a lower speed you would turn tighter, but speed is still useful in combat.  This will not be the same as XvT, as we've said before.  Even if we do code in changes to that system, it won't be to make it more like XvT.