Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vertigo 7 on August 17, 2008, 06:06:15 am

Title: beam turrets
Post by: Vertigo 7 on August 17, 2008, 06:06:15 am
is there a maximum number of beam turrets that can be unlocked at one time in a given mission? I've been doing some balancing tests for a campaign i'm working on and ive noticed that some ships don't fire beams cept AAA type. More specificially the Lucifer and Demon. I have yet to see the demon fire off its beams in my test mission and ive only seen the lucifer fire its beams once as it got destroyed. None of the ships were moving and it was in range the entire time.
Title: Re: beam turrets
Post by: Snail on August 17, 2008, 06:11:40 am
Well they will only fire within their FOV.
Title: Re: beam turrets
Post by: Vertigo 7 on August 17, 2008, 06:16:22 am
well yeah see thats just it... like i said the ships never moved yet the lucifer only fired its beams once as it died. it boggles me
Title: Re: beam turrets
Post by: Flaming_Sword on August 17, 2008, 07:20:59 am
Hitting the turrets per target limit?
Title: Re: beam turrets
Post by: Snail on August 17, 2008, 07:21:53 am
What other ships were in the mission?
Title: Re: beam turrets
Post by: Vertigo 7 on August 17, 2008, 03:25:31 pm
1 archangel, a couple of other vasudan cruisers i downloaded (they only have 2 or 3 beams). 1 luci, 1 demon, 1 lilith
Title: Re: beam turrets
Post by: Vertigo 7 on August 17, 2008, 07:04:35 pm
Hitting the turrets per target limit?

I'm not sure if that was it or not. I deleted one of the cruisers (the missile vasudan missile cruiser by trashman) and everything started to go pew pew like it was sposed ta. That cruiser has multiple long range missile banks and can get a lock from a few thousand K away. That could have been it i spose.