Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: deep_eyes on February 26, 2002, 08:16:01 pm
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:eek2: :eek2: Infernal Sky - The Battle for Capella (http://www.angelfire.com/realm/nd_resolution/artwork.htm) :eek2: :eek2:
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That's actually pretty cool. :yes: The fire effects were pulled off very nicely... to improve it, you could get some more dynamic light effects in there. :)
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Try practising making true 3D planets instead of....that photoshop filter widget.
The compositing could do with a little tweaking, some nasty matte outlines here and there.
Composition is good and the render quality on the true-3d bits is good.
Keep it coming :)
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Pretty good - it seems a little, yeah, pixelly - a sort of copy/paste thing. But otherwise, neat :)
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beuark to the grey lines around the escape pods :p
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Thanks alot for the advice. See i dont have the same means to produce 3d rendered art all togeather in 1 image say as Venom who can produce 3d planets with the ships togeather. so i work with what i have. thats why i call my art 2D/3D art. cause its a mixture of both. thanks for the feedback!
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Nice...! Don't like the explosion effects on that Orion too much though...try something else for that.
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Originally posted by deep_eyes
Thanks alot for the advice. See i dont have the same means to produce 3d rendered art all togeather in 1 image say as Venom who can produce 3d planets with the ships togeather. so i work with what i have. thats why i call my art 2D/3D art. cause its a mixture of both. thanks for the feedback!
? hey, you can delete that grey line even in paint. I like the pic overhal, but I think this detail is wrong.
ok, I'll just shut up then.
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Originally posted by venom2506
beuark to the grey lines around the escape pods :p
And oh yes, jump nodes are invisible. The green spheres are simply HUD representations and don't actually exist.
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Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)
(http://www.3dap.com/hlp/staff/setekh/watchers.jpg)
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Originally posted by GalacticEmperor
And oh yes, jump nodes are invisible. The green spheres are simply HUD representations and don't actually exist.
LOL........ i know that, i was trying to make the image seem as if it were say "ingame" minus a player hud to clutter up the screen.:nod:
but all in all i was being lazy with erasing that white line around the pods.
setekh, was that a pic u made before u started making ur sUpAr screens now?:devilidea
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Originally posted by Setekh
Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)
(http://www.3dap.com/hlp/staff/setekh/watchers.jpg)
Your first render isn't that, Setekh?
Look how far he's come from then...:jaw:
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Originally posted by Setekh
Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)
[image removed to protect the poor bastard's reputation]
Oh Steak... That one was... wow. Underdone. :D
I wouldn't show that one if I were you. :lol:
It could be even worse, though. My first render ever:
(http://www.404error.com/ruhk/3dart/old/brute.jpg)