Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vertigo 7 on August 20, 2008, 12:33:07 am

Title: finding those trixy curved lines in true space
Post by: Vertigo 7 on August 20, 2008, 12:33:07 am
ok so i know FS doesn't like warped faces... is there an easy way to find them in TS? ive got this dome shaped object that FS doesn't like at all, but looking at the faces in TS they're all triangles... it makes me confused
Title: Re: finding those trixy curved lines in true space
Post by: blowfish on August 20, 2008, 08:29:40 am
All geometry in an FS model has to be triangles.  In some cases, a form of smoothing is applied to make the triangles appear more smooth.  Note that you have to actually texture geometry for it so show up in FS.
Title: Re: finding those trixy curved lines in true space
Post by: Vertigo 7 on August 21, 2008, 04:05:31 am
it is textured, but for whatever reason it shows up black in pcs2, however if i spin the model around just right i can still see the faces... but meh its no biggy, i decided to trash that one (wasn't even mine anyway) i r making a new one from scratch