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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Alikchi on February 27, 2002, 07:39:22 am

Title: Question - FS1 nebulas?
Post by: Alikchi on February 27, 2002, 07:39:22 am
Is there any way you can get the FS1 nebulas out of the  .neb files? I liked those, they were lots easier to place than the FS2 "chunks"..
Title: Question - FS1 nebulas?
Post by: Tar-Palantir on February 27, 2002, 08:33:44 am
I have a feeling that you can't get the FS1 tupe nebula's to work in FS2. They did once though, look at some early FS2 screenshots, so the code might still be there. But I wouldn't hope too hard.
Title: Question - FS1 nebulas?
Post by: Skippy on February 27, 2002, 09:57:15 am
Maybe you could try ;)
Title: Re: Question - FS1 nebulas?
Post by: Galemp on February 27, 2002, 10:05:03 am
Quote
Originally posted by Alikchi
I liked those, they were lots easier to place than the FS2 "chunks"..


Ditto. The FS1 DVD-ROM had afterburner trails, too, which I miss. For the backgrounds I've just copied and pasted the nebulae from some of the FS2 campaign missions. It looks fine.
Title: Question - FS1 nebulas?
Post by: wEvil on February 27, 2002, 11:43:02 am
im sure you can replace the nebula textures with some smooth shaded types.

Failing that just get your hex editor out and poke around a bit.
Title: Question - FS1 nebulas?
Post by: an0n on February 27, 2002, 11:54:17 am
Quote
Failing that just get your hex editor out and poke around a bit.


:doubt:

WARNING: This program has performed an illegal operation and may have damaged the following files:
kernel.exe
*.cab
*.dll
Please reboot and run scandisk to check for errors


;)
Title: Question - FS1 nebulas?
Post by: wEvil on February 27, 2002, 12:01:19 pm
Quote
Originally posted by an0n


:doubt:

WARNING: This program has performed an illegal operation and may have damaged the following files:
kernel.exe
*.cab
*.dll
Please reboot and run scandisk to check for errors


;)


only if you don't know what your doing *shines tuxedo lapel*
Title: Re: Re: Question - FS1 nebulas?
Post by: Setekh on March 04, 2002, 02:58:51 am
Quote
Originally posted by GalacticEmperor


Ditto. The FS1 DVD-ROM had afterburner trails, too, which I miss. For the backgrounds I've just copied and pasted the nebulae from some of the FS2 campaign missions. It looks fine.


Afterburner trails!! Who would've thought it! Can you get a screenshot..? :D
Title: Question - FS1 nebulas?
Post by: an0n on March 09, 2002, 08:09:54 am
OOOOHHH IDEA!!! Make a huge cube with about 700 seperate planes all along only 2 axis, each with the nebula texture shifted slightly, and make the texture interspersed with loads of 1pixel dots of that green colour making them semi-transparent. Then in the tbl files make in non-crash-into-able. Then stick 3 of them in mission and rotate so that the planes cover all axis. Tada, nebula.

Basically just a mess of faces that are partially see through and non-crash-into-able. The further away you were the more non-transparent texture in the way and the fainter the ship.
Title: Re: Re: Re: Question - FS1 nebulas?
Post by: Galemp on March 09, 2002, 08:33:35 am
Quote
Originally posted by Setekh


Afterburner trails!! Who would've thought it! Can you get a screenshot..? :D


I'll try, but I uninstalled the DVD-ROM version because it wasn't compatible with Silent Threat. (Of course, I could do it now because I know how it works...) I'll try to get a screenie or two.
Title: Question - FS1 nebulas?
Post by: Ace on March 10, 2002, 01:34:22 pm
Oooh afterburner trails.

I was thinking one part of the port would be to have continuity in mission backgrounds. You might want to talk to IceFire on nebulas since he did some for Antares and other systems in Over the Top.
Title: Question - FS1 nebulas?
Post by: Galemp on March 10, 2002, 01:47:39 pm
Weird, AB trails have gone off. Maybe it's because I installed Silent Threat... dunno, I'll have to check it out. Perhaps it's a flag in the ships.tbl that we don't know about? I'll investigate.

As far as nebulae go, I'm not concerned about continuity, except in Reaching the Zenith and Running the Gauntlet, where I use the same background.

On a similar wavelength, can I get anyone to convert the FS1 subspace node model to FS2 format? You know, like the shockwaves: not needed, but just to lend a little more FS1 feel to it.
Title: Question - FS1 nebulas?
Post by: Setekh on March 10, 2002, 07:57:29 pm
Quote
Originally posted by GalacticEmperor
Weird, AB trails have gone off. Maybe it's because I installed Silent Threat... dunno, I'll have to check it out. Perhaps it's a flag in the ships.tbl that we don't know about? I'll investigate.


Odd. If it's anything like the neb trails, it'll be in the ships.tbl. What does it look like? Is it an animation or is it more static, like the neb trails...?
Title: Question - FS1 nebulas?
Post by: Galemp on March 12, 2002, 02:33:47 pm
Okay, I have good news and bad news.

The good news is that I found the code for the afterburner trails. It's right after the $Score flag, and it reads

$Etrail: 100
$EtrailAB: 100

for every fighter and bomber.

The bad news is that it doesn't seem to work in Freespace 2. Sorry. :(
Title: Question - FS1 nebulas?
Post by: Setekh on March 14, 2002, 05:25:16 am
:(

No prob. Still wish I could get a screenie, though. Maybe I'll go buy the DVD edition. :D