Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: killface on August 21, 2008, 11:39:43 pm

Title: Enabling glide
Post by: killface on August 21, 2008, 11:39:43 pm

Quick question.  I've set the glide feature in the ships.tbl file, but how do I actually turn glide ON during the game?  I know that BTRL had that set to the 'g' key, but how did they do that?
Title: Re: Enabling glide
Post by: FUBAR-BDHR on August 21, 2008, 11:47:43 pm
It's in the controller config an the default is alt-g I believe.
Title: Re: Enabling glide
Post by: killface on August 21, 2008, 11:59:39 pm

?!?  Thanks, here I thought they hadn't even pondered glide in retail FS2.
Title: Re: Enabling glide
Post by: Nuke on August 22, 2008, 01:35:29 am
i wish there was a force glide flag in fred though.; that would be awesome :D
Title: Re: Enabling glide
Post by: Scooby_Doo on August 22, 2008, 03:31:25 am
Call me old, but the first thing I thought of was 3Dfx  :lol:
Title: Re: Enabling glide
Post by: Hellstryker on August 22, 2008, 12:00:11 pm
Wasn't just you  :p
Title: Re: Enabling glide
Post by: --Steve-O-- on August 22, 2008, 12:28:44 pm
heh, 3dfx... memories.
Title: Re: Enabling glide
Post by: WMCoolmon on August 23, 2008, 02:25:39 am

?!?  Thanks, here I thought they hadn't even pondered glide in retail FS2.

It's not in retail FS2...contrary to a review scattered all across the internet :doubt: I was the one who came up with it, prior to BtRL's demo release, and then Backslash redid the system to fix a few iffy maneuvers people were doing with it.
Title: Re: Enabling glide
Post by: Snail on August 23, 2008, 02:28:01 am
Well Shivan fighters could slide, and low damp could make you slip around, but that's not gliding by any means. Maybe that's what they meant in the review.
Title: Re: Enabling glide
Post by: karajorma on August 25, 2008, 03:16:44 am
Yep. Lots of people confuse slide (i.e thrusters) and glide. Slide has always been supported but IIRC the Terran Mara was the only player flyable ship which could do it and the game never told you that or explained how to do it.
Title: Re: Enabling glide
Post by: Nuke on August 25, 2008, 08:19:05 am
slide/glide either way its the wrong terminology :D

i prefer lateral/vertical (or more specifically up/down/left/right) thrust (you could probably also call it perpendicular thrust) in place of slide. and i call glide "normal physics" :D

glide is for all intents and purposes newtonian physics mode. it works based off ships mass and acceleration values. it might not be as precise as the meathod i used in my scripted flight model but its close enough to pass as realistic (albeit with exasperated mass and acceleration).

what id like to see in physics features is thruster simulation, like what you have in space combat. for simplicity you can add fields to the thruster effects for amount of force that thruster puts out. then based on the normal and position of the thruster, the ships center of gravity, and the ships moi and mass data, proper torque and angular momentum is calculated for and applied to the ship. the input for that thruster is based on the use for field, possibly multiplying by a scale field for sanity. another sanity check would probibly be an angular momentum cap, so you dont **** up your matrix math by lost floating point precision.