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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on August 22, 2008, 04:49:54 am

Title: C08212008 - The Fifth Day
Post by: WMCoolmon on August 22, 2008, 04:49:54 am
Most recent version of Trunk + Last 3 C builds and also...

Narrative:
I haven't been keeping very good track of bugs I fixed, so if I said I fixed something and it would be in my "next build", then it should be in this build.

Untested things are there so that people can use them if they want, but they aren't anything critical right now. I'll get around to testing them before this hits SVN. I plan on this being my last or next-to-last build (If there is some ungodly bug I missed) before committing.

Build:
http://fs2source.warpcore.org/exes/latest/C08212008.zip

Scripts:
I said I would post a script that would allow you to get at keys 0-9 in FRED. Well, it's actually here (http://www.hard-light.net/forums/index.php/topic,55974.0.html).
Title: Re: C08212008 - The Fifth Day
Post by: Topgun on August 22, 2008, 07:59:42 am
is this in trunk? or should I say, is trunk part of this? as in, it's not experimental?
Title: Re: C08212008 - The Fifth Day
Post by: Ransom on August 22, 2008, 09:16:47 am
Awesome. Set-camera-rotation and set-camera-facing turns both work nicely so far. Although I'm seeing a really peculiar visual effect in long turns, happening with both sexps - looks like some kind of FOV change is happening. Is that intentional?

The new deceleration time argument doesn't look like it's working, but I haven't tested it extensively.
Title: Re: C08212008 - The Fifth Day
Post by: WMCoolmon on August 22, 2008, 02:06:43 pm
is this in trunk? or should I say, is trunk part of this? as in, it's not experimental?

Trunk is a part of this, as stated at top.

Awesome. Set-camera-rotation and set-camera-facing turns both work nicely so far. Although I'm seeing a really peculiar visual effect in long turns, happening with both sexps - looks like some kind of FOV change is happening. Is that intentional?

The new deceleration time argument doesn't look like it's working, but I haven't tested it extensively.

There's a fisheye effect that seems to occur but I'm not sure why, unless something in the orientation matrix is being used to control the FOV in some fashion. I noticed it during testing but didn't think much of it. I can't think of anything off the bat that would be different about using a camera than using a ship in a 3D view sense, so I'll have to think about this one.

Deceleration time, bleh, guess it was too much to hope for getting by without testing that. :p I'll fix that as soon as I can.