Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on August 24, 2008, 03:33:31 pm

Title: Damage Levels (Primaries)
Post by: SF-Junky on August 24, 2008, 03:33:31 pm
Is there actually any system behind those Damage levels that are given to the primaries in FS2. Because I just tried to figure it out and then had to realize that there are numerous inconsistencies, e.g. the Prom S says level 5 hull damage and level 4 shield damage, although it is much more effective against shields than armor.
Title: Re: Damage Levels (Primaries)
Post by: TopAce on August 24, 2008, 03:48:26 pm
V only wanted to give you a general outline of the weapon's effectiveness. Guess they didn't expect FS2 to survive long enough for people to actually give a thought to these things.

Of course, they kept changing values, but failed - or did not intend to - address the thing you're talking about.

And is the Prom S better against shields than armor? I always thought the Prom S was primarily against armor. Never looked at its table entry with that in mind, so...
Title: Re: Damage Levels (Primaries)
Post by: SF-Junky on August 27, 2008, 10:43:33 am
Another question, to the SCP team. How did you calculate that yield factor you give in the mv_tech-wep.tbm?