Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Spartan-126 on August 28, 2008, 11:04:24 am

Title: FS2 Open Crash: Mission 2
Post by: Spartan-126 on August 28, 2008, 11:04:24 am
I was playing the 2nd mission and when I got to the asteroid station and delta 1 first said something, my game just froze up. I played it again and when command says the admiral in the asteroid station is a decoy it happened again. Both times i was frustrated so I flipped the computer switch. Can someone help?

P.S: I didn't use any mods
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 12:10:06 pm
Run a 3.6.10 debug build. When the game crashes, quit. Find fs2_open.log from \freespace2\data\. Post it here as an attachment or using the "code" tags.
Title: Re: FS2 Open Crash: Mission 2
Post by: Spartan-126 on August 28, 2008, 12:27:05 pm
Quote
Run a 3.6.10 debug build


I have 3.6.9. Is that bad?
Title: Re: FS2 Open Crash: Mission 2
Post by: FUBAR-BDHR on August 28, 2008, 01:07:44 pm
No 3.6.9 isn't bad it's just 3.6.10 gives better info on crashes. 
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 01:15:35 pm
On second thought, run the 3.6.9 debug. There is one thing that it can reveal, which 3.6.10's cannot.
Title: Re: FS2 Open Crash: Mission 2
Post by: Spartan-126 on August 28, 2008, 03:02:04 pm
Yea well, I did it but I got past that part without problems, but when a delta fighter said the asteroid is breaking apart, suddenly my game froze up. 10 seconds later...my comp restarted. I'm very sad right now. :(

P.S: I think what is happening is caused by the game loading up certain things and somehow causing the game to freeze up.
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 03:05:08 pm
Is there an fs2_open.log in \freespace2\data\? If yes, please reveal it to us. If not, download the Recommended build for Windows users from my signature, extract the contents (with 7-Zip) to \freespace2\, then run fs2_open_3_6_10.exe until it crashes, then post the log here.
Title: Re: FS2 Open Crash: Mission 2
Post by: karajorma on August 28, 2008, 03:07:14 pm
On second thought, run the 3.6.9 debug. There is one thing that it can reveal, which 3.6.10's cannot.

There is?
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 03:09:58 pm
On second thought, run the 3.6.9 debug. There is one thing that it can reveal, which 3.6.10's cannot.

There is?
I currently have the impression that 3.6.10's forcefully select OpenGL. Which is why 3.6.10 debugs also state that the player is using OpenGL. If the player, however, uses Direct3D, 3.6.9 blurts it out.

If I'm completely off my ass here, do correct me.
Title: Re: FS2 Open Crash: Mission 2
Post by: Spartan-126 on August 28, 2008, 03:22:21 pm
ok its an attachment





[attachment deleted by ninja]
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 03:26:05 pm
Code: [Select]
Initializing Direct3D graphics device at 1024x768 with 32-bit color...
  Direct3D Adapter        : Intel(R) 82845G/GL Graphics Controller
  Direct3D Driver Version : 6.13.1.3119

Ha! I Knew it.

Update your graphics drivers from the Intel website. Then try switching to OpenGL from the Launcher's Video tab.

No wait. Damn. I thought that model sounded familiar. The latest, and last, drivers for that particular model date back to 2005 and they don't support OpenGL properly. If possible, buy a new graphics card.
Title: Re: FS2 Open Crash: Mission 2
Post by: Spartan-126 on August 28, 2008, 05:05:24 pm
um...I can't. I don't have enough cash.

well now I'm  :mad:

wait I don't use OpenGL
Title: Re: FS2 Open Crash: Mission 2
Post by: pecenipicek on August 28, 2008, 06:12:36 pm
well, you have to. get a better card. save up a bit and get an inexpensive one. you can get a decent for under $70 if you're smart about it, even lower.
Title: Re: FS2 Open Crash: Mission 2
Post by: Jeff Vader on August 28, 2008, 06:18:34 pm
wait I don't use OpenGL
And that's (most likely) the problem. Direct3D is highly unsupported. In 3.6.9 it still "works", but 3.6.10 builds already forcefully select OpenGL, because it's easier for the coders to work with.

The only real option here is to do some hardware upgrading. If it is not possible... well, as they say: life sucks and then you ****in' die.