Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on August 30, 2008, 02:10:42 am
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Changes:
- Added "Shift-" and "Alt-" prefixes for keypresses
- Fix camera deceleration stuff (untested)
- Fix back of ships appearing before fully out of warp effect (Uses bounding box now)
- Fix main menu missions (Removed 2 sun and 1 music-related assert and fixed function that were non-critical)
- Fix ship texture replacement in scripting
- Fix Mantis 0001737: flash on warp toggle
- Fix Mantis 0001758: lab render glowpoints toggle
- Fix Mantis 0001211: Assert: banks_fired <= 3 (untested)
- Fix Mantis 0001757: Subsystem name change not registering in damage popup (tested with default names, untested with name change)
http://fs2source.warpcore.org/exes/latest/C08302008.zip
EDIT: No new scripting stuff in this build, unfortunately. This is my last build before I commit everything to SVN, and I don't want to add new features at this point.
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Very nice. DLing now. :)
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In BtRL, ships jumping out get frakked up. The jump graphic remains, registering and moving like the ship that just jumped out.
(The flat disc graphic thing that you are only supposed to see for a few seconds).
Test: Fail to destroy asteroids while guiding the miner, get it's hull to 25%. Or, engage fractal (scar) until it departs and watch a blur act like a cylon that never attacks or can be destroyed.
Note: Happens on all August builds.
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And this doesn't happen in a trunk build before this?
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Builds personally tested with:
4712, 4722, 4731: Pass
4758, all C08xx2008: Fail
Mantis 1759 (http://scp.indiegames.us/mantis/view.php?id=1759)
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i've been having reports from the team on the last two C08xx2008 builds.... shiv reported some crashes after creating a mission in fred and i've had crashes if launching the game from the launcher. no crashes if launched via shortcut :p
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Now that's interesting. Is there any difference in the command lines you're using? (What are they?)
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probably. i'm using assloads of commands, while shiv prolly uses less. but the launcher-run- open mission saved by fred build from the same release = hang on loading. sometimes loads, but thats rare. when ran from the shortcut or from the executable, no problems.
also, perspective distortion and targeting brackets render wrong on 1280x1024 res, but thats not limited to your build
i'm also using launcher 5.5c :p
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I did notice one quark when testing out a bugfix. When I ran TBP the opening movie was squashed to the left half of the screen. It was like it was 512x768 instead of 1024x768.
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Builds personally tested with:
4712, 4722, 4731: Pass
4758, all C08xx2008: Fail
Mantis 1759 (http://scp.indiegames.us/mantis/view.php?id=1759)
Anyone seeing this, please try both the 4745 and 4746 builds (http://swc.fs2downloads.com/files/fso-4745_and_4746.7z). Be sure to report findings on Mantis 1759 (http://scp.indiegames.us/mantis/view.php?id=1759).
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probably. i'm using assloads of commands, while shiv prolly uses less. but the launcher-run- open mission saved by fred build from the same release = hang on loading. sometimes loads, but thats rare. when ran from the shortcut or from the executable, no problems.
Great! Well, when you figure out which of the 8000 lines of changes you want me to check, let me know. :)
Now that's interesting. Is there any difference in the command lines you're using? (What are they?)
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That still sounds strange, if you've saved the settings in the launcher, a shortcut to the exe should use the same configuration shouldn't it? Or are there differences somehow?
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It should, but not if there are command-line arguments on the shortcut as well. Which at this point is very unclear to me.
What command-line arguments are being used is also very important. I've played ~20-30 missions with this build, including both campaign and simulator missions, so I highly doubt I'm going to find the bug just by accident.
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For those wanting info outside of mantis, latest note from 1759:
Okay: Jumped out ships still remaining targetable/etc started sometime along here:
C02182008: Pass
TBP_Fixes_In_3_6_10_Build (20080312): Pass
20080312-Goober5000: Pass
C03162008: Fail
20080321-Goober5000: Fail
Everything Since: Fail.
(Note: I don't include the XT builds, but they all pass.)
The graphical issue of the jump disc sticking around is a little more elusive, but I can track all builds for it as well if need be.
The disc being left behind definately occurs on C08302008, C08212008 and Karajorma's last two Argument Changes builds (but not the very first one).
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sorry for late respond, had trouble setting up a router...
commandline from launcher 5.5c
D:\igre\fs2\fs2_open_C08302008.exe -mod GhostRevenants,MediaVPs,LS_Neb -spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -3dwarp -warp_flash -fps -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4
its a very rare hang tho, and for the commands that i said, i meant these ones in the launcher commandline.
from what i've gathered, that bug might be related to the way that the launcher calls the selected build to be launched, but i didnt manage to repeat it. its probably a series of some idiotic coincidences converging on the same spot.
basically, the good old "Having your slippers in a particular room in a particular moment causes the tv in another room to suddenly explode."