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Hosted Projects - FS2 Required => Blue Planet => Topic started by: azile0 on September 01, 2008, 02:04:57 am

Title: Beams vs Railguns
Post by: azile0 on September 01, 2008, 02:04:57 am
Since this is obviously a hot subject, I made a topic for it.

Will the UE's Railguns beat the GTVA's Beams? Let's break down the facts and Physics.


Beams:
             They have Nasty AAA, as well as Slashes and Those beastly LGreens/LVas that pierce the hull. This can vaporise crew in the beam's line of fire. Problem is that they are slow, and, unless you use a LGreen/LVas, you only get a small area damage. Of course, that doesn't matter in FS2 where you hit. You could Subach the tip of a wing, and the whole ship will go KABOOM eventually.. Anyway,

Rail Guns
              Slower, as they are projectiles, but have a large area damage from the explosion. They can fire rapidly, and can thus cover more area. Less of a potential for AAA, as I am seeing more of 'Upgraded Flak' cannons to swat away bombs. Also can be a longer range, provided you aim it right.


So, Beams and Rails are looking pretty even.
Title: Re: Beams vs Railguns
Post by: blowfish on September 01, 2008, 02:12:38 am
:wtf:

What are you talking about?  If you are trying to bring real world stuff into this, 1) You aren't doing it correctly, since railguns don't really have any impact explosion (IIRC), and 2) Beams have no logical explanation.  In the context of a Freespace mod, all that matters is how it is balanced, which can be changed easily.
Title: Re: Beams vs Railguns
Post by: Aardwolf on September 01, 2008, 02:25:36 am
1. Railguns would have an impact explosion ... sort of. Just like if you shoot a pistol at some soft sand. The sand will fly away from the point of impact.

B. Similarly, real lasers (pulse lasers, stream lasers are nowhere near as effective) would produce a shockwave on impact, which is what would actually cause the damage. Stream lasers don't produce as much of a shockwave per amount of energy expended.

4. I agree with most of the rest of what blowfish said.
Title: Re: Beams vs Railguns
Post by: Akalabeth Angel on September 01, 2008, 02:33:53 am
:wtf:

What are you talking about?  If you are trying to bring real world stuff into this, 1) You aren't doing it correctly, since railguns don't really have any impact explosion (IIRC), and 2) Beams have no logical explanation.  In the context of a Freespace mod, all that matters is how it is balanced, which can be changed easily.

     Though it doesn't apply in the context of BP, it should be noted that at a certain impact velocity, explosives become irrelevant.  Because the kinetic force of an impact will be equal in destructive power.
Title: Re: Beams vs Railguns
Post by: WMCoolmon on September 01, 2008, 04:56:18 am
I suspect antimatter might mix things up a bit. As it often does...
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 01, 2008, 06:09:23 am
In BP, the Railguns generate a massive shockwave on impact. I've tried shooting the Colossal Railgun in AoA before.
Title: Re: Beams vs Railguns
Post by: Darius on September 01, 2008, 06:13:56 am
The Colossal Railgun isn't used in Age, so the weapon is going to undergo some tweaking and balancing before it makes its appearance. This means the damage values aren't final. It should still generate a small shockwave though.

It's meant to be a destroyer-calibre gun, of which there will only be one or two emplacements on a ship.
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 01, 2008, 07:02:11 am
By all means, it really is suited for destroyers only. I can't imagine mounting that on anything smaller. :wtf:
Title: Re: Beams vs Railguns
Post by: azile0 on September 04, 2008, 08:04:09 pm
 :shaking: I would LOVE to mod a Corvette to have a frontal BFRed and 5 or 6 Colossal Railguns. Probably a Deimos, as they have a large frontal side...
Title: Re: Beams vs Railguns
Post by: pecenipicek on September 04, 2008, 08:52:21 pm
Rail Guns
              Slower, as they are projectiles, but have a large area damage from the explosion. They can fire rapidly, and can thus cover more area. Less of a potential for AAA, as I am seeing more of 'Upgraded Flak' cannons to swat away bombs. Also can be a longer range, provided you aim it right.
I take it you never witnessed what proper flak cannons do, yes?

look at this (http://tap.irialeona.com/dl/HG_AF.7z).

just put the stuff as is in the folder and use the -mod flag.

and enjoy the carnage :p
Title: Re: Beams vs Railguns
Post by: Snail on September 05, 2008, 10:45:27 am
:shaking: I would LOVE to mod a Corvette to have a frontal BFRed and 5 or 6 Colossal Railguns. Probably a Deimos, as they have a large frontal side...
I would love to make an GTSFR (Galactic Terran SUPAR Freighter) Triton with OMGWTFBBQSALADReds on both turrets and twice as many hitpoints as the Volition Bravos. And 5000m/s top speed.
Title: Re: Beams vs Railguns
Post by: Rodo on September 05, 2008, 12:58:46 pm
I vote for railguns... just because beam weapons seem far too "burn out" by freespace retail story itself.

The sathanas is just a bigger warship with bigger beam turrets, and the logical evolution of it would be.... mm let me see.... Ah yes!! a bigger bulk with more or bigger beam guns :P
Title: Re: Beams vs Railguns
Post by: Aardwolf on September 05, 2008, 03:05:05 pm
I vote for some sort of missile carrying a deadly pathogen.
Title: Re: Beams vs Railguns
Post by: azile0 on September 05, 2008, 11:38:00 pm
I vote for some sort of missile carrying a deadly pathogen.
Yes. You win. Biological warfare NEVER goes out of hand, does it? Still, I think that the EA should kick the GTVA's ass.
s
Title: Re: Beams vs Railguns
Post by: blowfish on September 05, 2008, 11:59:59 pm
Still, I think that the EA should kick the GTVA's ass.

That's UEF to you! :mad2:
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 06, 2008, 02:16:06 am
Still, I think that the EA should kick the GTVA's ass.

That's UEF to you! :mad2:

:wtf:

I hardly see you overreact, blowfish.

But you're right: The EA are the EARTH ALLIANCE, an INFERNO RELEASE 1 FACTION; the UEF are the UNITED EARTH FEDERATION, a BLUE PLANET FACTION.
Title: Re: Beams vs Railguns
Post by: Admiral_Stones on September 06, 2008, 04:24:56 am
Really though, the 'AAA' beams always buggered me... AAA stands for Anti-Aircraft Artillery, which really just means Flak Cannon. So unless the AAAf is a stream of exploding stuff, it isn't really appropriate to this description.
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 06, 2008, 07:31:14 am
Really though, the 'AAA' beams always buggered me... AAA stands for Anti-Aircraft Artillery, which really just means Flak Cannon. So unless the AAAf is a stream of exploding stuff, it isn't really appropriate to this description.

I was thinking along the same lines too. However, the FreeSpace 2 Team also abbreviated the Very Big Green Beam and Very Big Red Beam to BFGreen and BFRed, the F possibly meaning "Fat" or "F**king".
Title: Re: Beams vs Railguns
Post by: General Battuta on September 06, 2008, 08:07:10 am
Really though, the 'AAA' beams always buggered me... AAA stands for Anti-Aircraft Artillery, which really just means Flak Cannon. So unless the AAAf is a stream of exploding stuff, it isn't really appropriate to this description.

I thought it stood for Awesome Against Aircraft.
Title: Re: Beams vs Railguns
Post by: Aardwolf on September 06, 2008, 11:54:42 am
In retail FS2 (possibly still), when a player fires a beam weapon (at least when you cheat to select it) it displays a message "Firing Artillery", so ... yeah.
Title: Re: Beams vs Railguns
Post by: Solatar on September 06, 2008, 12:01:53 pm
That's the targeting laser, an unfinished feature where you could call in an artillery strike with said laser. It's not the gun itself that is artillery in that case.
Title: Re: Beams vs Railguns
Post by: Harbinger of DOOM on September 06, 2008, 06:34:29 pm
So it was similar to the TAG, but a laser?
Title: Re: Beams vs Railguns
Post by: eliex on September 06, 2008, 06:36:08 pm
What is the targeting laser?  :confused:

Title: Re: Beams vs Railguns
Post by: Admiral_Stones on September 06, 2008, 06:39:56 pm
What is the targeting laser?  :confused:

It's a weapon obtainable through cheating which really just makes a beep when fired. Probably, it was intended that you point it at something and then some Helios bombs beat the crap out of this something.
Title: Re: Beams vs Railguns
Post by: Scooby_Doo on September 06, 2008, 07:40:42 pm
I suspect antimatter might mix things up a bit. As it often does...

Strange matter for realguns would really be nasty. 
Title: Re: Beams vs Railguns
Post by: Retsof on September 06, 2008, 09:41:01 pm
Quote
Strange matter
:wtf: What makes it strange?
Title: Re: Beams vs Railguns
Post by: Admiral_Stones on September 06, 2008, 10:00:36 pm
Quote
Strange matter
:wtf: What makes it strange?

Its strangeness value.

No joke.
Title: Re: Beams vs Railguns
Post by: General Battuta on September 06, 2008, 10:41:05 pm
It's quark-gluon plasma, instead of ordinary baryonic matter.
Title: Re: Beams vs Railguns
Post by: Rodo on September 12, 2008, 01:47:10 pm
what?? and I thought It was some kind of oversized chewing gum ball flying at high speeds
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 13, 2008, 11:55:25 am
what?? and I thought It was some kind of oversized chewing gum ball flying at high speeds

...and leaving a trail of light behind it? :drevil:
Title: Re: Beams vs Railguns
Post by: Rodo on September 13, 2008, 12:51:56 pm
mmm more like a trail of saliva.

I never understood why is that humans did not have proyectile weapons (like supercannons and that stuff)... I mean it should have been implemented in terran cap ships long before those plasma bubble things..

I mean explosive charges thrown through a cannon are more plausible, best the bubble stuff in speed surely, dont know about the total damage...but still the best course of accion would be to improve those.
Title: Re: Beams vs Railguns
Post by: eliex on September 13, 2008, 10:46:21 pm
The Terran marines till use projectile weaponry, like today's rifle as demonstrated in Hallfight, if I saw it correctly.

I wouldn't mind a metal shatterer that gets hurled into space, then explodes into metal fragments which (in space physics) will go at an extremely fast speed. Only problem is, a metal shard could rip through the ship which fired the weapon.  :)
Title: Re: Beams vs Railguns
Post by: Rodo on September 13, 2008, 11:25:08 pm
The Terran marines till use projectile weaponry, like today's rifle as demonstrated in Hallfight, if I saw it correctly.

I wouldn't mind a metal shatterer that gets hurled into space, then explodes into metal fragments which (in space physics) will go at an extremely fast speed. Only problem is, a metal shard could rip through the ship which fired the weapon.  :)

but acording to some volition concepts cap ships hull was resistent to nuclear explotions so indirect fragments of the proyectile would not make that much harm... maybe to fighters, but I really think that a hardened proyectile fired at high speeds directly towards the cap hull will definitely get through it.
Title: Re: Beams vs Railguns
Post by: Androgeos Exeunt on September 14, 2008, 01:56:19 am
but acording to some volition concepts cap ships hull was resistent to nuclear explotions so indirect fragments of the proyectile would not make that much harm... maybe to fighters, but I really think that a hardened proyectile fired at high speeds directly towards the cap hull will definitely get through it.

Perhaps the Tempest is a very good example of that.
Title: Re: Beams vs Railguns
Post by: Stormkeeper on September 14, 2008, 02:15:07 am
To be honest. I'd always pictured railguns to be high velocity weapons.

Also, keep in mind that the names of beam weapons are 'developer' names, so to speak, not in-universe names. Because the average retail player would probably not see the name of the beam, it stands to reason that naming the AAAf ... AAAf ... was just so the developers would know its an anti-aircraft beam.
Title: Re: Beams vs Railguns
Post by: Aardwolf on September 14, 2008, 03:35:56 am
To be honest. I'd always pictured railguns to be high velocity weapons.

Well yes, because otherwise it would defeat the purpose.
Title: Re: Beams vs Railguns
Post by: Stormkeeper on September 14, 2008, 06:15:46 am
Quote from: azile0
Slower, as they are projectiles, but have a large area damage from the explosion. They can fire rapidly, and can thus cover more area. Less of a potential for AAA, as I am seeing more of 'Upgraded Flak' cannons to swat away bombs. Also can be a longer range, provided you aim it right.
He doesn't think so.
Title: Re: Beams vs Railguns
Post by: Snail on September 14, 2008, 06:35:37 am
On that subject the Avenger is actually an autocannon.
Title: Re: Beams vs Railguns
Post by: Stormkeeper on September 14, 2008, 06:49:56 am
You know, because I played Starsiege and KKnD lots when young, I always pictured autocannons to be really fast firing weapons, that could punch through armor pop-sweet fast. Although, it wasn't so much as punch as perforate.
Title: Re: Beams vs Railguns
Post by: Aardwolf on September 14, 2008, 07:05:38 am
Quote from: azile0
Slower, as they are projectiles, but have a large area damage from the explosion. They can fire rapidly, and can thus cover more area. Less of a potential for AAA, as I am seeing more of 'Upgraded Flak' cannons to swat away bombs. Also can be a longer range, provided you aim it right.
He doesn't think so.

Well yes, a railgun is slower than a beam, because beams in FS are infinitely fast.

Also, I looked at some stuff in the retail tables, and I think the targeting laser was intended to be used with the subspace missile.
Title: Re: Beams vs Railguns
Post by: Snail on September 14, 2008, 07:27:02 am
You know, because I played Starsiege and KKnD lots when young, I always pictured autocannons to be really fast firing weapons, that could punch through armor pop-sweet fast. Although, it wasn't so much as punch as perforate.
Autocannons are just guns with a higher calibre than a machine gun but lower than artillery.

Also, I looked at some stuff in the retail tables, and I think the targeting laser was intended to be used with the subspace missile.
Bobboau once made a working subspace missile strike using the Targeting Laser, a really long time ago... I think it's lost now though.
Title: Re: Beams vs Railguns
Post by: Rodo on September 14, 2008, 03:41:24 pm
subspace missile??

what's that?? a missile that travels trough subspace and exists right in front of it's target?

Title: Re: Beams vs Railguns
Post by: Admiral_Stones on September 14, 2008, 04:08:18 pm
No, you moron, you completely missed it.

It's a missile that travels through subspace and exits right in front of it's target.
Title: Re: Beams vs Railguns
Post by: Rodo on September 14, 2008, 05:22:07 pm
No, you moron, you completely missed it.

It's a missile that travels through subspace and exits right in front of it's target.

yes, that's what I ment, and Im not a moron! just posting in a hurry.
Title: Re: Beams vs Railguns
Post by: Stormkeeper on September 15, 2008, 03:16:29 am
<sarcasm>No, you moron, you completely missed it.

It's a missile that travels through subspace and exits right in front of it's target.</sarcasm>
Fixed.
Title: Re: Beams vs Railguns
Post by: Darius on September 15, 2008, 07:18:21 am
Less of the name-calling please. There's no need for it even if you were being sarcastic