Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Flaming_Sword on September 05, 2008, 08:48:41 am

Title: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 05, 2008, 08:48:41 am
This thread is for stuff about the next release of my mod.

To start things off, a demo video (Xvid, 4.79 MB):

http://www.mediafire.com/?x1zttbz2did

Animated normal map, and warp code recently committed to trunk by WMCoolmon (I think).
Title: Re: Shivans! 0.3 Stuff
Post by: ShadowGorrath on September 05, 2008, 08:52:21 am
Impressive. Though I will never be able to see normal maps... And as I said- the warp effect should be red. Other than that- I like!  :yes:
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 05, 2008, 08:58:51 am
Hey, it's a tech demo. I might show off it's weapons next.
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 08, 2008, 05:15:08 am
Same ship as video, messing around with environment mapping.

(http://img390.imageshack.us/img390/844/screen0344jt5.jpg)
Title: Re: Shivans! 0.3 Stuff
Post by: Aardwolf on September 23, 2008, 12:21:38 pm
Malia retexture, eh?

I like the idea, but am thinking you could do cooler things with it than just changing the height of some ridges.
Title: Re: Shivans! 0.3 Stuff
Post by: Droid803 on September 23, 2008, 05:14:30 pm
Animated normal map = win.
makes it look AAAALLLLIIIIIVE!
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 23, 2008, 07:43:38 pm
Alive was the goal, but the point was to see if I could get it working. Unfortunately, it's not really obvious unless you're up close. Next thing I want to try is keeping the ridges, but rippling the rest.

In other news, I've been experimenting with modelling ships. I can get geometry into PCS2, but I haven't figured out the best way to texture with the tools I've been using.

Current tools (and stuff I can get my hands on):

Current process:

Any advice would be appreciated, especially getting point lights and heirarchy (or even textures) to export from solidworks properly.
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 24, 2008, 08:33:37 am
Normal map test #2:

http://www.mediafire.com/?aymn34twmtw
Title: Re: Shivans! 0.3 Stuff
Post by: BS403 on September 25, 2008, 12:41:13 pm
That could be used for water in the 158th.
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 25, 2008, 06:34:20 pm
I could tell you guys how I did it in GIMP if you want. I still haven't really tested how much it affects performance, though.
Title: Re: Shivans! 0.3 Stuff
Post by: Titan on September 25, 2008, 06:50:36 pm
could you upload the trailer to youtube?
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 25, 2008, 07:21:40 pm
In my experience, stuff tends to look crap on youtube and fine detail is largely the point of the video. That, and I don't have an account or anything. I recall somebody had uploaded an early meson bomb test video at some point...
Title: Re: Shivans! 0.3 Stuff
Post by: Galemp on September 25, 2008, 07:39:15 pm
creepy...
Title: Re: Shivans! 0.3 Stuff
Post by: Flaming_Sword on September 30, 2008, 08:10:16 am
Coming soon to a command briefing near you:
(http://img219.imageshack.us/img219/9852/redstar4pd6.gif)