Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: rossMoHaX on September 06, 2008, 02:44:14 pm

Title: What should I have to play original FS2
Post by: rossMoHaX on September 06, 2008, 02:44:14 pm
Is it possible to play original FS2 campaign using SCP engine? Maybe some ships replaced with better one. Do I need original FS2 or MediaVP project created completely free implementation of FS2 storyline?
Title: Re: What should I have to play original FS2
Post by: Jeff Vader on September 06, 2008, 02:46:06 pm
Is it possible to play original FS2 campaign using SCP engine?
:wtf: Yes.

Maybe some ships replaced with better one.
If you mean better in terms of graphics, download the MediaVPs. If you mean something else, please specify.

Do I need original FS2 or MediaVP project created completely free implementation of FS2 storyline?
wat
Title: Re: What should I have to play original FS2
Post by: karajorma on September 06, 2008, 03:17:05 pm
I sense much confusion here.

Quote from: The FAQ
What is FS2_Open? What is the SCP?

From the time it became apparent that there would be no FS3 the most repeated complaint the community had was that Volition wouldn't release the source code so that the community could work on it themselves
Quite a while after the release of FS2 [V] finally did the decent thing and released the code. It was immediately leapt upon by almost every person who could program (and some who couldn't and learnt in order to take advantage of it). An organisation was set up called The Source Code Project (SCP) who took the code with the intention of making FreeSpace 2 better. The product of their work was called FS2_Open.
FS2_Open is not FS3. Instead it is a replacement for the FreeSpace 2 engine, a sort of super mod for FreeSpace 2 which improves it no end. The idea is that by running FS2_Open you can play the FreeSpace 2 main campaign and all the FreeSpace 2 mods with better graphics. In addition to this improvements have been made to several of the games basics to add new kinds of weapons and missions that couldn't be done before. These improvements won't show up in the main campaign but will show up in special "Made for SCP" mods and campaigns.
The differences between FS2 retail and FS2_Open are breathtaking. It is almost like playing a new game. The project is not finished however and it continues to astound the community with every release.
More information on FS2_Open and the SCP can be found in various places in this FAQ. Since the SCP influences almost all things FreeSpace related information about it can not be lumped together in one place.