Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Fineus on February 28, 2002, 12:16:52 pm

Title: What do you want in a story?
Post by: Fineus on February 28, 2002, 12:16:52 pm
We've had "what would you like in a campaign", this is a little more specific - what kind of things do you want in a story - possibly to be used as a campaign, possibly not. Assume modding rules for FS2 apply.

Edit:
Just to make it obvious, more than one option can be selected in this one ;)
Title: What do you want in a story?
Post by: delta_7890 on February 28, 2002, 12:23:56 pm
I got the first vote!  :D
Title: What do you want in a story?
Post by: Skippy on February 28, 2002, 12:48:40 pm
I've voted all ;)
Title: What do you want in a story?
Post by: Unknown Target on February 28, 2002, 12:51:13 pm
I'd like a new, original story, or one that explores areas that have never been touched before.
For instance, my campaign (which I'm not hyping until the first third is completed, so you probably haven't heard of it;)) delves a bit into religion. Not enough, mind you, to make it one of those wierd games made by religious enterprises, but enough to add a new development in the story, or at least a nice little pre-campaign history.
Title: What do you want in a story?
Post by: LAW ENFORCER on February 28, 2002, 02:55:35 pm
TCs! new universes, new ships, new weapons and this sounds like a pimp!

make more TCs! There great! (and now I sound like a frosteys advert!)
Title: What do you want in a story?
Post by: aldo_14 on February 28, 2002, 03:14:11 pm
Mystery - intrigue, etc.  I liked that whole hidden agenda thing in FS2, with the GTVa and Bosch, and also with Capella.
Title: What do you want in a story?
Post by: LAW ENFORCER on February 28, 2002, 03:33:48 pm
Yeah! What he said in a TC!! (wait that sounds mighty farmilar.......)
Title: What do you want in a story?
Post by: Corsair on February 28, 2002, 05:18:30 pm
A story line that will bring the player in and (hopefully) make them starve to death because they haven't eaten in two months due to the fact that they've been playing the campaign...
and go back to Sol!
Title: What do you want in a story?
Post by: USS Alexander on February 28, 2002, 05:29:36 pm
The Homeworld UNiverse, oh wiat i'm working on it.


www.geocities.com/fs2campaign

oh a liitle spoiler, something to do with capella after NOVA
Title: What do you want in a story?
Post by: Anaz on February 28, 2002, 05:31:30 pm
I want NO MORE SHIVANS!!! I want a campaign that does not involve a massivly-overpowering force that the poor good guys eventrually manage to overpower. I have never, and let me repeat that never played a computer game that pits the player against a weaker or equally matched force in a single player game (excluding tutorials), and all of the campaigns/storys seem to be the same way, With TBP, we have Minbari, with Freespace we have Shivans, with Derelict we have Shivans. I don't know about the rest of you, but I am getting rather sick of shivans and other vastly overpowering forces.


[/rant]
Title: What do you want in a story?
Post by: Eishtmo on February 28, 2002, 11:33:00 pm
The story can be hum drum (blow up the big ship, save humanity type), I don't mind that.  But there has to be something more.  Not a twist in the story, but perhaps actual, real characters.  People who, when they die, actually cause the player to stop and feel for them.  I want wingmen who are your wingmen, not just cannon fodder.  I want more realism, I want emersion.  The story could be dull, uninspired, but the characters, they can make up for it all.  I want to feel part of the game, part of the world.  I don't want to be Alpha One, if you know what I mean.

And I kind of agree with Analazon, fighting against unstoppable odds is getting a bit boring.  I'd also like to know there are consequences to our actions (branching missions).  SOC loops aren't necessary, but used properly can add to the story.  Mystery, not important really, but a touch never hurts.  It's so much of a delicate balance that it takes time and effort.

I really should just make that campaign.  I wish I could actually make it.
Title: What do you want in a story?
Post by: CP5670 on February 28, 2002, 11:35:58 pm
Rebellions tend to work well as they have a more realistic feel to them. (I like rebellions, as can be seen here (http://wind.prohosting.com/cp5670/story.htm):D)

As Analazon said, the going-against-all-odds thing doesn't make any sense. That is one of the things I liked about FS2; the campaign did not have a lot of emphasis on that.

The element of mystery is also a very good thing and serves to keep the playing thinking and making predictions. (and keep playing the campaign to confirm or disprove those predictions;))

Any novel idea that has not been thought of or tried before would also be good.;)

As for the characters, that is one thing I must disagree with. Here is something I posted on another thread a while ago:

Quote
That is actually one thing I really liked about both the FS and FS2 main campaigns: there was not much focus on individuals but rather on societies and institutions. I have seen many games that place way too much focus on some insignificant individuals who, by themselves, do not play any consequential role in the course of the storyline and whose solitary actions don't mean much in the big picture. There should be information provided on the upper-ranking military and political leaders and their actions, but I don't like having much emphasis on the ordinary people, except in masses.
Title: What do you want in a story?
Post by: Kamikaze on March 01, 2002, 12:09:56 am
I like developement of the plot in a very artistic literative way. Much like a book, the only thing the FS lacked were Character developement and more philosophy. Also a bit cliched but it worked well...
Title: What do you want in a story?
Post by: Lonestar on March 01, 2002, 12:35:33 am
I would like to see the Ancients return to kick Shivan butt.
Title: What do you want in a story?
Post by: Black Wolf on March 01, 2002, 01:22:30 am
I like new things - and I don't neccesarily mean mods. For example, I'm currently working on an NTF campaign, sure, playing as the NTF has been done before, but nowhere near as much as 'find the shivan, kill the shivan'. Vasudan campaigns would be A-1-SUPAR as well, or anything that puts you away from the standard "GTVA pilot on board a Hecate in Vega". Put em on board an installation, or, if you can do it, a small corvette with a moloch style fighterbay. Basically, I like anything that let's you break out of the square.
Title: What do you want in a story?
Post by: Setekh on March 01, 2002, 07:54:15 am
Characters. You missed characters... you need good characters. :)
Title: What do you want in a story?
Post by: an0n on March 01, 2002, 11:17:21 am
Any good story need the following 3 things:

Title: What do you want in a story?
Post by: Skippy on March 01, 2002, 12:00:21 pm
Quote
Originally posted by an0n
Any good story need the following 3 things:

  • Sexy ladies[/color]
    • Space-crack[/color]
      • A kick-ass rock'n'roll theme/soundtrack
      • [/color]

      [/b]And some really good SOC stuff, obviously. [/B]
:lol:
Title: What do you want in a story?
Post by: Gloriano on March 02, 2002, 07:21:56 am
i like campaing where is dark conpiracy like GTVI is the enemy
and player can play with GTVI or with GTVA and i like

campaing where you can chose side like BWO
Title: What do you want in a story?
Post by: Nico on March 02, 2002, 07:37:36 am
Quote
Originally posted by Lonestar
I would like to see the Ancients return to kick Shivan butt.


you will love inferno then :)
Title: What do you want in a story?
Post by: adwight on March 02, 2002, 06:11:05 pm
Quote
Originally posted by Black Wolf
I like new things - and I don't neccesarily mean mods. For example, I'm currently working on an NTF campaign, sure, playing as the NTF has been done before, but nowhere near as much as 'find the shivan, kill the shivan'. Vasudan campaigns would be A-1-SUPAR as well, or anything that puts you away from the standard "GTVA pilot on board a Hecate in Vega". Put em on board an installation, or, if you can do it, a small corvette with a moloch style fighterbay. Basically, I like anything that let's you break out of the square.


I *MIGHT* make a campaign about you being stationed on board a corvette.  What happens is this:

The GTVA finds out about the second Knossos Portal, and the Psamtik gets destroyed.  They evacuate the nebula except for a Corvette, which they send on an assignment, to go through the Knossos and explore the region beyond.  You are a pilot stationed on the Corvette the ________(need a name, a good one)[It also has a fighterbay].  You have been recommended for your assignment because of your loyal service to the GTVA.  You find interesting things on this exploration.  

This campaign will have attack, defend, bombing, rescue and all sorts of missions.  Length of campaign is unknown.  Would anyone like to see this?
Title: What do you want in a story?
Post by: Mr. Vega on March 02, 2002, 06:37:46 pm
*spoiler alert* There were unanswered questions at a the end of Derelict, particulary *spoiler alert* the part with the Enigma being a GTI ship that attacked the AWACS, and that convoy rescue units that never showed up at the coordinates.
Title: What do you want in a story?
Post by: Corsair on March 02, 2002, 07:22:52 pm
Quote
Originally posted by venom2506


you will love inferno then :)


WE WOULDN'T BE P1IMPING OUR CAMPAIGN WOULD WE?:D
Title: What do you want in a story?
Post by: Alikchi on March 02, 2002, 07:43:27 pm
Other - something different, new - like Venom's OtT. A combination of most all of these.
Title: What do you want in a story?
Post by: LAW ENFORCER on March 03, 2002, 04:51:02 am
Most of what you guys said is what I am aming for in my TC.
Title: What do you want in a story?
Post by: Razor on March 06, 2002, 05:33:19 am
Quote
Originally posted by Analazon
I want NO MORE SHIVANS!!! I want a campaign that does not involve a massivly-overpowering force that the poor good guys eventrually manage to overpower. I have never, and let me repeat that never played a computer game that pits the player against a weaker or equally matched force in a single player game (excluding tutorials), and all of the campaigns/storys seem to be the same way, With TBP, we have Minbari, with Freespace we have Shivans, with Derelict we have Shivans. I don't know about the rest of you, but I am getting rather sick of shivans and other vastly overpowering forces.


[/rant]


The game wouldn't be very interesting if you win all the time. ;)

This way, you have desperation, struggle, fight for survival. That's the whole point.
Title: What do you want in a story?
Post by: Shrike on March 06, 2002, 11:35:04 am
I think R2NT would have brought a few new things to the......... Shivan Experience, but oh well.
Title: What do you want in a story?
Post by: Stunaep on March 08, 2002, 03:38:47 am
Quote
Originally posted by Analazon
I want NO MORE SHIVANS!!! I want a campaign that does not involve a massivly-overpowering force that the poor good guys eventrually manage to overpower. I have never, and let me repeat that never played a computer game that pits the player against a weaker or equally matched force in a single player game (excluding tutorials), and all of the campaigns/storys seem to be the same way, With TBP, we have Minbari, with Freespace we have Shivans, with Derelict we have Shivans. I don't know about the rest of you, but I am getting rather sick of shivans and other vastly overpowering forces.


[/rant]


The man said it. That is the reason why I like mission with NTF in it (actually I'm making a short NTF-only campaign right now), we've had so many Shivans already (Fs2 main campaign, derelict, warzone, coming up there are Inferno, Over the Top, and whatever with even more shivans in it), so I'd just like some variety here - the NTF, hell, even the HOL will do. Also a good campaign doesn't have to be with tons of mods (even though I am really excited about the OTT), lately I've been looking into historical campaigns, that happen before FS2, or campaigns without tens of mods in it. These campaigns usually retain the feeling of FS2, even without Shivans.
Title: What do you want in a story?
Post by: Setekh on March 08, 2002, 06:37:50 pm
Quote
Originally posted by Shrike
I think R2NT would have brought a few new things to the......... Shivan Experience, but oh well.


Hey, there's still hope... ;)