Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on September 08, 2008, 11:25:34 pm

Title: Green Dragons
Post by: Galemp on September 08, 2008, 11:25:34 pm
Attachment explains it all, really. Anyone else have this problem? I think it has something to do with the normal map.

[attachment deleted by ninja]
Title: Re: Green Dragons
Post by: Jeff Vader on September 09, 2008, 12:14:28 am
I think some texture has the wrong name. It was explained somewhere in the 3.6.10 Beta release thread. Pardon me for not digging it up right now but gotta dash to a lecture soon.

Edit: Scratch that. Someone doesn't know how to read his schedules...

Anyways, it was actually in an xT build release thread:
This is not a code issue or problem, just something I noticed and how to fix it...

There's (at least one) mis-named file in the normalmap pack, namely fighter03-01a.dds, which should be fighter03-01a-normal. It causes the Shivan Dragon to be greenishly transparent and damn ugly. So if your SF Dragon looks green and partially transparent, it's because of this, not because of any card/driver issue (because it uses intended normal map as a texture, which doesn't work very well as you can imagine.

I fixed it by extracting the file from the normalmap VP to ..\normalmaps\data\maps\ and renamed it appropriately; then extracted the Dragon texture (real fighter03-01a.dds) from MediaVP's, and shoved that to the same normalmaps data subdirectory to override the mistakenly named file.
Title: Re: Green Dragons
Post by: Galemp on September 09, 2008, 08:28:23 am
Thanks a lot. I'll make sure this gets fixed.
Title: Re: Green Dragons
Post by: DarthWang on September 10, 2008, 05:59:27 am
Just use it as an "evil space - virus infested ship"  ;)
Title: Re: Green Dragons
Post by: Galemp on September 10, 2008, 12:29:47 pm
Odd, now it won't find the glowmaps. Oh well, that's an easy fix.