Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on March 20, 2001, 04:08:00 pm

Title: Texture Artists Needed
Post by: Grey Wolf on March 20, 2001, 04:08:00 pm
I'm starting some fighter MODs for a campaign I'm starting after I'm done with Operation: Underground Ep. 2.  The only thing is I don't have TrueSpace and the trial version sucks.  Right now the file is in DXF format.  Also, I've been having some trouble using COB2FS and COB2FS2.  I try to open them and the program shuts as soon as I open them.  Post a reply if you want to help me with either.
Title: Texture Artists Needed
Post by: Warlock on March 20, 2001, 04:12:00 pm
Best of luck in the search,..I've been looking for a texture guy for ,...6 months now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Texture Artists Needed
Post by: Grey Wolf on March 20, 2001, 04:14:00 pm
Really?  From the posts it seemed like there were a lot of texture artists. . .  But anyway, do you know what's wrong with the conversion programs?

[This message has been edited by Grey Wolf 2009 (edited 03-20-2001).]
Title: Texture Artists Needed
Post by: Grey Wolf on March 20, 2001, 04:44:00 pm
Oh yeah, I forgot to mention that the COB2FS version number is 5 and the COB2FS2 version number is 1.
Title: Texture Artists Needed
Post by: Warlock on March 20, 2001, 05:21:00 pm
Well without knowing exactly what you're doing it's a bit hard to say the flaw. But my bet is the DFX format.

So far every DFX file I've toyed with had every single face reversed, so try flipping them and see how that goes  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

AS for cob2fs2, I use the windows version with no problems at all  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Texture Artists Needed
Post by: Setekh on March 21, 2001, 04:01:00 am
Everyone needs texture artists.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: Texture Artists Needed
Post by: Black Sheep on March 21, 2001, 11:37:00 am
You could ask Skullar...he is the Babylon 5 texture artist...
Title: Texture Artists Needed
Post by: Jabu on March 21, 2001, 12:17:00 pm
One of them.

And he's extremely busy, like everyone else in the team  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Texture Artists Needed
Post by: Grey Wolf on March 21, 2001, 04:39:00 pm
Hey Warlock, you said to flip the faces.  How the heck do you do that?
Title: Texture Artists Needed
Post by: Warlock on March 21, 2001, 04:44:00 pm
In Truespace, 3ds, not a clue sorry.

I use Rhino 3d for some basic model work and that it's simply ctrl A to select all faces then enter command FLIP  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Texture Artists Needed
Post by: Grey Wolf on March 21, 2001, 04:53:00 pm
I downloaded the Rhino 3D Evaluation so it should be easier now.
Title: Texture Artists Needed
Post by: Grey Wolf on March 21, 2001, 04:54:00 pm
Oh yeah, Warlock, where do you get the wimdows version of COB2FS and COB2FS2?
Title: Texture Artists Needed
Post by: Warlock on March 21, 2001, 05:06:00 pm
I think they've got a link at freespacewatch
 http://freespace.volitionwatch.com ("http://freespace.volitionwatch.com")



------------------
Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Texture Artists Needed
Post by: Setekh on March 22, 2001, 04:13:00 am
Cob2Pof is available at Dnet IIRC...

Pof2Cob is a hosted project at FSW.
Title: Texture Artists Needed
Post by: Grey Wolf on March 22, 2001, 08:05:00 pm
Thanks. The windows version is much better.