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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: karajorma on September 10, 2008, 01:53:46 pm

Title: Multiplayer - Now with extra plotting and backstabbing
Post by: karajorma on September 10, 2008, 01:53:46 pm
http://www.freespacefaq.com/Misc-Downloads/Builds/TeamChatBuild.7z

The major new feature is the ability to send private messages to players and teams while forming or during mission briefing (or debrief for that matter).

You may now use these commands in the chat box

Code: [Select]
/f:                     Send the following message to all friendly players.
/h:                    Send the following message to all hostile players.
/callsign:           Send the message to the player with that callsign.


If you add a / and then don't give one of those commands the server will pop up a message saying that the pilot you asked for doesn't exist. I had considered only doing that if you use /<something>: but that gives you more chance of accidentally missing a colon and sending your secret plan to backstab half your team to everyone. :D
If people find it annoying I'll make it look for the colon too.

This is a build from my branch of SVN rather than trunk but I updated before building so it should have everything that is currently in SVN. Since this is from my branch that means that this feature probably won't be in 3.6.10. I'll add it soon afterwards though if people test it now. There are other features from older builds but since I've not included a FRED build you can't really use them. I built this on VC2005 so there is no voice synth/recognition.
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: MP-Ryan on September 10, 2008, 02:04:25 pm
Woot!

We've been wanting this for a while =)
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: karajorma on September 10, 2008, 02:08:40 pm
Oh, I forgot to mention it but thanks to some code from Wanderer the standalone should work with that build too. :)
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: FUBAR-BDHR on September 12, 2008, 12:42:40 am
Good news / Bad news:

Good news:  Ran a whole mission on a standalone in debug mode with no crash.   :yes:

Bad news:  Standalone appears to have crashed (lost connect and server no longer on list) at start of play of second mission.  Have to check tomorrow for a log since it's next door. 

It's definitely progress though.  Speed was good too.  Forgot I was a client for a few. 

Haven't tried any of the new features yet. 
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: JGZinv on September 12, 2008, 01:08:13 am
Great, this checks another thing off the FringeSpace list towards
making it have the same functionality as Tachyon.  :yes:  :)
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: karajorma on September 12, 2008, 01:50:06 am
Well we're in a code freeze so I can't do anything much but I'm very slowly trying to work my way down this list (http://www.hard-light.net/forums/index.php/topic,52261.0.html) whenever I'm not bug fixing.
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: FUBAR-BDHR on September 12, 2008, 02:17:17 pm
That standalone crash was one of those vec3d things.  The server did seem to restart itself when I closed the assert window.  I shut it down to look a the log file (http://fubar4.fubar.org/mantis/core2duob/standalone.log). 

Ran 2 games back to back without exiting after that and it didn't crash at the same place.  Did have a weird experience with the first mission (M02b).  My weapons just quit working entirely against the Nosferatu's hull.  I could blow up turrets and subsystems but could not get the hull below 71% even with volley after volley of cycs and full power to maxim.  Jumped out and tried again but it seemed OK this time until I got the good old Mantis 1098 (http://scp.indiegames.us/mantis/view.php?id=1098).  I attached the log file there since it looked like it had some new info in it.  Standalone stayed up though. 
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: FUBAR-BDHR on September 12, 2008, 09:01:50 pm
Just tried my first test with the MediaVP's on.  Standalone running debug mode client running regular build.  It didn't crash.  I did get that same strange bomb problem again.  It seems to even effect the AI's weapons.  Trebs were working but not Cycs.  Not sure on guns since this time it was a Ravana and down below 10%. 
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: FUBAR-BDHR on September 18, 2008, 07:56:25 pm
Well I don't know if anyone else tried them yet but they were both still up today.  The MediaVP one did have some kind of problem but unfortunately I didn't notice before I restarted it so I don't have the log.  Basically it went to a really high ping and when I shut it down and restarted it it gave me a TCP/IP is selected but not installed error.  Looked for the usual cause of a locked up exe running in background but there was none.  Tried it again and it ran.  I'll have to remember to keep an eye out for it and save the logs.
Title: Re: Multiplayer - Now with extra plotting and backstabbing
Post by: shiv on September 29, 2008, 10:31:55 am
Woaah... Cool. I'll have to check how does it work on some multiplay session with my polish FreSpace-mates :D