Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Socio on September 10, 2008, 07:20:46 pm

Title: Gameplay idea: In-mission subspace micro jumps
Post by: Socio on September 10, 2008, 07:20:46 pm
I got this idea after replaying FS1, where you first encounter the shivans. They were able to jump from their distant location up close with an intrasystem jump to attack your convoy. Inferno also did this I think, where a big warship jumped to another warships weak flank. Is there any way to have your fighter be able to do this? Maybe set areas to jump to on an XYZ map on the fly? And make different ships would be able to calculate the jump faster than others to emphasis strengths? Like a perseus would be able to calculate the jump faster, or a pegasus could simply make the jump itself faster. If nothing else, it'd be kinda satisfying being able to enter your own jump coordinates, especially since normally you're just told you got them somehow, then you just hit Alt-J.

Would it be possible to simulate?
Title: Re: Gameplay idea: In-mission subspace micro jumps
Post by: Galemp on September 10, 2008, 07:38:48 pm
*facepalm*

http://www.hard-light.net/forums/index.php/topic,56287.0.html
Title: Re: Gameplay idea: In-mission subspace micro jumps
Post by: Colonol Dekker on September 10, 2008, 09:03:35 pm
:lol: Also any guesses on how the player ship can simulate "nano jumps" using SEXPS i've got a few.
 
Title: Re: Gameplay idea: In-mission subspace micro jumps
Post by: Goober5000 on September 10, 2008, 09:07:06 pm
To be fair, this was possible in retail FS1, using the invisible character trick.
Title: Re: Gameplay idea: In-mission subspace micro jumps
Post by: Colonol Dekker on September 10, 2008, 09:09:37 pm
From the players POV?
 
(Ps Galemp, i'm still wigging out with the fighter.ani problem.)
Title: Re: Gameplay idea: In-mission subspace micro jumps
Post by: Goober5000 on September 10, 2008, 09:29:21 pm
From the players POV?
Err, no.  Missed that part. :)