Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on September 12, 2008, 06:40:02 am

Title: Head anis' and SCP
Post by: TrashMan on September 12, 2008, 06:40:02 am
I've come across something really strange when working on COTS.

I extracted some excellent head ani's from the Blue Planet mod/campaign. In BP, they were used to replace the standard set of Command heads. I jsut wanted extras. So I re-named them appropriately  (head-cm6, a, b & c ;  head-cm7a, b and c, etc..)
I noticed the following problems:

- They don't show up in the dropdown list in FRED (I assumed FRED looks up for a proper name and loads it), you have to use browse to select them

- They don't show up in game (tried in the few of the latest builds, including Chiefs')
Title: Re: Head anis' and SCP
Post by: TrashMan on September 13, 2008, 07:30:33 am
Can a code-wizzard comment on this? Is it supposed to work like this? Is there a hardcoded limit for 5 command head anis?
Title: Re: Head anis' and SCP
Post by: Snail on September 13, 2008, 08:57:39 am
I'm guessing you have to edit the messages.tbl
Title: Re: Head anis' and SCP
Post by: TrashMan on September 13, 2008, 11:42:39 am
Still doesn't explain why ani's imported with the browse function don't show up.
Title: Re: Head anis' and SCP
Post by: TrashMan on September 15, 2008, 02:06:59 pm
Yello? Can someone please help me understand this?


And Snail, messages.tbl is only for personas, not for the avis'.


EDIT: Got it to work.

Apparently, altough I have Head-Cm7 a,b and c files, like all command heads do, when I hit briwse I can't select and import them. I have to remove the a/b/c part. FS picks one automaticely.
Title: Re: Head anis' and SCP
Post by: karajorma on September 16, 2008, 06:04:48 am
That would explain a lot.