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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Lowcorn on September 17, 2008, 11:58:21 pm

Title: max ship limit in fred?
Post by: Lowcorn on September 17, 2008, 11:58:21 pm
so iv been makeing a whole bunch of fred maps and i find that if i put 2 manny ships into a map it crashes. Is there some way to avoid this?
Title: Re: max ship limit in fred?
Post by: Goober5000 on September 18, 2008, 12:00:09 am
Yes.  Don't put 2 manny ships into a map.
Title: Re: max ship limit in fred?
Post by: Polpolion on September 30, 2008, 08:08:49 pm
Yeah, just cut down the number of ships. Chances are, you don't need that many anyways. Try and do more with less.
Title: Re: max ship limit in fred?
Post by: Aardwolf on October 01, 2008, 06:19:01 am
It would be nice to have a message box saying what the problem is instead of a crash, tho.
Title: Re: max ship limit in fred?
Post by: eliex on October 01, 2008, 10:44:04 pm
Eh? On my FRED whenever I exceed the ship amount, upon saving a message box appears and says "<Ship name> has an illegal number" then the ships that were last placed would dissapear.
Title: Re: max ship limit in fred?
Post by: Excalibur on October 02, 2008, 12:32:45 am
:wtf: I thought there was allready a discussion like this somewhere - the limit was about 130 or 300.

Though he does seem new. If you create "new wings" for each time a new wing arrives, consider using waves, so you might end up with "Cancer 23,24,25 and 26", but it really can reduce the actual ship count.

Excalibur.
Title: Re: max ship limit in fred?
Post by: FUBAR-BDHR on October 02, 2008, 01:04:17 am
I think the limit is 400 in 3.6.10 builds.  130 is still the limit for ship table entries unless you use an Inferno build. 
Title: Re: max ship limit in fred?
Post by: Colonol Dekker on October 02, 2008, 01:11:52 am
I've never considered the issue before, waves don't affect that three hundred limit do they.
Title: Re: max ship limit in fred?
Post by: FUBAR-BDHR on October 02, 2008, 02:06:44 am
No you still can have a wing consisting of 99 waves of 6 ships or 594 ships.  That's 39501 ships for alpha 1 to destroy if you want.  Just make sure carpel tunnel is covered under your insurance plan before you try it. 
Title: Re: max ship limit in fred?
Post by: Colonol Dekker on October 02, 2008, 11:38:15 am
Once that mine control headband goes retail, insurance companies will have to cover carpal brain syndrome too.
Title: Re: max ship limit in fred?
Post by: Aardwolf on October 02, 2008, 05:24:28 pm
How does the ship limit deal with wave threshold? If you've got it set up right, you could have more than the max number of ships per wing at a time, right?
Title: Re: max ship limit in fred?
Post by: karajorma on October 02, 2008, 06:46:29 pm
No. You can't have more than 6 ships per wave even with the threshold. FRED will automatically reset the threshold value to prevent you having 7 or more ships present.
Title: Re: max ship limit in fred?
Post by: Excalibur on October 02, 2008, 10:17:26 pm
Just makeanother wing called "Cancer." and "Cancer" or paste some tiny unknown symbol in the wing name.

Wasn't there one that went invisible?
Title: Re: max ship limit in fred?
Post by: karajorma on October 03, 2008, 02:15:36 am
Problem with that is you end up with two ships called Cancer 1 flying around.
Title: Re: max ship limit in fred?
Post by: Vidmaster on October 04, 2008, 01:29:26 pm
problems start when you have lots of capships around...  :shaking:
Title: Re: max ship limit in fred?
Post by: Arkangel on October 06, 2008, 05:07:47 am
Out of curiosity what is the symbol, will prove useful in a mission I'm making
Title: Re: max ship limit in fred?
Post by: Shade on October 06, 2008, 06:00:06 am
"#"
Title: Re: max ship limit in fred?
Post by: Excalibur on October 06, 2008, 11:46:34 pm
Kills by ship type: Cancer 1: 5
                             Cancer 2: 7
                             Cancer 3: 2 etc...
 mmm...an "attack of the clones" mission?
Title: Re: max ship limit in fred?
Post by: Admiral Edivad on October 29, 2008, 04:20:57 am
so iv been makeing a whole bunch of fred maps and i find that if i put 2 manny ships into a map it crashes. Is there some way to avoid this?

wasn't there also the possibility to use the ship-create sexp to bypass this problem?
Title: Re: max ship limit in fred?
Post by: karajorma on October 29, 2008, 04:27:30 am
Yes. But that doesn't mean you should do that. If you're over 400 ships in a single mission you've probably gone way past the point of having a good working mission.
Title: Re: max ship limit in fred?
Post by: LeGuille on October 29, 2008, 05:13:29 am
I -can- see where a mission with a bunch of random explosions and stuff seems really neat, and all -- but to be honest, unless it's a cinematic where the player is AI locked  to do waypoints, The number of ships have to be coordinated all together, and the more ships you have the more co-ordination.

Combat missions usually involve sparse fights, and a realistic armada would not be clashing heads with a huge fleet. If you are doing a mission with a massive train of ships (i.e. Battlestar Galactica and the many ships that are about) would be better to do a Hi-res rendition of the armada majority, and make it a part of the background. Or if you actually did it, you'd have to make sure all the ships are constanttly acting independently to make sure they don't collide.
Title: Re: max ship limit in fred?
Post by: Admiral Edivad on October 29, 2008, 05:41:55 am
Yes. But that doesn't mean you should do that. If you're over 400 ships in a single mission you've probably gone way past the point of having a good working mission.

I know... at the beginning I was severely affected by the BoE syndrome... than with all the graphics improvements and my laptop getting old I calmed down a bit...

you'd have to make sure all the ships are constanttly acting independently to make sure they don't collide.

 :nod: :nod:
and that becomes terribly chaotic.
but the effect in a cutscene (or even in the game) is way better than that of a static background.
Title: Re: max ship limit in fred?
Post by: LeGuille on October 29, 2008, 03:06:51 pm
Yes. but :v: did do this to save on memory, when they had the Shivan 'march on Capella' thing happen. You kept seeing more and more and more and more every mission. Now, I will admit that seeing them during a cutscene is cool, but to pull it off the best way, you need some really neato choreography.
Title: Re: max ship limit in fred?
Post by: Excalibur on October 29, 2008, 09:47:17 pm
Well, the Shivans weren't going to be stopped, so it didn't matter about the background, however, perhaps another armarda could be stopped, in which case, it might need to be in the mission for better effect.

Do we have animated backgrounds yet? (So you could have an ani of the armarda fighting in the background)
Title: Re: max ship limit in fred?
Post by: dragonsniper on October 30, 2008, 03:04:44 pm
Do we have animated backgrounds yet? (So you could have an ani of the armarda fighting in the background)
I wish :ha: (But honestly, that would be pretty cool.)