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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on September 18, 2008, 07:58:09 pm

Title: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Colonol Dekker on September 18, 2008, 07:58:09 pm
Right guys :)
I made this model in Truespace, converted it to an .OBJ and got into Max. But my uv mappings gone all tits-up.

Here's the max file. Any advice guys?

PS, The models one of several i've been working on for a few weeks. (Thought my old fighters needed somewhere to live)


[attachment deleted by ninja]
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Galemp on September 18, 2008, 08:27:25 pm
OBJ generally preserves UV mapping. If you want to rescue it from the Truespace file, I can't help you... but I can tell you how to map it anew.
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Colonol Dekker on September 18, 2008, 08:40:18 pm
In max, yes pls :)

I dunno if it has any bad co-ordinates (the files attached above) or if it has none. That's what confuses me.
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Scooby_Doo on September 18, 2008, 09:03:56 pm
Can you export to 3ds? 


Or..... save as cob, export with 3d exploration as a 3ds file.
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Galemp on September 18, 2008, 09:24:15 pm
Colonel, why don't you sign onto ICQ? I can walk you through it that way.
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Colonol Dekker on September 19, 2008, 05:08:54 am
I thought the Max file would show any anomolous settings i had.
I'll get on ICQ soon. I'm four fifths through a delicate file process............:arrr:

Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Colonol Dekker on September 30, 2008, 10:44:56 am
 :bump:

Ok, three downloads, who's guilty :confused:
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: TrashMan on September 30, 2008, 11:38:11 am
Here's some advice:

1) Keep texture names short. Max doesn't like long textur enames

2) Use Lithium Unwrapeer to convert mapped models from TS to Max. Vice-versa is not necessary.
Title: Re: Scoob, Galemp, Max users?- UV co-oridinate generation?
Post by: Colonol Dekker on September 30, 2008, 11:44:38 am
I swear by Lithunwrap, it's what i used in this case :yes:
I'm just curious as to how to reset my UVW to XYZ as when i use the obvious modifier, the sides are fine, but the top goes stripey X(