Hard Light Productions Forums
		Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on September 18, 2008, 07:58:09 pm
		
			
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				Right guys :) 
I made this model in Truespace, converted it to an .OBJ and got into Max. But my uv mappings gone all tits-up.
Here's the max file. Any advice guys?
PS, The models one of several i've been working on for a few weeks. (Thought my old fighters needed somewhere to live)
[attachment deleted by ninja]
			 
			
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				OBJ generally preserves UV mapping. If you want to rescue it from the Truespace file, I can't help you... but I can tell you how to map it anew.
			
 
			
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				In max, yes pls :)
I dunno if it has any bad co-ordinates (the files attached above) or if it has none. That's what confuses me.
			 
			
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				Can you export to 3ds?  
Or..... save as cob, export with 3d exploration as a 3ds file.
			 
			
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				Colonel, why don't you sign onto ICQ? I can walk you through it that way.
			
 
			
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				I thought the Max file would show any anomolous settings i had. 
I'll get on ICQ soon. I'm four fifths through a delicate file process............:arrr: 
			 
			
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				 :bump:
Ok, three downloads, who's guilty :confused:
			 
			
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				Here's some advice:
1) Keep texture names short. Max doesn't like long textur enames
2) Use Lithium Unwrapeer to convert mapped models from TS to Max. Vice-versa is not necessary.
			 
			
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				I swear by Lithunwrap, it's what i used in this case :yes:
I'm just curious as to how to reset my UVW to XYZ as when i use the obvious modifier, the sides are fine, but the top goes stripey X(