Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raven2001 on March 01, 2002, 04:46:28 pm
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I need to know how to do two things in blender (at least for now...), that are:
- Is there any kind of "mirror" tool, and where?
- How do I make a very simple render in blender, just to show off the models???
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DON'T USE BLENDER!!!!!!!!
There, I helped :D
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Will ya drop it untouchable! :mad2: not to my knowledge the is no mirror tool in blender. As for renders you need lights and a camera (both found when Space is pressed - under ADD) then press F12.
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If by Mirror, you mean Duplicate, You can highlight the verts you wanna duplicate, and press Shift-D, then drag the new verts to a new home.
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Originally posted by untouchable
DON'T USE BLENDER!!!!!!!!
There, I helped :D
me too untouch...
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If by Mirror, you mean Duplicate, You can highlight the verts you wanna duplicate, and press Shift-D, then drag the new verts to a new home.
This only works though if you know the exact distance those verts are from the center. Making half a ship and doing this doesn't work very well if your a beginner (which I think you are, right), if even for a vet.
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Originally posted by untouchable
DON'T USE BLENDER!!!!!!!!
There, I helped :D
Blender:no: :no: it takes a long time to fully understand the interface. so i agree with untoucahable
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Blender it takes a long time to fully understand the interface. so i agree with untoucahable
There i do agree. But once you learn it you can't go back.
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No it doesn't. Blender was my first modeling program, took me around a week to learn most of its stuff. By comparison I had TS for over 5 months and still couldn't figure out how to do decent models with it.
There is no mirror tool in Blender. Did all my mirroring in TS, and these days I just use the grid creatively :)
To render you press F12. Just make sure you have to camera pointed right and at least one light, preferably two for some level of contrast. The "Display buttons" (F10) leaf is where you set all sorts of options for the render. The OSA is anti-aliasing, sizeX and SizeY the dimensions and the percentages how much of the SizeX/Y the render really is. The button left to the "crop" button sets the picture/animation's format.
Basically, new scene, load a model, rotate and scale as necessary, modify lights. (F10) press FULL and 50%, it'll make a nice-size render. Set the format to JPEG. Then press F12 to render and after it's rendered, go to File > Save Image, or just press F3. Then save it where you want to.
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right on Jabu!
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Originally posted by untouchable
DON'T USE BLENDER!!!!!!!!
There, I helped :D
Im with him!
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I have not tried Blender yet but it has to be better than TS; TS's interface really sucks IMHO. (way too many weird images and no text) But it is free, and that already makes it better than others.;)
What would be really great is if someone made a gmax-3ds converter. Gmax has essentially the same interface as 3DS max (the best I have seen yet), and of course, it is free.:)
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Blender is better than TS (well for games, TS is better for em... stuff.....) :D
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I have not tried Blender yet but it has to be better than TS; TS's interface really sucks IMHO. (way too many weird images and no text) But it is free, and that already makes it better than others.
What would be really great is if someone made a gmax-3ds converter. Gmax has essentially the same interface as 3DS max (the best I have seen yet), and of course, it is free.
-CP5670
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Blender is better than TS (well for games, TS is better for em... stuff.....)
-LAW ENFORCER
Well LAW ENFORCER it looks like you are a blender liker. I have said it a thousand times Blender is good for the first part of ship making(the model) and TS is good for the texturing, glueing, and other stuff that needs to be done in it.
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Thank's dudes :)
BTW, some of you, I didn't ask you if you though I should use blender... as a matter of fact, I was able to make some nice things out of it (wait for simple renders and you see what I'm talking about)...
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It's been a while since I used it, but I think you can mirror an object by simply inverting the right axes in the scale settings (in object, not edit mode) by putting a minus sign in front of them. Can't remember the procedure though. :(
Sid.
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It's been a while since I used it, but I think you can mirror an object by simply inverting the right axes in the scale settings (in object, not edit mode) by putting a minus sign in front of them. Can't remember the procedure though.
If you're meaning the N key, then I don't think it'll work. It's just like the position editor in tS.
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Originally posted by Jabu
No it doesn't. Blender was my first modeling program, took me around a week to learn most of its stuff. By comparison I had TS for over 5 months and still couldn't figure out how to do decent models with it.
:lol:
I use ts 4.2 for all my models...took me about a week...
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I use TS 4.2 now, but when I did use blender I actually liked the modeling interface better. However, Truespace and the .COB doesn't really like UV mapping per face with Blender's DXF files and normally crashes.