Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Arkangel on September 24, 2008, 03:25:34 am

Title: Cockpits
Post by: Arkangel on September 24, 2008, 03:25:34 am
I cant, for the life of me, remember how to turn the cockpit views on and off, can anyone just let me know?
Title: Re: Cockpits
Post by: FUBAR-BDHR on September 24, 2008, 01:27:07 pm
Do you mean just the normal retail keys to do it?  If so it's just shift-O I believe. 
Title: Re: Cockpits
Post by: Polpolion on September 24, 2008, 06:43:53 pm
IIRC shift-o toggles HUD. I think he wants the "show ship" flag in the ship's table entry. Not sure if that's the exact word, or if there's an underscore or not, so you might want to check the wiki before tinkering.
Title: Re: Cockpits
Post by: Arkangel on September 24, 2008, 07:52:11 pm
But is there no other way than to change the ship tables?
Title: Re: Cockpits
Post by: Galemp on September 24, 2008, 10:00:18 pm
Well, you could just make a big TBM with

$GTF Shipclass
+nocreate
$Flags: ("show ship" "player ship" "fighter" etc. )

for each player ship in the ships.tbl.
Title: Re: Cockpits
Post by: Arkangel on September 26, 2008, 07:03:41 am
Um, this never happened before: All the ships with cockpit view now have no afterburner. Did as suggested above, made a TBM which doesnt even mention or tamper with afterburners....?