Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Marcusqc on September 25, 2008, 02:52:14 pm

Title: PROTOTYPE :Solaris-Terra alpha 0.7b
Post by: Marcusqc on September 25, 2008, 02:52:14 pm
The news version is out whit all new thing


hers a exe version : Solaris-Terra.exe (http://www.megaupload.com/?d=TEB8G9U9) best compression
her a rar version: Solaris-Terra.rar (http://www.megaupload.com/?d=A1AU889K)

new travel and docking system
many more ship (the INFA ship ,more many free model)
a half playable mission ( you need to use the bypass option for the second one and the option dint work on the 3 one)
Venus and mercury place older

Realase warning:You need to use the fso build include in the mod

What it is ?
Solaris Terra is my first mod and mission editing attempt is take me 2 day , 10 blund, 20 beer  :p for build it (the first build)
the first idea was to create a rpg whit the freespace engine but in work 2 thing change my mind
first : i hate rpg
secondly it is more simple to make a gta-like
I Was Wrong the RPG is more easy to make and the projet will be maybe a mix

so this is my prototype for a gta-like whit the freespace engine

what i need to play ? : my mod was build whit the inferno release 1 and Sol : A history upgraded due to some problem whit the TBL i merge SAH whit my mod so this help the compatibility you just need a inferno rR1 update and the custom build include in the release :yes:

How many ship you have in mod
All the SAH ship, INFA ship and many free model i try to make all sector custom to not have to much of Arcadia

where is the secret area ??
it easy to find if look your instrument  ;)

some next release are set ??
no, for the moment i focus on finding a job after that  is to be 90 % chance that  i will make a new one


Actually in the release and in developments
: travel system and docking system     done
: equipments and ships system           in-progress 10 % thanks to karajorma
: resupplier and patrol system             in-progress 10 %
: internal calendar                             in-progress 40 % cancelled
: Sub-campaing system                       in-progress 50%
: Story                                              pre-prod the base plot start to take form




Update : 2009/08/05
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: tinfoil on September 25, 2008, 02:57:46 pm
sorry i don't follow - can you be a bit more clear? like say what your're actually tring to do
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Marcusqc on September 25, 2008, 03:04:03 pm
for now have feed back about my mod if,  like if the basic idea is good and if it was how solve my weapons problem
 
EDIT :its beter now i pull italic and color ??
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Titan on September 25, 2008, 05:59:40 pm
:welcomeblue:

hmmm.... FS really doesn't sound like it was built for this (though that and arcady fight stuff to the boss is all people seem to be able to compare it too, as a frustratingly learned as i have now spent over 10 hours total trying to get my friend to understand what FS is about...)

but i did see this awesome map for BF2 that is actually a 6+ hour RPG... with saves...
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Marcusqc on September 25, 2008, 08:22:17 pm
him not the only one whit weird idea   :p
http://www.hard-light.net/forums/index.php/topic,51936.0.html (http://www.hard-light.net/forums/index.php/topic,51936.0.html)
but in my case is possible whit a minimum of scripting
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Droid803 on September 25, 2008, 08:42:24 pm
Grand Theft Fighters? XD
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Marcusqc on September 25, 2008, 09:19:51 pm
lol well for now it more a open solar system whit mission and a back ground story for now if i cant just make a open ''solar system'' (is still only earth and moon ) it's Will be good for the challenge  :nod:

Right now I'm search were find the Improved Team Loadout for make the loudout system
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Stormkeeper on September 25, 2008, 10:34:32 pm
Grand Theft Fighters? XD
:wakka:

Well. No matter what it is, you like the idea so go for. Do your best.
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: tinfoil on September 26, 2008, 02:19:28 pm
OK i get it now.
it could work but i think it would be a hell of alot of fredding. but if you like the idea go for it. i'll play it if it works.
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Marcusqc on September 26, 2008, 02:26:07 pm
allot of fredding and imagination     :p
 i need some time to figure how the travel system work betwen earth an the moon and how make alpha one docking .
now i have find a special built so after i learn how works whit variable betwen mission.

thanks to karajorma for the build
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Stormkeeper on September 26, 2008, 07:45:20 pm
So we can nickname this FreeSpacer. :p
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.1
Post by: Marcusqc on September 26, 2008, 09:08:02 pm
maybe next week i realise the version 0.2

in 0.2 you will have

custom loading screen
a custom FSO and Fred executable
a full team loadout
no ship change between system (but you need to setup you weapon at each briefing sorry)
the secret area Will be improve a bit



is still some bug whit the ship management some time its work some time not
for the moment i don't see how make the same whit weapon :shaking:
and my vacation week finish Monday  :doubt:
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Marcusqc on September 28, 2008, 11:18:59 am
Update the 0.2 is out now you can have a Little fun whit weapons  :Dx[/color]
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Hellstryker on September 29, 2008, 10:27:14 am
What with all the interest, (though I still think it's a terrible concept considering what the engine is made for) i'm surprised it hasn't happened sooner. I'll give it a look later though.
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Marcusqc on November 17, 2008, 06:35:48 pm
it's not dead
now I'm the middle of my second semester and rushing whit all the homework

but i allways have a small think for my baby

No version update for now i have 3 sub campaign mission to write and script and the next release is out  :yes:

Update: the download link and some FAQ update now the download link never crash again
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Colonol Dekker on November 18, 2008, 07:19:26 am
I haven't / cannot try this, can anyone who has post feedback please to entice or dissuade me (where appropriate) :nod:
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Marcusqc on November 18, 2008, 09:31:42 am
has i have see of the download only 3 pepoles have take it a moth ago.

so i thinks I'm the one play it the most ^^

for now its only a free map betwen moon and earth (i think the 0.2 have many loadout issue) you have 1 or 2 docking point and a secret area for some fun (i have real plan for this area in future)

More the story writing advance more i think about more advance gameplay

like a full one year story or a full carers for the charter whit EA medal and promotion
i still thinks to a possible add-on whit a other point of view story (like EAI ,pirate or mercenaries)

i have the chance to have a experimental build can give me the possibilities of a EXP point system or money one (the money one is to difficult to integrate for now)

you can try it now or wait for my next release  maybe around Xmas's i have make some fix and add a ''mission'' (sub campaign if you like)
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Aardwolf on November 18, 2008, 03:34:26 pm
Is a good start but but idea go some where but no more her.
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.2
Post by: Colonol Dekker on November 18, 2008, 03:44:11 pm
Is what?
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.7b
Post by: Marcusqc on August 05, 2009, 10:01:27 am
Update
I'm not dead i'm just really busy.
i have rewrite all the travel system and change allot the design of the campaign tree
i have add several ship and 2 new sector (the place older of mercury and Venus)
i have put a mission  is available a each 5 min of the hours you pass in the earth sector so use the time compression and the Solaris will eventually warp in (you need to bypass the second mission and this option don't work on the third one )

the next step will be finish the solaris mission and make the XP system.

small message to karajorma : if you have a updated version off the engine whit the variable for the team loadout  it will be cool :P
Title: Re: PROTOTYPE :Solaris-Terra alpha 0.7b
Post by: Marcusqc on August 05, 2009, 08:30:30 pm
the project have now this how forum

http://solaris-terra.jtkc.org/forum.htm

i hope this will help a bit for the development