Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: neoterran on September 26, 2008, 09:39:40 am
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okay freespace is working much better now on OS X than it was last year at this time. Normal maps still don't work via the shader method which is kind of sad.
But the main thing is there isn't a way to turn antialiasing on - We need an option for it in SoulStorm's Launcher.
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You need to force full screen anti-aliasing on driver level on all platforms. FS2_Open engine won't do it itself...
On Mac it's just probably a bit more complex process (http://www.macosxhints.com/article.php?story=20060806215733256) than on Windows or Linux.
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You need to force full screen anti-aliasing on driver level on all platforms. FS2_Open engine won't do it itself...
On Mac it's just probably a bit more complex process (http://www.macosxhints.com/article.php?story=20060806215733256) than on Windows or Linux.
True. But the "OpenGL Profiler Launch" thing does not work with FS2open, cos FS2open does not "find" its home directory that way. :mad:
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:bump:
I just discovered this thread and decided to bump it to say that a while back I found a way to enabled antialiasing on OS X (well, anything non-windows) with only two lines of code :D. Now, given the current code freeze I don't think this "feature" could be added until 3.6.10 is out the door, and making it customizable would require a few more lines of code (nothing complicated though) as well as coordination with the launcher. But it is possible :)
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That's fantastic news blowfish!
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Great news, because it's a real pin to enable it with the profiler atm.