Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FUBAR-BDHR on September 26, 2008, 09:23:20 pm

Title: Incomming missile warnings
Post by: FUBAR-BDHR on September 26, 2008, 09:23:20 pm
Was just testing a really old multilayer mission when I noticed I was getting missile warning but no yellow warning indicators quite a bit.  The sound was there but no indicators.  Kind of makes it hard to evade them if you don't know which way they are coming from.  Is there some type of limit to the number that can be tracked or the type the indicators track?  I noticed several times I'd have half a dozen indicators on the screen, so I'd drop a CM and evade.  The evaded message would show up, the yellow indicators would disappear, but I would still get the warning noise and take hits.  I did have the MediaVPs on. 
Title: Re: Incomming missile warnings
Post by: karajorma on September 27, 2008, 01:33:44 am
There was a problem with the missile indicators not showing up I fixed ages ago. I'm pretty sure that was pre-3.6.9 though.

Is it just this mission that breaks them? Or are they broken everywhere and it's taken this long for anyone to notice? (I say that cause last time no one spotted it for 6 months!).
Title: Re: Incomming missile warnings
Post by: FUBAR-BDHR on September 27, 2008, 11:53:30 am
Not sure.  That mission was a real beam and missile fest though.  I only played one more after that but it was pretty basic and I didn't notice anything.  Going to keep an eye out for it now though. 

One thing just hit me about this.  It might be that no one has noticed.  How many single player missions have 40 fighters coming at you at one time?  In multi it's not unusual since you have respawns and non-AI friendlies.  I remember what we used to call "Ghost Missiles" but that only effected client side.  Basically the client wouldn't even get a missile warning just die. 
Title: Re: Incomming missile warnings
Post by: FUBAR-BDHR on September 27, 2008, 08:26:48 pm
Well I tried that same mission again for the heck of it.  Didn't try to play it just evade the whole game.  Everything started off fine but then started going downhill.  My first couple of attempts of getting a screenshot of it didn't pan out since more missiles were launched just as I hit the key.  I noticed as the game went on it became more and more frequent.  As there were no friendlies left and about 20 ships after me I had to run most of them out of secondaries. As I did I noticed a strange thing for a few seconds.  The missile indicator was only partly there at times.  Just the line at the point no triangle when it was by the speed indicator.  Then it started disappearing and with no idea which way to turn I died .  When I respawned it never came back. 

Sticking this in Mantis since it was reproducible, I have the log,  and took screenshots. 

BTW I played that entire beam fest in debug mode without one warning except the normal mission load stuff.  That would have been impossible not too long ago.  :yes:
Title: Re: Incomming missile warnings
Post by: Parias on September 27, 2008, 08:50:44 pm
You might be better off using something like FRAPS (http://www.fraps.com/) to make a short movie to demonstrate the effect, as it sounds like something that might not be conveyed easily by screenshots.