Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: eliex on September 27, 2008, 06:42:30 pm
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I'm sorry for asking such a noob question, but yesterday for a new mission, I was toying a little with the send-message-list SEXP, but hit some obstacles.
When I made Skolir 1 (the player) try to say something, when I saved the mission, the mission-checker said that having Skolir 1 as a message source was invalid. So I changed it to a wingmate, Skolir 4. When I saved, the mission-checker had no problems.
Anyway, I had a look on DEM's first mission as an example. So on a send-message-list SEXP, Alpha 1 was a valid message source. I also noticed that when Alpha 1 was talking there was a "#" in front of Alpha 1. When I tried "#Skolir 1" the mission-checker found it fine.
So is the DEM way the only way for Skolir 1 to be a valid message source? :confused:
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Yes all you have to do is put a # in front of Skolir 1. Not sure why but it probably has something to do with it being the players ship.
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So technically the player's ship is not a valid message source at all; with the "#" in front of <player's ship name> the SEXP is treating <player's ship name> like a made-up source like Command.
OK, thanks for the confirmation. :yes:
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Correct, eliex. Axem, in fact, complained about it(in JAD Alpha 1 sends a lot of messages). :)