Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 01, 2008, 03:48:25 am
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Here is the nightly for OS X on 01 Oct 2008 - Revision 4846
fso-OSX-20081001_r4846.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20081001_r4846.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20081001_r4846.md5)
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r4833 | Goober5000 | 2008-09-27 19:26:56 -0500 (Sat, 27 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
add KeldorKatarn's fix for AI afterburning too long
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r4834 | Goober5000 | 2008-09-27 20:16:07 -0500 (Sat, 27 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
fix for Mantis #1783 (voice acting manager message senders)
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r4835 | Goober5000 | 2008-09-27 20:53:54 -0500 (Sat, 27 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
don't hide information when displaying ship callsign
clean up hud_render_target_ship_info a bit
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r4836 | Goober5000 | 2008-09-28 14:28:22 -0500 (Sun, 28 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.h
make CAR and CDR fail-safe
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r4837 | Goober5000 | 2008-09-28 15:58:28 -0500 (Sun, 28 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
add Keldor's fix for Mantis #1779
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r4838 | Goober5000 | 2008-09-28 18:05:03 -0500 (Sun, 28 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/management.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/shipeditordlg.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtarget.h
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
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r4839 | Goober5000 | 2008-09-28 23:47:23 -0500 (Sun, 28 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtarget.h
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
send messages with ship class rather than ship name if ship name is hidden
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r4841 | karajorma | 2008-09-30 10:52:53 -0500 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix compiling on OSX...apparently.
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r4842 | karajorma | 2008-09-30 12:36:12 -0500 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix Mantis 1774 (when-argument within when does nothing)
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r4843 | Goober5000 | 2008-09-30 18:50:14 -0500 (Tue, 30 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/mission/missionparse.h
re-bump alt names
fix hidden ship names for voice acting manager
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r4844 | Goober5000 | 2008-09-30 19:44:11 -0500 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
fix linked primary behavior to be based on percentage, not absolute value, as expected (Mantis #1778)
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r4845 | phreak | 2008-09-30 23:04:39 -0500 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color.
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r4846 | phreak | 2008-10-01 00:36:40 -0500 (Wed, 01 Oct 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/osapi/osapi.cpp
Get rid of windows system ding sound when pressing ALT and another key while windowed mode is active.
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It makes the models go all white, like the shine map has been set to 50 million or whatever.
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It makes the models go all white, like the shine map has been set to 50 million or whatever.
/me sighs
I was afraid that might happen. A lot of people get that issue with newer builds. You will have to find one from before the shaders were committed to the trunk, though I don't quite know where to find one... :(
Although running the game in window mode should fix the problem...
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Nah it's okay, I just turn the -spec off.
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I also have had the white models when in fullscreen mode on Mac OS X for quite a number of recent HEAD builds. It's forced me to play windowed, with the commensurate FPS slowdown for a while.
I tried the suggestion of removing "-spec" from ~/Library/FS2_Open/data/cmdline_fso.cfg but it made no difference. Perhaps you could explain your steps further?
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This is my command line: -ambient_factor 90.00 -glow -rlm -allslev -3dwarp -2d_poof -dualscanlines -targetinfo -warpflash
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Hrmm, while yes ripping and replacing my cmdline_fso.cfg with you above post does stop the white objects bug, I believe it simply turns off the GLSL (shader) code completely.
A reduced test case for the same effect is simply adding -no_glsl to ~/Library/FS2_Open/data/cmdline_fso.cfg (for I know my default config was much longer than yours prior to this bug first appearing, everyone has different preferences).
-ambient_factor 0 -spec_exp 11 -spec_point .6 -spec_static 8 -spec_tube .4 -ogl_spec 80 -mod mediavps -cap_object_update 0
-no_emissive_light -targetinfo -ballistic_gauge -ship_choice_3d -spec -glow -env -mipmap -missile_lighting -cache_bitmaps
-dualscanlines -3dwarp -warp_flash -snd_preload -no_glsl
Of course, this means no shaders in-game :(
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Those shaders were rubbish anyway.