Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: WMCoolmon on March 03, 2002, 12:32:51 am
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Will the comm display, ie the animation that shows the person who's currently sending a message, be changed to various Homeworld ship images?
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Originally posted by WMCoolmon
Will the comm display, ie the animation that shows the person who's currently sending a message, be changed to various Homeworld ship images?
Yes it will. Actually most of the ANI:s for them are already done.
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Yeb there only 3 or 4 left i have to do, and a few that have to be polisht, so there will be comm displays:), basicly whe are changing everything besides the engine
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guud guud.
did i mention i whounlt mind beta testin ? ;7
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Nope... I guess I'll just have to beta test... Ah, well, it's a hard life. :p ;)
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And when beast sais something?
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Same as in HW..
That screwed up image..
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Originally posted by Thorn
Same as in HW..
That screwed up image..
Where was actually a couple messages the beast used. Obviously there was the whole organic claw thing, but there was also the infested carrier, infested lower-half of the KUUN-LAN, the infested sensors array ship... (KAAL-SHOT? dosnt sound right), and I thought the NAGGAROK had its own profile.
edit: which brings me to my question:
Are you going to include the last campaign mission? With the NAGGAROK, that moon thing, Repulse Emitters, and super-acolytes?
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*is gonna get VERY disserpointed if they dont*
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Sure we are, but it's going to take a while, as you see we are probably going to make the original HW campaign first, and then Cataclysm.
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Yeah it's gonna take a while, cause whe need more people to help us out, otherwise it could take a long time before it's finisht.
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wish i could help.. :(
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I could help unofficially with small drone projects, but I would never be accepted full time by you guys :(
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Originally posted by vadar_1
I could help unofficially with small drone projects, but I would never be accepted full time by you guys :(
Tell me what you can and mayby you wil :)
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:):yes: Good to hear. ;)
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Originally posted by vadar_1
the infested sensors array ship... (KAAL-SHOT? dosnt sound right)
That would be the Clee-San. The Caal-Shto was the Hiigaran carrier that got infected. (just finished playing cataclysm recently, so it's all fresh in my mind)
Are you going to include the last campaign mission? With the NAGGAROK, that moon thing, Repulse Emitters, and super-acolytes?
Exactly how are you going to implement the repulse emitter effect anyways? Invisible models that have a massive blast force/radius but do no actual damage?
And as for the Super Acolytes, I'm thinking you'll have to pull a trick the TBP people did with the Minbari Nial to get the "beams" on the fighters.
Another thing: how are you going to do the Ramming Frigate's attack? As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze. I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell.
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Originally posted by JC Denton
Another thing: how are you going to do the Ramming Frigate's attack? As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze. I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell.
Well they did it in Freespace 2 when that Orion slammed into the Colossus after refusing to surrender. Commander said he would ensure the destruction of "that monstrosity" and then full tilted into the Colossus. Must be some way of doing it...even if it involves heavy scripting and only have the rammers in a few missions.
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Originally posted by JC Denton
Exactly how are you going to implement the repulse emitter effect anyways? Invisible models that have a massive blast force/radius but do no actual damage?
Yep, that could work. though if I remember correctly, they did damage fighters. Our shockwave looks pretty much the same as the repulsor field anyway.
And as for the Super Acolytes, I'm thinking you'll have to pull a trick the TBP people did with the Minbari Nial to get the "beams" on the fighters.[/B]
That sorta depends if we decide to make the player fly the super acolyte. Don't you think it would be a bit strange if the player changed his ship in the middle of a fight? Anyway, the TBP:s way of making "beams" is ok, and if we don't make it player flyable, then we can put real beams on it, which looks even better.
Another thing: how are you going to do the Ramming Frigate's attack? As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze. I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell. [/B]
Heavy scripting is all I can think of, because FS2 doesn't detect collisions between capships(unless they're set to kamikaze of course)
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how about Corvette Turrets ?
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Originally posted by ARC_Shrike
how about Corvette Turrets ?
What about corvette turrets?
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lol they swivel and track just like an HC's turrets do :nod:
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Originally posted by StyffyDawgIX
lol they swivel and track just like an HC's turrets do :nod:
Heh, rotating turrets are not a problem(usually :) ), only HC:s turrets are for some reason being a real pain in the ass.
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The corvettes are player flyable, so the guns are all forward firing...
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Even on the Multigun Corvette? Why not make three of it's five/six guns turrets? It would be relatively easy, seeing as bombers have turrets... That would be easy, right?
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Originally posted by Thorn
The corvettes are player flyable, so the guns are all forward firing...
Multigun corvette will be completely useless if it hasn't got turrets. I'd say we give it 5-6 turrets and a couple of big forward firing guns.
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Alright, that means I'll have to re-convert it though...
I'll make the two nose guns forward firing, and the 4 "arms" turrets...
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Originally posted by Thorn
Alright, that means I'll have to re-convert it though...
I'll make the two nose guns forward firing, and the 4 "arms" turrets...
That's better. I said that because the MGC is meant for taking down wings of fighters, and how can it do that it it only has forward firing weapons?
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Well, the turrets usually fire at what you have targeted, thats what....
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Yeah, but at least they can slam the target while you have your back turned.
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Originally posted by Thorn
Well, the turrets usually fire at what you have targeted, thats what....
Yes, but think about that if the MGC is, what was it, 59 meters? The side guns are separated by 50 meters, and average fighter is 30 meters or less. That would be quite of a waste of firepower, if you could only hit with one a 2 guns at a time.