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Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: WMCoolmon on March 03, 2002, 12:32:51 am

Title: Comm display
Post by: WMCoolmon on March 03, 2002, 12:32:51 am
Will the comm display, ie the animation that shows the person who's currently sending a message, be changed to various Homeworld ship images?
Title: Re: Comm display
Post by: Pera on March 03, 2002, 02:30:29 am
Quote
Originally posted by WMCoolmon
Will the comm display, ie the animation that shows the person who's currently sending a message, be changed to various Homeworld ship images?


Yes it will. Actually most of the ANI:s for them are already done.
Title: Comm display
Post by: USS Alexander on March 03, 2002, 05:15:18 am
Yeb there only 3 or 4 left i have to do, and a few that have to be polisht, so there will be comm displays:), basicly whe are changing everything besides the engine
Title: Comm display
Post by: ARC_Shrike on March 05, 2002, 12:37:43 pm
guud guud.

did i mention i whounlt mind beta testin ? ;7
Title: Comm display
Post by: WMCoolmon on March 05, 2002, 05:59:53 pm
Nope... I guess I'll just have to beta test... Ah, well, it's a hard life. :p ;)
Title: Comm display
Post by: Ulundel on March 06, 2002, 03:23:58 pm
And when beast sais something?
Title: Comm display
Post by: Thorn on March 06, 2002, 04:06:10 pm
Same as in HW..
That screwed up image..
Title: Comm display
Post by: vadar_1 on March 06, 2002, 05:48:39 pm
Quote
Originally posted by Thorn
Same as in HW..
That screwed up image..



Where was actually a couple messages the beast used. Obviously there was the whole organic claw thing, but there was also the infested carrier, infested lower-half of the KUUN-LAN, the infested sensors array ship... (KAAL-SHOT? dosnt sound right), and I thought the NAGGAROK had its own profile.

edit: which brings me to my question:
Are you going to include the last campaign mission? With the NAGGAROK, that moon thing, Repulse Emitters, and super-acolytes?
Title: Comm display
Post by: ARC_Shrike on March 07, 2002, 01:46:14 am
*is gonna get VERY disserpointed if they dont*
Title: Comm display
Post by: Pera on March 07, 2002, 02:22:04 am
Sure we are, but it's going to take a while, as you see we are probably going to make the original HW campaign first, and then Cataclysm.
Title: Comm display
Post by: USS Alexander on March 07, 2002, 06:48:10 am
Yeah it's gonna take a while, cause whe need more people to help us out, otherwise it could take a long time before it's finisht.
Title: Comm display
Post by: ARC_Shrike on March 07, 2002, 07:01:08 am
wish i could help.. :(
Title: Comm display
Post by: vadar_1 on March 08, 2002, 04:19:55 pm
I could help unofficially with small drone projects, but I would never be accepted full time by you guys :(
Title: Comm display
Post by: USS Alexander on March 09, 2002, 06:29:42 am
Quote
Originally posted by vadar_1
I could help unofficially with small drone projects, but I would never be accepted full time by you guys :(


Tell me what you can and mayby you wil :)
Title: Comm display
Post by: Setekh on March 09, 2002, 08:15:24 pm
:):yes: Good to hear. ;)
Title: Comm display
Post by: JC Denton on March 19, 2002, 05:02:25 pm
Quote
Originally posted by vadar_1
the infested sensors array ship... (KAAL-SHOT? dosnt sound right)


That would be the Clee-San.  The Caal-Shto was the Hiigaran carrier that got infected. (just finished playing cataclysm recently, so it's all fresh in my mind)

Quote
Are you going to include the last campaign mission? With the NAGGAROK, that moon thing, Repulse Emitters, and super-acolytes?


Exactly how are you going to implement the repulse emitter effect anyways?  Invisible models that have a massive blast force/radius but do no actual damage?

And as for the Super Acolytes, I'm thinking you'll have to pull a trick the TBP people did with the Minbari Nial to get the "beams" on the fighters.

Another thing: how are you going to do the Ramming Frigate's attack?  As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze.  I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell.
Title: Comm display
Post by: HeX on March 19, 2002, 08:43:22 pm
Quote
Originally posted by JC Denton

Another thing: how are you going to do the Ramming Frigate's attack?  As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze.  I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell.


Well they did it in Freespace 2 when that Orion slammed into the Colossus after refusing to surrender. Commander said he would ensure the destruction of "that monstrosity" and then full tilted into the Colossus. Must be some way of doing it...even if it involves heavy scripting and only have the rammers in a few missions.
Title: Comm display
Post by: Pera on March 19, 2002, 11:30:22 pm
Quote
Originally posted by JC Denton

Exactly how are you going to implement the repulse emitter effect anyways?  Invisible models that have a massive blast force/radius but do no actual damage?


Yep, that could work. though if I remember correctly, they did damage fighters. Our shockwave looks pretty much the same as the repulsor field anyway.

Quote
And as for the Super Acolytes, I'm thinking you'll have to pull a trick the TBP people did with the Minbari Nial to get the "beams" on the fighters.[/B]


That sorta depends if we decide to make the player fly the super acolyte. Don't you think it would be a bit strange if the player changed his ship in the middle of a fight? Anyway, the TBP:s way of making "beams" is ok, and if we don't make it player flyable, then we can put real beams on it, which looks even better.

Quote
Another thing: how are you going to do the Ramming Frigate's attack?  As far as I know, the AI doesn't ram anything unless the ship's set as a kamikaze.  I have a crude idea, but it'd be hard to implement since it'd involve numerous docking points hidden all across each ship's hull, and that'd make the modeler's life absolute hell. [/B]


Heavy scripting is all I can think of, because FS2 doesn't detect collisions between capships(unless they're set to kamikaze of course)
Title: Comm display
Post by: ARC_Shrike on March 20, 2002, 01:10:30 am
how about Corvette Turrets ?
Title: Comm display
Post by: Pera on March 20, 2002, 05:19:19 am
Quote
Originally posted by ARC_Shrike
how about Corvette Turrets ?


What about corvette turrets?
Title: Comm display
Post by: StyffyDawgIX on March 20, 2002, 06:59:24 am
lol they swivel and track just like an HC's turrets do :nod:
Title: Comm display
Post by: Pera on March 20, 2002, 07:29:09 am
Quote
Originally posted by StyffyDawgIX
lol they swivel and track just like an HC's turrets do :nod:


Heh, rotating turrets are not a problem(usually :) ), only HC:s turrets are for some reason being a real pain in the ass.
Title: Comm display
Post by: Thorn on March 20, 2002, 10:32:35 am
The corvettes are player flyable, so the guns are all forward firing...
Title: Comm display
Post by: Langy on March 20, 2002, 11:41:55 am
Even on the Multigun Corvette? Why not make three of it's five/six guns turrets? It would be relatively easy, seeing as bombers have turrets... That would be easy, right?
Title: Comm display
Post by: Pera on March 20, 2002, 12:04:25 pm
Quote
Originally posted by Thorn
The corvettes are player flyable, so the guns are all forward firing...


Multigun corvette will be completely useless if it hasn't got turrets. I'd say we give it 5-6 turrets and a couple of big forward firing guns.
Title: Comm display
Post by: Thorn on March 20, 2002, 01:47:59 pm
Alright, that means I'll have to re-convert it though...
I'll make the two nose guns forward firing, and the 4 "arms" turrets...
Title: Comm display
Post by: Pera on March 20, 2002, 03:29:20 pm
Quote
Originally posted by Thorn
Alright, that means I'll have to re-convert it though...
I'll make the two nose guns forward firing, and the 4 "arms" turrets...


That's better. I said that because the MGC is meant for taking down wings of fighters, and how can it do that it it only has forward firing weapons?
Title: Comm display
Post by: Thorn on March 20, 2002, 03:33:38 pm
Well, the turrets usually fire at what you have targeted, thats what....
Title: Comm display
Post by: JC Denton on March 20, 2002, 07:04:16 pm
Yeah, but at least they can slam the target while you have your back turned.
Title: Comm display
Post by: Pera on March 20, 2002, 11:39:30 pm
Quote
Originally posted by Thorn
Well, the turrets usually fire at what you have targeted, thats what....


Yes, but think about that if the MGC is, what was it, 59 meters? The side guns are separated by 50 meters, and average fighter is 30 meters or less. That would be quite of a waste of firepower, if you could only hit with one a 2 guns at a time.