Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: jkalltheway on October 05, 2008, 07:36:43 pm
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During combat, when i shoot at enemies instead of the normal shield graphics, i get blackness. Also, when the ships explode, there are little black squares that spread out. Why does this happen?
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Get the 710 patches for the MediaVPs. And update your graphics drivers. That should resolve it!
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where do i put the patches one i download them? forgive me, but im extremely new to this modding stuff.
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Do you have the MediaVPs in a separate 'mediavps' folder?
Place the patches in there.
Are you using the 3.6.8 mediaVPs?
Don't worry, we'll walk you through everything.
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yeah, i already have them placed in there. it doesnt seem to work. should i put it in the data folder? or just the general mediavps folder? also im grabbing all the mv packs too. models, textures, adveffects etc. Where should i put those?
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also the shots for the subarch cannon dont appear. i see the impact, but not the shots themself
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Ok, i'm just going to ask this arbitrarily, are you using D3D or OGL?
Derelict SCP shouldn't NEED MVPs to run.
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Derelict SCP shouldn't NEED MVPs to run.
Except that the Luxor/whatever is positioned incorrectly without the MediaVPs.
jkalltheway, run a debug build, find fs2_open.log from \freespace2\data\ and post it here.
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The 710 patches for the 3.9.8 mediavps. should already have been done when downloaded via the FSO Installer, last time I checked.
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The 710 patches for the 3.9.8 mediavps. should already have been done when downloaded via the FSO Installer, last time I checked.
Yeah, but he never actually said he used the Installer. Don't assume things that may not be true.
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i ran the installer when i installed freespace, and derelict, awakening, etc came with the entire package. mediavps were also in there. How would i run a debug build? Also i think i'm using OGL if OGL is opengl
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Open the Launcher. Click Browse. Select a build (an .exe file) that ends with _debug or _d. Click Apply. Run until the game crashes or you reach the Main Hall. Quit. There should be a file called fs2_open.log in \freespace2\data\ now. Post it here as an attachment or using the code tags.
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ok, i believe this should be it. If not, ill try again.
Also attempting to take a scrnshot of the problems.
[attachment deleted by Tolwyn]
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Yup. That's the one.
Searching root pack 'C:\games\freespace2\mv_core.vp'
Searching root pack 'C:\games\freespace2\mv_effects.vp'
Searching root pack 'C:\games\freespace2\mv_models.vp'
Searching root pack 'C:\games\freespace2\mv_music.vp'
Searching root pack 'C:\games\freespace2\mv_textures.vp'
Move these to \freespace2\Media_VPs\. Then, since these are the 3.6.8 Zeta MediaVPs, get the patches (this (http://fs2source.warpcore.org/mediavp/mp-710_effects.rar) and this (http://fs2source.warpcore.org/mediavp/mp-710_models.rar)). Place these .vps to \freespace2\Media_VPs\.
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ahh yes there we go. thanks a lot for everything guys. everything seems to be working now.