Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FarmerHE on October 06, 2008, 11:19:25 am
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Hello here :)
First of all im new here so plz dont get angry if it have already been sugested and Ive just not found out how to activate it yet :P way to much info in all this to get hold on in 2 hours time. Ive been thinking about testing this for the last 2 years just didnt get time before now :P
Well lets start with the GFX and gameplay its NICE but there is just 2 small things i would like to get changed :P
1. 3D map - could there plz be added a feature to make all 3 lines in a difrent color? Its kind of anoying that 2 of them have the same color (for me at least) (Edit: Seems to be there but how does it work??)
2. The info around target. Is it posibel to add the Hull off the target in the info as well? Its easier to see that way when aproaching the enemy (and that way easier to take the decision to spend missiles or not if the target is far away) (Edit: No one seems to say its there so this is stil open)
3. The Launcher. Could there be added a (short) description about the difrent features... some is clear for everyone and others are more or less a guess work. (Edit: Its there but maybe it would be easier to see if the text where above the box instead off below)
4. A note in the installation documents that the Retail FS2 should not be patched or mod modified for it to work without problems... the Mod selector didnt work (if wanted i can test if it where the mods or the patch that did it) (Edit: seems to be unsure if it should be the 1.2 mod or no mods could anyone clarify??)
Ther might come things later on this was what i where thinking off right now :P
Sincerly
HE
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4. A note in the installation documents that the Retail FS2 should not be patched or mod modified for it to work without problems... the Mod selector didnt work (if wanted i can test if it where the mods or the patch that did it)
I could swear I've seen a mentioning somewhere stating that FS2 should be patched to 1.2 so that FSO would work properly.
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Yeah, I think it should...
And isn't there already a way to add target-hull to the info displayed around the target?
FarmerHE, are you using the MediaVP graphical upgrades?
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1. Say what? (And no one's going to change one line on anything anyway)
2. Well for one you don't need the hull info next to the target because you already have it in the middle of your HUD under your reticule.
3. Uhh, they're all self-explanatory.
4. Yeah it's already been said that FS2 needs to be patched first.
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1. Say what? (And no one's going to change one line on anything anyway)
He's referring to the axis lines on the 3D radar. I don't use it myself, but I can see how having the different axes be colored differently might be useful. And I can't imagine that a coder would have a problem changing what is likely one hex value, should that change be deemed worthy.
2. Well for one you don't need the hull info next to the target because you already have it in the middle of your HUD under your reticule.
No, one doesn't strictly need that information, but then one doesn't strictly need any of the next-to-target information...because, as you said, it's located right on your HUD. Adding functionality to an already-optional feature isn't a bad concept in principle.
3. Uhh, they're all self-explanatory.
Hardly. "Use alpha for env mapping" or "Enable mipmaps" won't mean a thing to a layman...hell, the latter doesn't mean a thing to me, and I've been using FS2_Open for a few years now. That being said, each of the flags should open up the corresponding FSWiki page when it's double-clicked; however, some of those descriptions (such as the one for the aforementioned mipmaps) are also rather inadequate.
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Welcome!
2. The info around target. Is it posibel to add the Hull off the target in the info as well? Its easier to see that way when aproaching the enemy (and that way easier to take the decision to spend missiles or not if the target is far away)
As has been stated, directly under the center of the targeting reticle is your target's current shield and hull strength. If you're shooting your target, it's in the center of your HUD, and that information is next to it.
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Alright im just going to take it point for point
1:
Well i would like to have it changed and unless C or C++ (which i would guess this game is wrote in without actually knowing) is alot difrent than Java its a pretty straight forward assignment to change or even make so the user decides himself what colors would be best. Tell me where to change it and ill change it myself if thats the big problem
2:
Well i know i have the shileds in and all that information... well the problem is simpel... when im looking at a target im NOT looking at the HUD or any of the other stuff im looking at my target (alright and at my shields if taking fire) the Hull streangth below the center HUD is in the wrong color to see easy and would therefor be nice to have as an added "completly without any use but with more use than any of the other information shown" information next to the target (along with shields plz :P... okay the programmer gonna kill me before implementing that :P)
3: Could be replied in one line... NO unless searching for the information there is no way to know what "Enable Specular" or some of the others actually mean (Okay could be they are self explaning if english where my native language... its not and I dont think it should be needed for a vocabulary to use an GUI interface). I think it would be a small thing to add (alright it takes some time the first time but after that...) and would make life so much easier for newcommers to FSC that dosent know alot about computers and/or are just to scared to test things of and/or adding somthing they dont know about. The suggestion with a link to the Wiki is actually a good one and would also be easy to implement and maintain if the wiki link where setup correctly...
Sincerly
HE
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2:
Well i know i have the shileds in and all that information... well the problem is simpel... when im looking at a target im NOT looking at the HUD or any of the other stuff im looking at my target (alright and at my shields if taking fire) the Hull streangth below the center HUD is in the wrong color to see easy and would therefor be nice to have as an added "completly without any use but with more use than any of the other information shown" information next to the target (along with shields plz :P... okay the programmer gonna kill me before implementing that :P)
Your guns shoot at the center of your hud. Your target is in the center of your hud. Its hull and shields are in the center of your hud.
And, you can change the color of that indicator.
:wtf:
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1:
Well i would like to have it changed and unless C or C++ (which i would guess this game is wrote in without actually knowing) is alot difrent than Java its a pretty straight forward assignment to change or even make so the user decides himself what colors would be best. Tell me where to change it and ill change it myself if thats the big problem
The 2D radar is in most terms superior to the 3D radar anyway... It fits the game better.
3: Could be replied in one line... NO unless searching for the information there is no way to know what "Enable Specular" or some of the others actually mean (Okay could be they are self explaning if english where my native language... its not and I dont think it should be needed for a vocabulary to use an GUI interface). I think it would be a small thing to add (alright it takes some time the first time but after that...) and would make life so much easier for newcommers to FSC that dosent know alot about computers and/or are just to scared to test things of and/or adding somthing they dont know about. The suggestion with a link to the Wiki is actually a good one and would also be easy to implement and maintain if the wiki link where setup correctly...
It's been implemented for a long time because it is a good idea.
Double-clicking any of the features will take you to a wiki page with an explanation of that command line flag. Whether or not that explanation is comprehensible or sufficient is a different thing.
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It might be nice if the launcher actually told you could do that using tooltips or somesuch though. :)
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You don't need tooltips, it says right under the list of checkboxes "Double click flag for online documentation of the feature"
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Galemp i know where it is after all ive completed FS and FS2 a couple of times (retail version of both games :P) we are talking about feature sugestion here not about where it is already and how needed the feature is..
Well after a screenshot in another thread it looks like you can change the color any idea where to do it?? I cant seem to find it anywhere but i guess its somewhere simple
And well i think the 2D/3D radar is more what you are used to than which gives the biggest functionality... the 2D fits the HUD look and feel bether but the 3D gives a bether overview of the map.
You don't need tooltips, it says right under the list of checkboxes "Double click flag for online documentation of the feature"
well i read from top and down... didnt get to that before now looking at it 5th time to make sure it didnt stand there...
a movement of the info to just above the list would make it easier to see.
Sincerly
HE
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I think moving that note to a tooltip would be the most useful.
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1. 3D map - could there plz be added a feature to make all 3 lines in a difrent color? Its kind of anoying that 2 of them have the same color (for me at least) (Edit: Seems to be there but how does it work??)
All three of mine ARE in different colours...
One is purple, one is orange, and one is green(ish).
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Well ive got one pruple and tow oranges :S
Sincerly
HE
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BTW FarmerHE,
:welcomesilver:
Exits are to your right and left, and flamethrowers are under your seat. Be careful, though, as they are sometimes filled with water, so bring your own Napalm or try to club someone with the non-working shotguns in the weapon closet. Also, be careful while wandering the ventilation shafts. If you see a large, five-limbed creature that looks really pissed, it’s probably Carl, give him your lunch and he'll hopefully go away. If you see a big desert creature its probably Raa, give him a fish and he might leave your head alone. In the event of an emergency, the n00bs will be the last into the escape pods, if there’s any room left. The Plasma rifles in the forward locker are released only under authorization of an Admin, :v: God, or hyperintelligent shade of the color blue. Oh, and whatever you do, don't mention the word Freespace followed by the number 3
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Erm...hmm...this is awkward.
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*snip*
Psst. The higher authorities have expressed their displeasure towards welcoming speeches.
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Lobo im sure that Zacam can do it all good again by telling me where to change that color (or ill personally send him an PM with the word that must not be followed by 3 writen folloewd by 3 so many times he starts crying and keeps crying untill someone makes it for him :P)
but well... acording to google there is nowhere to change it (atleast not writen in a place wher google can find it) so could the higher authorities step down to us down on the ground and help us :P)
Sincerly
HE
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Well I hereby anounce Wanderer as the Tech Support guy of the hour...
The newest build solved the problem :D
so now im back to that i would just like to get the hull streangth in the infobox as well
Sincerly
HE
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F2 to go to your options screen, then at the bottom click the HUD button. That will take you to a screen where you can turn off or change the color of any HUD gauge.
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Galemp sorry to correct you seems like you are way more experienced in FS2 than i am
BUT the ingame settings are for the orriginal hud the 3D map is not part of the original HUD and there is no way to change settings for it ingame (or well you can decide to turn it completly off just cant figure out why to do that...)
The newest build did do the job however
Sincerly
HE
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Oh snap. pwn'd.
(j/k) :-)
Good catch on all the details, HE. Glad to see the new build resolvd the issue for you.
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Thanks, FarmerHE. I've been a little short with you, but I'm pleasantly surprised at your reaction. You shame me with your humility.
You know, reconsidering it, I suppose it wouldn't be that much of a problem to have hull integrity added to the 'Target info next to target box' option. Maybe with that we could switch off more of the static HUD gauges and rely on the target box info more. After all, it's only an option.
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How about using a dot in the targeting display that's actually a pie-chart that reduces as the hull integrity drops?
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Galemp its alright ;) the n00b is always the one asking all the idiotic question and thinking about changing everything that works fine just as it is.
Well in a perfect world (and i know its not perfect) there would be a posibility to generate the Target info layout self so that its just a mather of selecting the wanted features and adding them to the info)
thats probably the hardest way to implement it but it will make it so much easier for the users to make what they would like to have.
I think that most ppl dont really care what name the target have (alright in the case its an important objektive they do but most of the time its just a random enemy ship) and therefor that information isnt that nessecary...
Sincerly
HE