Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: FarmerHE on October 07, 2008, 08:49:57 am

Title: AI not working correctly
Post by: FarmerHE on October 07, 2008, 08:49:57 am
Ive got some problems with the allied AI in the game

when ever i order an allied ship to attack the subsystem of a ship and/or just to disable it they fly around and will eventually do it but most likely its going to take forever. Is this due to somthing ive installed wrong or whats the problem?

Otherwise its like playing the good old FS again really great work :)

Sincerly
HE
Title: Re: AI not working correctly
Post by: Jeff Vader on October 07, 2008, 09:08:40 am
It's because of the AI. Sometimes it works. Sometimes it doesn't.
Title: Re: AI not working correctly
Post by: Shade on October 07, 2008, 09:20:22 am
May also have something to do with the difficulty level. At low levels your wingmen are just as incompetent as your enemies, but on the other hand, on high difficulty levels they're just as competent as your enemies (which is actually quite decently competent once you turn it up to Insane). It *is* true though that the AI in general is less-than-stellar at specialized tasks such as disabling and disarming, and much better at just fighting.
Title: Re: AI not working correctly
Post by: Stormkeeper on October 07, 2008, 09:26:56 am
May also have something to do with the difficulty level. At low levels your wingmen are just as incompetent as your enemies, but on the other hand, on high difficulty levels they're just as competent as your enemies (which is actually quite decently competent once you turn it up to Insane). It *is* true though that the AI in general is less-than-stellar at specialized tasks such as disabling and disarming, and much better at just fighting.
tl;dr = they're brawlers not precision fighters.
Title: Re: AI not working correctly
Post by: FarmerHE on October 07, 2008, 09:34:17 am
well the problem is biggest in one of the traning missions but still... its sad they are that bad at the hit "This" Target (which a disable order is more or less)

had my ships just fly around doing nothing while trying to disarm an enemy...

but well guess i just have to live with it... (or change to FS1 but then the GFX and gameplay features have changed... :( )

Sincerly
HE
Title: Re: AI not working correctly
Post by: Herra Tohtori on October 07, 2008, 09:41:09 am
I have noticed that "Disable" and "Disarm" commands in general work a lot worse than selecting a subsystem or turret and using "Destroy subsystem" command...
Title: Re: AI not working correctly
Post by: General Battuta on October 07, 2008, 10:01:04 am
Yeah, I agree with Herra.
Title: Re: AI not working correctly
Post by: FarmerHE on October 07, 2008, 10:13:48 am
On the first i used disable and disarm with no luck... on the second i used both with some luck (think they damage about 10% or so...)

Sincerly
HE
Title: Re: AI not working correctly
Post by: Goober5000 on October 07, 2008, 10:29:07 am
We probably need someone to go through all the SCP builds and look for regression errors.
Title: Re: AI not working correctly
Post by: FarmerHE on October 07, 2008, 11:45:27 am
Well tell me where to find the difrent builds and I can test if the AI works bether in some versions than in others

the only problem is that it might be just as fast doing it self since im not that experienced in how FS is setup yet...

Sincerly
HE