Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Romanmolf on October 11, 2008, 08:28:11 am
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BIG lag issue. I've been using adveffects for a long time, so it isn't it. It has to be something on the ''Video'' tab or a ''Game Speed'' flag.
I use:
- 3.6.10 mVPs.
- 3.6.9 build.
- Launcher 5.5d
Please respond!
Lobo no likey all bold text...
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The best troubleshooting algorithm in these cases is to think back. What have you done recently? When did this occur? What did you do immediately before this lagging began?
- 3.6.10 mVPs.
- 3.6.9 build.
It is recommended to use a 3.6.10 build (such as the Recommended build in my signature), when using the 3.6.10 MediaVPs. And it is good to note that the asteroids in the 3.6.10 Betas tend to bring almost any rig to its knees.
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Asteroids have nothing to with it.
EDIT: And the 3.6.10 did nothing.
As I said:
It has to be something on the ''Video'' tab or a ''Game Speed'' flag.
Is there something I should/shouldn't do/check?
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Well, what flags do you have on? As in, any and all flags you've ticked on.
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Any other games experiencing a problem? The Vid card overheating is always a possibility.
Run the debug build and post the fs2_open.log file from the data directory.
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I have nothing checked in ''game speed'' and in ''video'' I have:
OpenGL (as always)
1280x1024 (as always)
32-bit (as always)
Trilinear (as always)
anisotropic filter x0 (recent, could be it)
Anti-aliasing x0 (could be it)
General settings 4 (as always)
No large textures (recent, could be it)
Here's the fs2_log.
[attachment deleted by Tolwyn]
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We were more interested in your command-line options, not the Video tab.
These:
-spec_exp 9
-ogl_spec 50
-spec_static 0.5
-spec_point 0.4
-spec_tube 0.4
-ambient_factor 0
-env
-mipmap
-missile_lighting
-glow
-spec
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-mod MediaVPs
-loadallweps
-show_mem_usage
1. -env might cause slowdowns. Maybe -mipmap as well.
2. Why do you have -loadallweps and -show_mem_usage on?
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After removing -mipmap and -env game's smooth more or less. Thanks!
Just 1 question: What exactly do these affect: large textures
anti-aliasing
anisotropic filter
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If I recall correctly, the Large textures thing doesn't actually do anything anymore, but you might as well leave it on. As for the other two:
The anti-aliasing setting in the Launcher doesn't do anything except look pretty at the moment. If you want to set AA then do it in your driver control panel. Setting AA will smooth out jaggies on the edges of polys to make things look better. The higher AA setting that you use the slower it is, but also the more memory required to run the game, so keep that in mind.
The anisotropic filter setting affects mipmap levels. It's basically like a sharpen filter and when mipmap filtering is used by the game it helps keep the textures from becoming as blurry. The higher the setting the faster your graphics card need to be, but there are also quality issues, so you might not really like the visual changes when set as high as you can actually set it. It is best to set AF in the Launcher rather then doing it in your driver control panel.
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If I recall correctly, the Large textures thing doesn't actually do anything anymore, but you might as well leave it on.
Correct, FSO ignores it. It only remains on the launcher for compatibility with running retail EXEs, which do make use of that setting.
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Thanks again!
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Turn off show_mem_usage. Use show_stats or a debug build instead.
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Ok.